Mirage Source

Free ORPG making software.
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 Forum: General   Topic: blting to picscreen with seamless maps

Posted: Thu Dec 06, 2007 1:48 pm 

Replies: 22
Views: 6750


Well it seems.. My blting of the NPC Names, Player Names, NPC HP Bars, and Player HP&MP Bars have stopped working... This is the tutorial I added. http://www.sylphonline.com/enginefiles/Mirage_Tutorial_Backup/Temporary%20Archive%20(Read%20Only)/Seamless%20Scrolling%20Maps.html Here are the sub's...

 Forum: General   Topic: Changing the movement sequencing.

Posted: Fri Nov 23, 2007 5:53 am 

Replies: 15
Views: 3507


Basically, Anim is set to a number representing the frame. From left to right for each sprite, they are 0, 1, 2, 3... So basically, you need to do a check and set Anim to the correct number when the time is appropriate Yeah. Thats what I was looking at. But is there a defualt Anim? Or could I just ...

 Forum: General   Topic: Changing the movement sequencing.

Posted: Fri Nov 23, 2007 3:06 am 

Replies: 15
Views: 3507


Ok So ive created my own system for the movement, Way more sprites. Now I have to add them. I understand how the move system works, Sort Of. ------------------------------------------------------------------------------------------------ I learned from using advocates system and replacing a part in ...

 Forum: General   Topic: RTE '9' Subscript out of range

Posted: Thu Nov 22, 2007 5:17 am 

Replies: 18
Views: 4469


Allright. Thanks.
Waiting...

 Forum: General   Topic: RTE '9' Subscript out of range

Posted: Thu Nov 22, 2007 3:44 am 

Replies: 18
Views: 4469


Dave wrote:
Verify the InvSlot number is within range.


Err, I dont understand. Care to Explaine?

Please?!

 Forum: General   Topic: RTE '9' Subscript out of range

Posted: Thu Nov 22, 2007 2:29 am 

Replies: 18
Views: 4469


Well ive added the Visual Inv. tutorial by GSD, http://www.key2heaven.net/ms/forums/viewtopic.php?f=75&t=342, and now when I attempt to open the inventory, I get RTE '9' Subscript out of range. The bold red below is the line directed at; Function GetPlayerInvItemNum(ByVal Index As Long, ByVal In...

 Forum: General   Topic: [RESOLVED] RTE 13 Type Mismatch

 Post subject: Re: RTE 13 Type Mismatch
Posted: Sun Nov 18, 2007 5:04 pm 

Replies: 22
Views: 5985


Check so your FileName = App.Path & "\races.ini" is correct. And check that you actually have [Race] and Sprite= in the races.ini Did that. Then changed it too; Race(i).Sprite = Val(GetVar(FileName, "RACE" & i, "Sprite")) And it worked! Thanks for the help!!!!

 Forum: General   Topic: [RESOLVED] RTE 13 Type Mismatch

 Post subject: Re: RTE 13 Type Mismatch
Posted: Sun Nov 18, 2007 3:51 pm 

Replies: 22
Views: 5985


Make sure .Sprite is either a byte or a long. Try adding val(), Int() or CInt() to your getvar. I changed it too; Race(i).Sprite = CInt(GetVar(FileName, "RACE" & i, "Sprite")) and i'm still getting the error... Any Ideas? Make sure you defined .Sprite in the Race Rec Yes. Iv...

 Forum: General   Topic: [RESOLVED] RTE 13 Type Mismatch

Posted: Sun Nov 18, 2007 5:10 am 

Replies: 22
Views: 5985


Well im attempting to add Races to my game, I figured the easeist way to do it would be to base it of the class system. So I did. Now im getting this error, RTE 13 Type Mismatch; Sub LoadRaces() Dim FileName As String Dim i As Long Call CheckRaces FileName = App.Path & "\races.ini" Max...

 Forum: Resources   Topic: Gravity Tiles

 Post subject: Re: Gravity Tiles
Posted: Tue Jul 17, 2007 3:51 am 

Replies: 22
Views: 8846


Change this to work for players and npc and you have yourself a side scrolling rpg.

Very Nice indeed.

 Forum: General   Topic: Blt Character at Login

 Post subject: Blt Character at Login
Posted: Thu Jul 05, 2007 9:57 pm 

Replies: 20
Views: 6384


Can someone help me with this? I want it like the KeytoHeaven game, So that you see the character your going to use when your at character select. Ive tried it and gotten nowhere.
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