Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: Shorten CanMove

 Post subject: Re: Shorten CanMove
Posted: Sun Aug 24, 2008 5:36 pm 

Replies: 14
Views: 4888


Work's great! Thank's.

This made it a lot eaiser to add a nice "Walk Over Anything" Admin Feature to my Admin Panel.

 Forum: Resources   Topic: Sliding Map Transition

 Post subject: Re: Sliding Map Transition
Posted: Sun Aug 24, 2008 3:46 pm 

Replies: 89
Views: 43792


Damnett, I didn't get a copy of it.. Lol.

 Forum: General   Topic: Attacking While Moving

 Post subject: Re: Attacking While Moving
Posted: Sat May 10, 2008 4:31 pm 

Replies: 18
Views: 4437


Dave wrote:
You could check if an arrow key is down at the same time control is down. Then you could ignore the appropriate key.


I tried that, It didn't work.

Robin, I'll try what you were saying in a moment.

 Forum: General   Topic: Attacking While Moving

 Post subject: Re: Attacking While Moving
Posted: Fri May 09, 2008 5:52 pm 

Replies: 18
Views: 4437


There is code in there already to prevent you from casting while moving, take a look at that and see if you can adapt it to attacking as well. Allright, I messed with it and it works, but its not great. Basicly They can still walk and attack, theres just a delay in between the attacking becuase can...

 Forum: General   Topic: Attacking While Moving

 Post subject: Attacking While Moving
Posted: Fri May 09, 2008 4:42 pm 

Replies: 18
Views: 4437


Well in Mirage when your walking you can press the arrow keys and attack and walk at the same time. I'm wanting to find a way to stop this.

I tried various things in CheckInput but nothing worked. Any ideas?

 Forum: Resources   Topic: Verrigans Image System

 Post subject: Re: Verrigans Image System
Posted: Tue May 06, 2008 4:45 pm 

Replies: 67
Views: 40248


How do you load a picture into a picbox that is incrypted?

Like, picSprites.Picture = LoadPicture(App.Path & "\Data\Graphics\sprites.dat")?

 Forum: General   Topic: Custom Msg Box

 Post subject: Re: Custom Msg Box
Posted: Sat May 03, 2008 6:24 am 

Replies: 16
Views: 4227


Dragoons Master wrote:
I think...
Msg = frmMsgBox.MsgLabel.Caption
should be
frmMsgBox.MsgLabel.Caption = Msg


Aw, Such an easy fix. Thanks!

 Forum: General   Topic: Custom Msg Box

 Post subject: Custom Msg Box
Posted: Sat May 03, 2008 5:32 am 

Replies: 16
Views: 4227


Allright, Im trying to make a custom msgbox, The basic one is ugly as, well you know. So I made a form, Added a lable and a button, Wahoo. Now, the sub; Public Sub MsgBox(Msg As String) frmMsgBox.Visible = True Msg = frmMsgBox.MsgLabel.Caption End Sub So basicly, this is called, Call MsgBox("Bo...

 Forum: General   Topic: Character Preview

 Post subject: Re: Character Preview
Posted: Wed Apr 23, 2008 11:57 pm 

Replies: 15
Views: 4509


Stomach Pulser wrote:
I just have all three loaded at login. Mine are all shown at the same time, though. Just take wahtever sprite the character slected has, then blt from there. Get it from the list element (like a spell).


Yeah... But would I need to create a new bltcharacter or could I possibly use bltplayer?

 Forum: General   Topic: Character Preview

 Post subject: Character Preview
Posted: Wed Apr 23, 2008 5:40 am 

Replies: 15
Views: 4509


Hmm, I want to Blt the 3 Account Characters so you can preview them at the Character select. I know how to do the blt'ing but, How do I go about blt'ing what character?

Like, How would I pick what character is blt'ed?

 Forum: General   Topic: [Completed] Hair

 Post subject: Re: [Completed] Hair
Posted: Wed Apr 23, 2008 5:22 am 

Replies: 15
Views: 4806


Hey, It was pretty simple! Works great too.

 Forum: General   Topic: [Completed] Hair

 Post subject: Re: Hair
Posted: Mon Apr 21, 2008 1:49 am 

Replies: 15
Views: 4806


Rezeyu wrote:
That's how I do it, I send the player().Hair along with the sprite data, then blit it immediately after the sprite is drawn.


Allright, Ill try this. May need help programming it. Though I have a vague idea of how to do it.

 Forum: General   Topic: [Completed] Hair

 Post subject: [Completed] Hair
Posted: Sun Apr 20, 2008 7:55 pm 

Replies: 15
Views: 4806


I want to add Hair to my game, Yet, I'm not quite sure how to go about adding it. I was thinking a hair.bmp, And have it blted over the player, What do you guys think?

 Forum: Resources   Topic: Verrigans Image System

 Post subject: Re: Verrigans Image System
Posted: Wed Apr 16, 2008 4:28 am 

Replies: 67
Views: 40248


William wrote:
William wrote:
It shouldn't lag any more than it did before, so something must be wrong.


Like... What?

 Forum: General   Topic: Drag and Drop Inventory

 Post subject: Drag and Drop Inventory
Posted: Tue Mar 18, 2008 6:28 am 

Replies: 15
Views: 3268


I'm sure many of you know most mmorpg's have the drag and drop arrange how you would like inventory. I was wondering if anyone has any ideas about how to get this done? I'm not sure if you would use 1 picbox and have maybe a system of a sort to divide it into sections. Then the item be drug and drop...

 Forum: Resources   Topic: Verrigans Image System

 Post subject: Re: Verrigans Image System
Posted: Fri Mar 14, 2008 6:58 pm 

Replies: 67
Views: 40248


GameBoy wrote:
Same here, I'm using seamless scrolling maps. Maybe that's an issue?

Im using them too, That might be it?

 Forum: General   Topic: Big spells?

 Post subject: Big spells?
Posted: Sun Mar 02, 2008 9:14 pm 

Replies: 15
Views: 3308


Is it possible to blt the spells to be bigger, or does the size depend on the Pic_x and Pic_y constants? I'm sorry if theres a tutorial on this, I couldn't find one. If there is one, a link would be appreciated. :)

 Forum: General   Topic: Blt from resource files?

Posted: Sun Feb 03, 2008 3:59 am 

Replies: 15
Views: 3495


Resource files should be fully supported. DirectX does (at least I believe, been a long time since I've used DX7) have a ...FromResource (LoadSurfaceFromResource is it?) function for the loading. Though, I am quite heavily against resource files myself unless its for a small group of something high...

 Forum: General   Topic: Blt from resource files?

 Post subject: Blt from resource files?
Posted: Sat Feb 02, 2008 3:46 pm 

Replies: 15
Views: 3495


Well, So I learned how to use resource files with VB, Im actually using one for some of the GUI in my game. Although, I was wondering if you would be able to put the sprites, tiles, and so on... Into the resource file and blt from it? If you have any experience with resource files it would be greatl...

 Forum: Resources   Topic: Verrigans Image System

 Post subject: Re: Verrigans Image System
Posted: Fri Jan 18, 2008 9:51 pm 

Replies: 67
Views: 40248


Dragoons Master wrote:
Some times is a problem with dll/ocx registering.


Eh, Took it out and learned how to use resource files for images, Yet I don't understand DirectX Enough to blt from a resource file. So I added this again, and it worked. But It laggs extremley. Any reason why it would?

 Forum: Resources   Topic: Verrigans Image System

 Post subject: Re: Verrigans Image System
Posted: Thu Jan 17, 2008 3:18 pm 

Replies: 67
Views: 40248


Allright. Im attempting to add this... I have the same problem GameBoy was getting; "Invalid Procedure Call or Arguement" On, Set DD_TileSurf = DD.CreateSurface(DDSD_Tile) Ive set the GFX_EXT, and Im sure the password is correct. I used NT Native Compression. Although I hoverd over the ima...

 Forum: General   Topic: blting to picscreen with seamless maps

Posted: Sat Dec 08, 2007 4:12 am 

Replies: 22
Views: 6750


Ok So I though about what you said and read over the bltplayername sub, I then thought about the rollover name tut. I added, I commented out, If Player(I).x = CurX And Player(I).y = CurY Then, and the names blted to the screen. Oh Yay! But. I really want the rollover names... Really... So would anyo...

 Forum: General   Topic: blting to picscreen with seamless maps

Posted: Thu Dec 06, 2007 2:53 pm 

Replies: 22
Views: 6750


Perfekt wrote:
You have to pass the mapxoffset and mapyoffset to each of those. It's in the tut.


You just confused me even more.. >.<

 Forum: General   Topic: blting to picscreen with seamless maps

Posted: Thu Dec 06, 2007 2:33 pm 

Replies: 22
Views: 6750


Perfekt wrote:
Shann didn't write it. Verrigan wrote the original. That's Misunderstood's version.


Oh, Well, thats the one im having trouble with..

 Forum: General   Topic: blting to picscreen with seamless maps

Posted: Thu Dec 06, 2007 2:15 pm 

Replies: 22
Views: 6750


Perfekt wrote:
Helps to know which tut you used. Verrigan or Misunderstood's?

The links is in my post,I belive Sync wrote it?
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