Author |
Message |
Forum: General Topic: Not good with Math |
Egon |
Posted: Sat Apr 04, 2009 11:03 pm
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Replies: 23 Views: 8453
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Matt wrote: Try changing:
n = Int(Rnd * 2)
To:
n = Int(Rnd * 2) + 1
See if that works.
Int(Rnd*2) will generate 0 and 1 Int(Rnd*2)+1 will generate 1 and 2 |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Player Messages |
Egon |
Posted: Tue Mar 31, 2009 10:12 pm
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Replies: 9 Views: 6748
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This is how most "big" game companies do things with messages, menus and errors. |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Mon Mar 30, 2009 12:17 am
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Replies: 137 Views: 107917
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Oh my god, you are capable of caring! <3 |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Sun Mar 29, 2009 11:23 pm
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Replies: 137 Views: 107917
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Actually, that only happened in the TV show, so you're good. |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Sun Mar 29, 2009 11:14 pm
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Replies: 137 Views: 107917
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But everyone knows that the S.S. Anne flips over alla the poseidon adventure. |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Sun Mar 29, 2009 8:14 pm
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Replies: 137 Views: 107917
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Just set it on some tickcount to have it regrow. He must be thinking about something already for the moving of boulders/cutting of bushes. Also you'll have to make a little spinney sprite for flying with a shadow under that as well (up and down). What I really want to know is about the snorlaxs and ... |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Sat Mar 28, 2009 1:31 pm
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Replies: 137 Views: 107917
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As for the shadows, I can send you my sprite sheets and you can add them. I have no idea what shadows you're talking about, tbh. I'm working on Jump blocks. Basically they're block tiles that work for only three directions. They'll be used for the shortcuts that you can take through routes. :D http... |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Sat Mar 28, 2009 3:48 am
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Replies: 137 Views: 107917
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(There are no level one pokemon in the original) |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Fri Mar 27, 2009 8:40 pm
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Replies: 137 Views: 107917
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You need the sound. Also, don't forget the little shadow under the players/npcs. |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Fri Mar 27, 2009 6:27 pm
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Replies: 137 Views: 107917
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Hell if I know. I just remember some kid railing about not being able to catch three pokemon to catch this one... Or something like that. |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Fri Mar 27, 2009 5:47 pm
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Replies: 137 Views: 107917
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It's actually three pokemon in one. |
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Forum: Show Off Topic: MS Banner |
Egon |
Posted: Fri Mar 27, 2009 4:44 pm
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Replies: 280 Views: 33501
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Gotta love the stroke effect. |
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Forum: Show Off Topic: Hai guiz |
Egon |
Posted: Fri Mar 27, 2009 3:03 pm
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Replies: 14 Views: 3878
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Forum: Related Products Topic: Blue |
Egon |
Posted: Tue Mar 24, 2009 3:40 am
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Replies: 137 Views: 107917
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Just another reason to use the original graphics.. |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Sun Mar 22, 2009 2:37 pm
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Replies: 137 Views: 107917
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No can do. Anthony's tile set would naturally have more tiles and filler then the original. My point is, if you name it Blue, it should use Blue graphics. Not FireRed/LeafGreen. |
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Forum: Related Products Topic: Blue |
Egon |
Posted: Sun Mar 22, 2009 1:01 pm
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Replies: 137 Views: 107917
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I'm telling you, use the classic.
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Forum: Related Products Topic: Blue |
Egon |
Posted: Sat Mar 21, 2009 11:01 pm
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Replies: 137 Views: 107917
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I swear to God, you better use the old graphics. If you don't, this will fail worse than a Dutchman. |
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Forum: Show Off Topic: User-friendly editor |
Egon |
Posted: Fri Mar 20, 2009 2:53 am
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Replies: 265 Views: 24553
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Robin, get off of my internet and into my pants. This thing is awesome. |
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Forum: Show Off Topic: PB's Random Bits of Art |
Egon |
Posted: Thu Mar 19, 2009 1:58 am
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Replies: 106 Views: 78989
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Use all three and make more different grass tiles. |
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Forum: Unrelated Products Topic: Zelda: A Link to the Past Mock-up |
Egon |
Posted: Wed Mar 18, 2009 7:09 pm
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Replies: 22 Views: 15788
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You vanish on the right edge. |
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Forum: Competitions Topic: Tiny GUI Competition (Deadline: 2009.04.15) |
Egon |
Posted: Sun Mar 15, 2009 8:02 pm
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Replies: 69 Views: 45365
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I think I'll give this one a go. Count me in. |
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Forum: Unrelated Products Topic: Firecaster Beta 2 Released! |
Egon |
Posted: Fri Mar 13, 2009 3:43 am
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Replies: 37 Views: 23279
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In all honesty, the first thing I thought was "Wow, they have fire shooting out of their groins." |
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Forum: Unrelated Products Topic: Firecaster 2.0 |
Egon |
Posted: Wed Mar 04, 2009 2:47 am
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Replies: 28 Views: 19831
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Just buff up the original. |
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Forum: Show Off Topic: NPC Spawn Areas |
Egon |
Posted: Mon Mar 02, 2009 10:32 pm
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Replies: 21 Views: 11442
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It's a lovely combo of Dugor's ideas and mine all rolled into one awesome beef-cake sandwich. |
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Forum: Help Wanted Topic: Need GUI |
Egon |
Posted: Mon Mar 02, 2009 12:14 am
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Replies: 43 Views: 20389
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Mines not looking so bad now, is it? |
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