Mirage Source

Free ORPG making software.
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 Forum: General   Topic: 2 Quick Nub Questions

 Post subject: Re: 2 Quick Nub Questions
Posted: Thu Feb 14, 2008 4:25 am 

Replies: 27
Views: 14755


Screenshot of what you mean please? because As Far As I know it should only be 1 bar

 Forum: General   Topic: about tiles size. [Hello community!]

Posted: Sun Feb 10, 2008 4:12 pm 

Replies: 14
Views: 4878


64x64 tiles are pretty big (but I guess we're all used to 32x32...) If you do that, you'll probably need to increase the resolution of the walking animations by adding more frames. Instead of just scaling up the graphics, I think you'd have much better luck by creating your own graphics from scratc...

 Forum: General   Topic: A few questons...

 Post subject: Re: A few questons...
Posted: Sun Feb 10, 2008 4:50 am 

Replies: 21
Views: 9012


Stomach Pulser wrote:
Didn't spoon just say that?

Yes he did but I added the fact that it would be better if he added those himself

 Forum: General   Topic: Ok i've got a bug with paperdoll or 32x64

Posted: Sat Feb 09, 2008 9:12 pm 

Replies: 19
Views: 6582


I actually fixed this it deals with the blting part I just switch its around so the top half was blting from pix_x and the bottom half was pic_x + 32 or something like that I will show an example when I get home but I dont use mse... If i remember correct its backwards in the code so the bottom is p...

 Forum: General   Topic: A few questons...

 Post subject: Re: A few questons...
Posted: Sat Feb 09, 2008 9:06 pm 

Replies: 21
Views: 9012


Keys to make doors open yes... as for paperdolling, quest scripts, and noncombat actions (mining) are not in it and you would have to add that yourself, which is the best thing to do to make a mmorpg so you understand how its runs.

 Forum: General   Topic: Loot Drop tables

 Post subject: Re: Loot Drop tables
Posted: Thu Feb 07, 2008 2:58 am 

Replies: 24
Views: 8333


Dave wrote:
Make it so if you use a fire sword a duck will drop cooked duck!


XD that made me LOL.

That would be awesome imma try to do something like that

 Forum: Resources   Topic: Pet System

 Post subject: Re: Pet System
Posted: Thu Feb 07, 2008 2:53 am 

Replies: 43
Views: 20975


If you truly want something like that why not look at how the aggressive npc's work make a duplicate of that for the pet so it follows you around, then maybe add a sub so that if your being attacked the pet attacks that npc, then add a new table to give the pet equipment add a sub for that that tell...

 Forum: General   Topic: Loot Drop tables

 Post subject: Re: Loot Drop tables
Posted: Thu Feb 07, 2008 2:33 am 

Replies: 24
Views: 8333


I dont know if I like that idea from my understanding, if a snake and a chicken are about the same level then there is still a chance that the snake can still drop feathers... my suggestion would be to add like a monster class with a monster level that way you can make a tables more specific on the ...

 Forum: General   Topic: Idea for maps

 Post subject: Re: Idea for maps
Posted: Wed Feb 06, 2008 3:59 am 

Replies: 54
Views: 25217


however to go straight out and say Its probably beyond your level already, with knowing next to nothing about me tells me alot about yourself, very assumptive Actually I was saying that if you have no idea where to even begin when it comes to shrinking the map's size by using binary that it is beyo...

 Forum: General   Topic: Idea for maps

 Post subject: Re: Idea for maps
Posted: Wed Feb 06, 2008 12:27 am 

Replies: 54
Views: 25217


What I wrote is a start for some stuff you could do to compress the data and I thought I made that pretty clear. You obviously don't have to do it my way. I provided an explanation along with code to go with it - I'm not sure what else I could give you. I don't think you really understand how thing...

 Forum: General   Topic: Idea for maps

 Post subject: Re: Idea for maps
Posted: Wed Feb 06, 2008 12:04 am 

Replies: 54
Views: 25217


I hate to say it but I know what Psychoboy means by your missing the point He asked for a discussion of ways to go about to do it and maybe Ideas of what to do. You posted on How To Do It with out a discussion of which way is best straight out Use binary and shrink map size. thats not a discussion t...

 Forum: General   Topic: FF Style Battle Style Battle In A MMO

Posted: Sat Jan 26, 2008 4:25 pm 

Replies: 25
Views: 11154


Matt wrote:
Looking it up!

Check out Dofus, flash game but still has a strategic battle system im sure you could find a way to do it after seeing how they remove the players and such.

 Forum: Resources   Topic: Creating a pop-Up Menu

 Post subject: Re: Creating a pop-Up Menu
Posted: Thu Sep 13, 2007 1:28 pm 

Replies: 25
Views: 13443


Dont mean to necro post not quite sure where u mean to use this menu... but if your talking about a pop-up menu in game why not make a picture box visibility = false and vbkey that tells the game to check if the menu is already up if not then to bring it up if it is to close it? it wouldnt freeze t...

 Forum: Resources   Topic: Creating a pop-Up Menu

 Post subject: Re: Creating a pop-Up Menu
Posted: Thu Sep 13, 2007 10:47 am 

Replies: 25
Views: 13443


Dont mean to necro post not quite sure where u mean to use this menu... but if your talking about a pop-up menu in game why not make a picture box visibility = false and vbkey that tells the game to check if the menu is already up if not then to bring it up if it is to close it? it wouldnt freeze th...
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