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Forum: Resources Topic: Shorten CanMove |
wisefire |
Posted: Sun Aug 24, 2008 5:36 pm
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Replies: 14 Views: 4888
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Work's great! Thank's.
This made it a lot eaiser to add a nice "Walk Over Anything" Admin Feature to my Admin Panel. |
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Forum: Resources Topic: Sliding Map Transition |
wisefire |
Posted: Sun Aug 24, 2008 3:46 pm
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Replies: 89 Views: 43792
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Damnett, I didn't get a copy of it.. Lol. |
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Forum: General Topic: Attacking While Moving |
wisefire |
Posted: Sat May 10, 2008 4:31 pm
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Replies: 18 Views: 4437
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Dave wrote: You could check if an arrow key is down at the same time control is down. Then you could ignore the appropriate key.
I tried that, It didn't work.
Robin, I'll try what you were saying in a moment. |
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Forum: General Topic: Attacking While Moving |
wisefire |
Posted: Fri May 09, 2008 5:52 pm
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Replies: 18 Views: 4437
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There is code in there already to prevent you from casting while moving, take a look at that and see if you can adapt it to attacking as well. Allright, I messed with it and it works, but its not great. Basicly They can still walk and attack, theres just a delay in between the attacking becuase can... |
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Forum: General Topic: Attacking While Moving |
wisefire |
Posted: Fri May 09, 2008 4:42 pm
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Replies: 18 Views: 4437
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Well in Mirage when your walking you can press the arrow keys and attack and walk at the same time. I'm wanting to find a way to stop this.
I tried various things in CheckInput but nothing worked. Any ideas? |
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Forum: Resources Topic: Verrigans Image System |
wisefire |
Posted: Tue May 06, 2008 4:45 pm
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Replies: 67 Views: 40248
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How do you load a picture into a picbox that is incrypted?
Like, picSprites.Picture = LoadPicture(App.Path & "\Data\Graphics\sprites.dat")? |
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Forum: General Topic: Custom Msg Box |
wisefire |
Posted: Sat May 03, 2008 6:24 am
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Replies: 16 Views: 4227
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Dragoons Master wrote: I think... Msg = frmMsgBox.MsgLabel.Caption should be frmMsgBox.MsgLabel.Caption = Msg
Aw, Such an easy fix. Thanks! |
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Forum: General Topic: Custom Msg Box |
wisefire |
Posted: Sat May 03, 2008 5:32 am
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Replies: 16 Views: 4227
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Allright, Im trying to make a custom msgbox, The basic one is ugly as, well you know. So I made a form, Added a lable and a button, Wahoo. Now, the sub; Public Sub MsgBox(Msg As String) frmMsgBox.Visible = True Msg = frmMsgBox.MsgLabel.Caption End Sub So basicly, this is called, Call MsgBox("Bo... |
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Forum: General Topic: Character Preview |
wisefire |
Posted: Wed Apr 23, 2008 11:57 pm
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Replies: 15 Views: 4509
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Stomach Pulser wrote: I just have all three loaded at login. Mine are all shown at the same time, though. Just take wahtever sprite the character slected has, then blt from there. Get it from the list element (like a spell).
Yeah... But would I need to create a new bltcharacter or could I possibly use bltplayer? |
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Forum: General Topic: Character Preview |
wisefire |
Posted: Wed Apr 23, 2008 5:40 am
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Replies: 15 Views: 4509
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Hmm, I want to Blt the 3 Account Characters so you can preview them at the Character select. I know how to do the blt'ing but, How do I go about blt'ing what character?
Like, How would I pick what character is blt'ed? |
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Forum: General Topic: [Completed] Hair |
wisefire |
Posted: Wed Apr 23, 2008 5:22 am
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Replies: 15 Views: 4806
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Hey, It was pretty simple! Works great too. |
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Forum: General Topic: [Completed] Hair |
wisefire |
Posted: Mon Apr 21, 2008 1:49 am
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Replies: 15 Views: 4806
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Rezeyu wrote: That's how I do it, I send the player().Hair along with the sprite data, then blit it immediately after the sprite is drawn.
Allright, Ill try this. May need help programming it. Though I have a vague idea of how to do it. |
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Forum: General Topic: [Completed] Hair |
wisefire |
Posted: Sun Apr 20, 2008 7:55 pm
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Replies: 15 Views: 4806
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I want to add Hair to my game, Yet, I'm not quite sure how to go about adding it. I was thinking a hair.bmp, And have it blted over the player, What do you guys think? |
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Forum: Resources Topic: Verrigans Image System |
wisefire |
Posted: Wed Apr 16, 2008 4:28 am
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Replies: 67 Views: 40248
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William wrote: William wrote: It shouldn't lag any more than it did before, so something must be wrong.
Like... What? |
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Forum: General Topic: Drag and Drop Inventory |
wisefire |
Posted: Tue Mar 18, 2008 6:28 am
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Replies: 15 Views: 3268
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I'm sure many of you know most mmorpg's have the drag and drop arrange how you would like inventory. I was wondering if anyone has any ideas about how to get this done? I'm not sure if you would use 1 picbox and have maybe a system of a sort to divide it into sections. Then the item be drug and drop... |
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Forum: Resources Topic: Verrigans Image System |
wisefire |
Posted: Fri Mar 14, 2008 6:58 pm
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Replies: 67 Views: 40248
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GameBoy wrote: Same here, I'm using seamless scrolling maps. Maybe that's an issue? Im using them too, That might be it? |
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Forum: General Topic: Big spells? |
wisefire |
Posted: Sun Mar 02, 2008 9:14 pm
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Replies: 15 Views: 3308
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Is it possible to blt the spells to be bigger, or does the size depend on the Pic_x and Pic_y constants? I'm sorry if theres a tutorial on this, I couldn't find one. If there is one, a link would be appreciated. ![Smile :)](./images/smilies/icon_smile.gif) |
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Forum: General Topic: Blt from resource files? |
wisefire |
Posted: Sun Feb 03, 2008 3:59 am
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Replies: 15 Views: 3495
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Resource files should be fully supported. DirectX does (at least I believe, been a long time since I've used DX7) have a ...FromResource (LoadSurfaceFromResource is it?) function for the loading. Though, I am quite heavily against resource files myself unless its for a small group of something high... |
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Forum: General Topic: Blt from resource files? |
wisefire |
Posted: Sat Feb 02, 2008 3:46 pm
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Replies: 15 Views: 3495
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Well, So I learned how to use resource files with VB, Im actually using one for some of the GUI in my game. Although, I was wondering if you would be able to put the sprites, tiles, and so on... Into the resource file and blt from it? If you have any experience with resource files it would be greatl... |
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Forum: Resources Topic: Verrigans Image System |
wisefire |
Posted: Fri Jan 18, 2008 9:51 pm
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Replies: 67 Views: 40248
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Dragoons Master wrote: Some times is a problem with dll/ocx registering.
Eh, Took it out and learned how to use resource files for images, Yet I don't understand DirectX Enough to blt from a resource file. So I added this again, and it worked. But It laggs extremley. Any reason why it would? |
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Forum: Resources Topic: Verrigans Image System |
wisefire |
Posted: Thu Jan 17, 2008 3:18 pm
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Replies: 67 Views: 40248
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Allright. Im attempting to add this... I have the same problem GameBoy was getting; "Invalid Procedure Call or Arguement" On, Set DD_TileSurf = DD.CreateSurface(DDSD_Tile) Ive set the GFX_EXT, and Im sure the password is correct. I used NT Native Compression. Although I hoverd over the ima... |
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Forum: General Topic: blting to picscreen with seamless maps |
wisefire |
Posted: Sat Dec 08, 2007 4:12 am
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Replies: 22 Views: 6750
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Ok So I though about what you said and read over the bltplayername sub, I then thought about the rollover name tut. I added, I commented out, If Player(I).x = CurX And Player(I).y = CurY Then, and the names blted to the screen. Oh Yay! But. I really want the rollover names... Really... So would anyo... |
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Forum: General Topic: blting to picscreen with seamless maps |
wisefire |
Posted: Thu Dec 06, 2007 2:53 pm
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Replies: 22 Views: 6750
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Perfekt wrote: You have to pass the mapxoffset and mapyoffset to each of those. It's in the tut.
You just confused me even more.. >.< |
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Forum: General Topic: blting to picscreen with seamless maps |
wisefire |
Posted: Thu Dec 06, 2007 2:33 pm
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Replies: 22 Views: 6750
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Perfekt wrote: Shann didn't write it. Verrigan wrote the original. That's Misunderstood's version.
Oh, Well, thats the one im having trouble with.. |
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Forum: General Topic: blting to picscreen with seamless maps |
wisefire |
Posted: Thu Dec 06, 2007 2:15 pm
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Replies: 22 Views: 6750
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Perfekt wrote: Helps to know which tut you used. Verrigan or Misunderstood's? The links is in my post,I belive Sync wrote it? |
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