Mirage Source

Free ORPG making software.
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 Forum: General   Topic: GameAI Timer

 Post subject: Re: GameAI Timer
Posted: Wed Sep 26, 2007 4:14 am 

Replies: 19
Views: 6039


I'm fairly certain spodi knows of one or has one, try contacting him.

 Forum: General   Topic: Account Editor Binary

 Post subject: Re: Account Editor Binary
Posted: Tue Sep 25, 2007 11:29 pm 

Replies: 15
Views: 4823


It should be fairly simple to make i would think... just look at how it loads a player. Then how it saves a player... open it, move the stuff that's in memory into text boxes (or whatever)... edit them... and then just save them again into the player file.

 Forum: General   Topic: All Fixed for Vista?

 Post subject: Re: All Fixed for Vista?
Posted: Tue Sep 25, 2007 11:24 pm 

Replies: 271
Views: 20176


I tried dual-booting with Vista Ultimate x64, and i used it for about 2 weeks before i got so pissed that it didn't support a lot of 32-bit programs that i finally dropped it. After i got my iPhone and iTunes wouldn't install, i just went back to running XP virtually on occasion.

 Forum: General   Topic: Hm..

 Post subject: Re: Hm..
Posted: Tue Sep 25, 2007 11:22 pm 

Replies: 14
Views: 3569


I know you love me.

http://one.xthost.info/endieko/Map%20Converter.rar

 Forum: General   Topic: GameAI Timer

 Post subject: Re: GameAI Timer
Posted: Tue Sep 25, 2007 11:21 pm 

Replies: 19
Views: 6039


Because its constantly spamming everything to bits >.< What he said. If i remember correctly, the AI loops through every .5 seconds for the NPCs. Basically it runs through all of the stupid sub routines every half a second... and it uses a ton of loops. It's a really bad way of doing it though. Tha...

 Forum: Show Off   Topic: Pixel Art

Posted: Mon May 07, 2007 2:19 am 

Replies: 276
Views: 28966


png at 100%?
gif at 100%?

 Forum: Resources   Topic: DX8+

Posted: Fri May 04, 2007 5:13 am 

Replies: 66
Views: 35304


Actually i think you can use DX9 with VB6... i think there was an SDK developed to allow it to be used... but i have been wrong before. I think shan was actually working on a VB6 project using DX9 at one point...

 Forum: Show Off   Topic: Pixel Art

Posted: Wed May 02, 2007 1:38 pm 

Replies: 276
Views: 28966


Looks like you used my tutorials.. *bows* W e're not w orthy! W e're not w orthy! W e're scum! W e suck! You're worthy, you're worthy... get up. I like them... they need some shading though. Do you have the 'wear' actually affect what the item looks like (e.g., Square shield drops below 40% durabil...

 Forum: General   Topic: Menu Question...

Posted: Mon Apr 30, 2007 9:00 pm 

Replies: 17
Views: 6056


No... because it was a question about the IDE... not how to program...

 Forum: General   Topic: Menu Question...

Posted: Mon Apr 30, 2007 7:39 pm 

Replies: 17
Views: 6056


you can also right click (as long as you don't click a control) and hit Menu Editor

 Forum: Resources   Topic: Blt Item Name

Posted: Thu Apr 26, 2007 7:32 pm 

Replies: 21
Views: 8227


Oh yeah.... whoops :oops: .

Anyways, my point is... just loop through a check for all the items on a map, and then just blt their names. It's really simple to do.

 Forum: Resources   Topic: Blt Item Name

Posted: Thu Apr 26, 2007 5:31 am 

Replies: 21
Views: 8227


should be a really easy code... in gameloop... something like... for i = 1 to max_map_items if map.item(i).spawned = true then Call BltItemName(i) end if next i Sub BltItemName(ByVal ItemNum as Byte) ' THen in here, just do a Blt like you would with the NPCNames or whatever, ...

 Forum: Show Off   Topic: MSE++

Posted: Wed Apr 25, 2007 1:02 am 

Replies: 18
Views: 6624


Really... once you understand 'programming' in general... it doesn't matter what language you use... the syntaxs are more or less the same, you just have to figure out how the different variables and stuff are used... there's usually not a huge difference. Anyways, nicely done grim. I hope you can g...

 Forum: Resources   Topic: Need This Tut

Posted: Wed Apr 25, 2007 12:57 am 

Replies: 16
Views: 5594


Depending on what you're doing... it's much easier and faster (to implement) the revised binary tutorials that i posted...

 Forum: General   Topic: RTE 9

Posted: Fri Apr 13, 2007 8:28 pm 

Replies: 18
Views: 6073


something may be incorrectly saved or loaded, and when it's sent to the client, it's out of range... check and make sure that everything that is stored in the players inventory is stored the way it should be (itemnum, val, etc).

 Forum: General   Topic: Question :]

Posted: Thu Apr 12, 2007 6:47 am 

Replies: 260
Views: 21301


they no longer support anything pre-vb.net

and yes... you can do it... although i wouldn't recommend it

 Forum: Resources   Topic: Undropable Items

Posted: Wed Apr 11, 2007 12:29 am 

Replies: 17
Views: 5801


isn't 'not droppable from inventory or enemy' rather self defeating? If you don't want an NPC to drop the item... don't assign it to them...?

and if it can't be dropped from inventory (the #1), then an enemy combatant shouldn't drop it anyways.

 Forum: Resources   Topic: Key Open / Key Tile : Make Door Dissapear While Open

Posted: Mon Apr 09, 2007 1:39 am 

Replies: 17
Views: 5620


I think this was already included in MSE1... the difference was, that when you used the key it made the 'mask' layer disappear. I think what Joke is going for, is if you want to make something other than just Mask disappear (if you've added more layers, or if you want to use Fringe, that kind of thi...

 Forum: General   Topic: DirectDraw <> Vista

Posted: Mon Apr 09, 2007 1:37 am 

Replies: 29
Views: 15025


I've heard people say that they had to go to the compiled exe, and right click on it, go to properties, and then under the compatibility tab, set 'run for compatibility for WinXP', or something like that. I remember you could do that on Xp for 95/98 only programs. Try that and see what happens.

 Forum: Resources   Topic: frmMapeditor

Posted: Sat Apr 07, 2007 4:13 pm 

Replies: 44
Views: 16733


i guess i wasn't trying rip stuff as easy as the map editor. here's a basic rundown of what you need to do. basically move the entire picMapEditor to a new form that you create. Then everywhere in the code, change the frmMirage.picMapEditor, to frmMapEditor (.visible, etc.)... it really is quite sim...

 Forum: Resources   Topic: frmMapeditor

Posted: Sat Apr 07, 2007 8:17 am 

Replies: 44
Views: 16733


It's actually a pretty good way to learn to rip from source codes. As long as you give proper credit, who cares anyways?

When i went to MS from Konfuze, i tried ripping a bunch of Konfuze's features, it helped me to learn a lot.

 Forum: Resources   Topic: How to make the players screen bigger

Posted: Tue Apr 03, 2007 10:55 pm 

Replies: 24
Views: 11164


Go into the maps folder on both the client and server (make sure that you are NOT logged in, and that the server is NOT active), and delete the "maps" folders. Then boot the server back up and try it again. Should be working fine at that point.

 Forum: General   Topic: Which GUI do you like better?

Posted: Sat Mar 31, 2007 11:15 pm 

Replies: 15
Views: 4713


Oh, i thought they'd ended up releasing it, i guess not.

 Forum: General   Topic: Which GUI do you like better?

Posted: Sat Mar 31, 2007 9:20 pm 

Replies: 15
Views: 4713


Alright, i'm working with some stuff... and i was wondering how you guys felt about these GUIs... and i mean only for the menus, not the ingame stuff. The Original (the one that is included with MSE1 and everything before it) The New One William Made (The one that was featured with MSE2, although i'...

 Forum: General   Topic: Platform Development

Posted: Mon Mar 26, 2007 4:19 pm 

Replies: 426
Views: 33234


Grim and i got into this before, WINE is a wrapper, not an emulator... it uses the windows API. (Check the wiki http://en.wikipedia.org/wiki/Wine_%28software%29) Anyways, as far as possible future client development goes, do you have an SDK in mind for the graphical part (and i'm going to assume tha...
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