Mirage Source

Free ORPG making software.
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 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Fri May 15, 2009 12:18 pm 

Replies: 387
Views: 113241


Right now I am working on larger scrolling maps for Aein.

A lot of people outside of MS have been bugging me to test the game, so I will most likely do a quick test on: 5/20 1:00 EST

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Sat May 09, 2009 7:30 pm 

Replies: 387
Views: 113241


No, the last 3 days we were suppose to. But something happened. I did get a chance to see a brown bear in the wild. We went down to Homer, took a ferry to Kodiak. Then came back up through Homer over to Seward. Then drove to Denali National Park. Went up to Fairbanks and a little past there. Then do...

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Sat May 09, 2009 4:46 pm 

Replies: 387
Views: 113241


Back from Alaska. The time I was out there got a bit extended due to some trouble I got into. I am back home and will be updating shortly.

 Forum: General   Topic: Map Junks

 Post subject: Re: Map Junks
Posted: Thu Mar 26, 2009 9:17 pm 

Replies: 23
Views: 10144


Ok I tested scrolling with my game and everything works fine. I am going to code a seamless version to see which one I like better.

 Forum: General   Topic: Map Junks

 Post subject: Re: Map Junks
Posted: Thu Mar 26, 2009 8:18 pm 

Replies: 23
Views: 10144


Not really trying to do anything at this point. I already coded it and everything appears to work fine. I was more or less just seeking some input on it. Maybe the pros/cons of using this method.

 Forum: General   Topic: Map Junks

 Post subject: Re: Map Junks
Posted: Thu Mar 26, 2009 7:00 pm 

Replies: 23
Views: 10144


Sorry I should explain this a little better. In an orpg, you would have dynamic maps for entering dungeons or having a forest map being larger than the city map. My game is an online strategy game, therefor there is no need to have different sized maps. I wouldn't use one large map for the entire ga...

 Forum: General   Topic: Map Junks

 Post subject: Re: Map Junks
Posted: Thu Mar 26, 2009 6:04 pm 

Replies: 23
Views: 10144


I don't need dynamic for the style I am making. It's not an orpg. It's just one world map where players play strategically against each other. But adding dynamic would be simple, just not needed.

 Forum: General   Topic: Map Junks

 Post subject: Re: Map Junks
Posted: Thu Mar 26, 2009 5:21 pm 

Replies: 23
Views: 10144


Ok I went with scrolling maps even though that was not initially what I wanted. They seem to work fine. What is a good map size for scrolling maps?

 Forum: General   Topic: Map Junks

 Post subject: Re: Map Junks
Posted: Thu Mar 26, 2009 1:59 pm 

Replies: 23
Views: 10144


Yeah I guess it would be seamless maps. I haven't checked out any of the tutorials yet. I was just going to have 4 small maps loaded onto the pic box. Depending where you click it will modify the position. I made a quick test and it seemed to work easily. I just need to go through and adjust everyth...

 Forum: General   Topic: Map Junks

 Post subject: Map Junks
Posted: Thu Mar 26, 2009 2:56 am 

Replies: 23
Views: 10144


5x5 maps and blitting them onto a pic box of 20x20. Scrolling will load two new 5x5 maps depending horizontal or vertical. Any comments? I understand Legacy of Aein is not a conventional MS game.

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Thu Mar 26, 2009 2:22 am 

Replies: 387
Views: 113241


Ooooh lol I am sorry Pbcrazy. I took down the server due to lack of testers. You were logging in while I was testing some stuff, and I kept shutting down the server.

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Wed Mar 25, 2009 10:21 pm 

Replies: 387
Views: 113241


Server is back up.

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Wed Mar 25, 2009 5:10 pm 

Replies: 387
Views: 113241


Client Download - http://www.mediafire.com/?cxldzgm4ao0 Please be patient and download. Steps: 1. Create a new account. (You will be spawned randomly on one of four maps. 2. You can move around a bit. Different terrain will use up more movement points. 3. Create a city (option on the right side of ...

 Forum: Show Off   Topic: K2h website

 Post subject: Re: K2h website
Posted: Sun Mar 22, 2009 1:31 pm 

Replies: 51
Views: 25793


I like it. I remember checking out the old one long ago. This one is simple and looks nice.

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Sat Mar 21, 2009 3:33 am 

Replies: 387
Views: 113241


Next Test: 03/25/09 1:00 est

We have a few non-MS members who will be testing too. I will have players randomly spawn on a map. Also I think I will extend ticks to every 10 minutes. Players can test message system and also the kingdom system.

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Sat Mar 21, 2009 3:09 am 

Replies: 387
Views: 113241


My girlfriend and I got into a bad car accident last Sunday. I am without a car now. But my life should slowly be getting back on track soon.

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Wed Mar 11, 2009 10:40 pm 

Replies: 387
Views: 113241


Next testing will be on 3/18 at 1:00 p.m. est. I will have the kingdom and message system to test during that phase. Feedback: Should kingdoms have icons? Should player army sprites be the displayed icon? Should the icons be chosen from a list and no kingdom have the same icon? Should army sprites ...

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Thu Mar 05, 2009 5:44 pm 

Replies: 387
Views: 113241


Coded the message system. When a message is sent, it is temporarily saved on the server. When a player receives the message from checking their messages, it is then cleared and removed from the server and saved on the player's computer. I will also add the ability to backup your messages on the serv...

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Thu Mar 05, 2009 3:17 am 

Replies: 387
Views: 113241


I am not in the mood to really comment on anything. I'll be back to normal in a few days.

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Wed Mar 04, 2009 6:54 pm 

Replies: 387
Views: 113241


I had a family emergency so I was not able to complete the work I intended.

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Tue Mar 03, 2009 11:35 am 

Replies: 387
Views: 113241


The GUI actually looks good. I will probably have the server up Tuesday night through Wednesday. I didn't get a chance to add a lot of features, but I was able to fix every bug that we found during last testing phase. I am at a cross road on what to tackle next. Kingdoms Magic Message System Adding ...

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Sat Feb 28, 2009 3:59 pm 

Replies: 387
Views: 113241


I've been designing the kingdom layout recently. There will be different ranks within a kingdom. The ruler of the kingdom will pick the titles of each rank. Each rank will have a level of authority and power within the kingdom. Also, the ruler will decide on which style the kingdom will play as. (Im...

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Sat Feb 28, 2009 3:43 pm 

Replies: 387
Views: 113241


It's ok Matt. I will post the next test date soon. I just finished fixing most of the bugs. Next update players will be able to destroy buildings. I am hoping to open another test on Wednesday March 4th, but I will confirm this shortly. Future Updates Setting Draft % for a city. Destroying Buildings...

 Forum: Related Products   Topic: Mirage Classic awakens

 Post subject: Re: Mirage Classic awakens
Posted: Thu Feb 26, 2009 1:19 pm 

Replies: 292
Views: 48277


MRs has come a long way. The new features have added greatly to the game play. I liked it before and I like it even better now. They still use my worm and blob!!!! :-)

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Thu Feb 26, 2009 2:42 am 

Replies: 387
Views: 113241


Thanks for everyone who tested the game. We were able to locate some bugs that needed to be fixed. I will leave the game up for a few more hours. The next time we test the game there will be 30 minute ticks and I will leave the game up for a week. I will post the fixes and changes shortly.
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