Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Not good with Math

 Post subject: Re: Not good with Math
Posted: Sat Apr 04, 2009 11:03 pm 

Replies: 23
Views: 8453


Matt wrote:
Try changing:

n = Int(Rnd * 2)

To:

n = Int(Rnd * 2) + 1

See if that works.


Int(Rnd*2) will generate 0 and 1
Int(Rnd*2)+1 will generate 1 and 2

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Player Messages

 Post subject: Re: Player Messages
Posted: Tue Mar 31, 2009 10:12 pm 

Replies: 9
Views: 6748


This is how most "big" game companies do things with messages, menus and errors.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Mon Mar 30, 2009 12:17 am 

Replies: 137
Views: 107917


Oh my god, you are capable of caring! <3

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sun Mar 29, 2009 11:23 pm 

Replies: 137
Views: 107917


Actually, that only happened in the TV show, so you're good.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sun Mar 29, 2009 11:14 pm 

Replies: 137
Views: 107917


But everyone knows that the S.S. Anne flips over alla the poseidon adventure.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sun Mar 29, 2009 8:14 pm 

Replies: 137
Views: 107917


Just set it on some tickcount to have it regrow. He must be thinking about something already for the moving of boulders/cutting of bushes. Also you'll have to make a little spinney sprite for flying with a shadow under that as well (up and down). What I really want to know is about the snorlaxs and ...

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sat Mar 28, 2009 1:31 pm 

Replies: 137
Views: 107917


As for the shadows, I can send you my sprite sheets and you can add them. I have no idea what shadows you're talking about, tbh. I'm working on Jump blocks. Basically they're block tiles that work for only three directions. They'll be used for the shortcuts that you can take through routes. :D http...

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sat Mar 28, 2009 3:48 am 

Replies: 137
Views: 107917


(There are no level one pokemon in the original)

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Fri Mar 27, 2009 8:40 pm 

Replies: 137
Views: 107917


You need the sound. Also, don't forget the little shadow under the players/npcs.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Fri Mar 27, 2009 6:27 pm 

Replies: 137
Views: 107917


Hell if I know. I just remember some kid railing about not being able to catch three pokemon to catch this one... Or something like that.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Fri Mar 27, 2009 5:47 pm 

Replies: 137
Views: 107917


It's actually three pokemon in one.

 Forum: Show Off   Topic: MS Banner

 Post subject: Re: MS Banner
Posted: Fri Mar 27, 2009 4:44 pm 

Replies: 280
Views: 33501


Image
Gotta love the stroke effect.

 Forum: Show Off   Topic: Hai guiz

 Post subject: Hai guiz
Posted: Fri Mar 27, 2009 3:03 pm 

Replies: 14
Views: 3878


Image

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Tue Mar 24, 2009 3:40 am 

Replies: 137
Views: 107917


Just another reason to use the original graphics..

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sun Mar 22, 2009 2:37 pm 

Replies: 137
Views: 107917


No can do. Anthony's tile set would naturally have more tiles and filler then the original. My point is, if you name it Blue, it should use Blue graphics. Not FireRed/LeafGreen.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sun Mar 22, 2009 1:01 pm 

Replies: 137
Views: 107917


I'm telling you, use the classic.
Image

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sat Mar 21, 2009 11:01 pm 

Replies: 137
Views: 107917


I swear to God, you better use the old graphics. If you don't, this will fail worse than a Dutchman.

 Forum: Show Off   Topic: User-friendly editor

 Post subject: Re: User-friendly editor
Posted: Fri Mar 20, 2009 2:53 am 

Replies: 265
Views: 24553


Robin, get off of my internet and into my pants. This thing is awesome.

 Forum: Show Off   Topic: PB's Random Bits of Art

 Post subject: Re: PB's Random Bits of Art
Posted: Thu Mar 19, 2009 1:58 am 

Replies: 106
Views: 78989


Use all three and make more different grass tiles.

 Forum: Unrelated Products   Topic: Zelda: A Link to the Past Mock-up

Posted: Wed Mar 18, 2009 7:09 pm 

Replies: 22
Views: 15788


You vanish on the right edge.

 Forum: Competitions   Topic: Tiny GUI Competition (Deadline: 2009.04.15)

 Post subject: Re: Tiny GUI Competition
Posted: Sun Mar 15, 2009 8:02 pm 

Replies: 69
Views: 45365


I think I'll give this one a go. Count me in.

 Forum: Unrelated Products   Topic: Firecaster Beta 2 Released!

Posted: Fri Mar 13, 2009 3:43 am 

Replies: 37
Views: 23279


In all honesty, the first thing I thought was "Wow, they have fire shooting out of their groins."

 Forum: Unrelated Products   Topic: Firecaster 2.0

 Post subject: Re: Firecaster 2.0
Posted: Wed Mar 04, 2009 2:47 am 

Replies: 28
Views: 19831


Just buff up the original.

 Forum: Show Off   Topic: NPC Spawn Areas

 Post subject: Re: NPC Spawn Areas
Posted: Mon Mar 02, 2009 10:32 pm 

Replies: 21
Views: 11442


It's a lovely combo of Dugor's ideas and mine all rolled into one awesome beef-cake sandwich.

 Forum: Help Wanted   Topic: Need GUI

 Post subject: Re: Need GUI
Posted: Mon Mar 02, 2009 12:14 am 

Replies: 43
Views: 20389


Mines not looking so bad now, is it?
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