Mirage Source

Free ORPG making software.
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 Forum: Projects & Show-Off   Topic: Mirage Realms - 2D ORPG Project

Posted: Fri Sep 28, 2012 7:13 pm 

Replies: 21
Views: 20257


good to see you working on the project once more

 Forum: General Talk   Topic: Didn't last long.

 Post subject: Re: Didn't last long.
Posted: Wed Jun 27, 2012 4:25 pm 

Replies: 24
Views: 22397


I've just been lurking nothing to comment on in posts :D

 Forum: Off-Topic   Topic: hi guys

 Post subject: hi guys
Posted: Mon Jun 18, 2012 10:53 pm 

Replies: 7
Views: 4449


not many of you will know me, been lurking on mirage since pingu owned es (think I posted in mirage ages ago to advertise my old netgore project). So sup really, thought I'd sign up and say hi.

 Forum: General   Topic: Java Game Dev Tutorials

 Post subject: Re: Java Game Dev Tutorials
Posted: Sat Mar 05, 2011 12:00 am 

Replies: 3
Views: 5809


loads of tutorials and books about - these are the 1's I've used for my game so enjoy Killer Game Programming In Java by Andrew Davison (you'll notice how most sites use same animation frame (pretty much 100% identical from comments to names as in this book worth getting) TCP/IP Sockets in java - Ke...

 Forum: Visual Basic 6   Topic: blting to the screen for x seconds

Posted: Mon Jun 08, 2009 10:48 am 

Replies: 4
Views: 4588


thanks for the help guys I've got it working now with out draining fps to 0 :lol:

 Forum: Visual Basic 6   Topic: blting to the screen for x seconds

Posted: Sun Jun 07, 2009 12:37 pm 

Replies: 4
Views: 4588


I'm trying to make it so in my game it will blt the screen black for a second or 2 in game. Currently however the blting last what is a like a mili second. I've tried to just get the game to keep blting to the screen until the loops broken by gettickcount but with no such luck. Do Until x = True 'in...

 Forum: Show Off   Topic: Me and Rian fishing in FPO!

Posted: Mon Mar 02, 2009 9:43 pm 

Replies: 270
Views: 26629


how come the gui gets stretched in the last picture?

 Forum: General   Topic: Specifying a forms location

 Post subject: Specifying a forms location
Posted: Sat Feb 28, 2009 3:49 pm 

Replies: 13
Views: 3263


There is something Obvoius I'm missing and I'm proberly being thick. But I have a form. When thge player plays the game the form loads up fine e.t.c. But is there anyway to make it so the form will always load up in the center of the screen. (The control needs to be on a seperate form and can not be...

 Forum: Related Products   Topic: Netherworld Online Information - 20 Febuary

Posted: Fri Feb 20, 2009 7:58 pm 

Replies: 13
Views: 4141


Well its been along time almost 5 months but I'm planning to reveal the new Netherworld Online by the end of Febuary including: A website and not just a phpbb forum :P The entire starting zone classes and there spells Features Bosses Video A GUI Status report The starting zone is 100% mapped The cla...

 Forum: Unrelated Products   Topic: Lorytale

 Post subject: Re: Lorytale
Posted: Fri Jan 23, 2009 9:44 pm 

Replies: 28
Views: 19709


agreed the heads look a bit like a lemon. Looks awesome but old sprites where better.

 Forum: Related Products   Topic: Bomberman Online [Open Beta 1.1]

Posted: Sat Dec 13, 2008 4:05 pm 

Replies: 102
Views: 67979


thats prob not such a good idea Rory. I've only ever played bomberman Once (was on the Super Nintendo at my schools fair) and if your alert its hard to get hit (unless someone traps you with bombs).

 Forum: Related Products   Topic: Rising Flames UPDATE: 11/16/08

Posted: Sun Nov 09, 2008 12:34 pm 

Replies: 264
Views: 20839


Looks awsome though the house with the bell tower on it A part of it dosn't look right
Image

 Forum: Help Wanted   Topic: Netherworld Online is looking for 1 mapper

Posted: Sat Nov 01, 2008 3:18 pm 

Replies: 15
Views: 5632


To pick up the pace on netherworld 2.0 we are currently looking for a skilled mapper to develop a forest type area: The first mapping project that you will be doing for the game is this forest area which should contain the following: around 20 maps* 3 bandit camps obvoiusly must contain detail and s...

 Forum: Help Wanted   Topic: Looking for a pixel artist

 Post subject: Looking for a pixel artist
Posted: Sat Oct 25, 2008 9:07 pm 

Replies: 14
Views: 4859


Well I'm looking for a pixel artist for my game "Netherworld Online". You can play a demo of the game over at netherworldolnine.com/phpbb Tasks ranking in order of importance Make a new gui - style should be like this http://img386.imageshack.us/img386/3636/guiexampletp2.jpg Make tilesets ...

 Forum: Related Products   Topic: NetherWorld Online

 Post subject: Re: NetherWorld Online
Posted: Sat Oct 25, 2008 12:52 pm 

Replies: 20
Views: 9895


Maybe you should start the starting towns far apart, add other towns in between to capture, and not let the starting towns get captured. Makes a bit of sense to me. this is what I proberly will do later on once I get my motivation to map back. Also rememeber the first netherworld Online Event will ...

 Forum: Related Products   Topic: NetherWorld Online

 Post subject: Re: NetherWorld Online
Posted: Sat Oct 25, 2008 10:08 am 

Replies: 20
Views: 9895


The same problems all occured with me. I started off in the red town, and the red guards attacked me. Also, I suggest mapping some areas between a red and the blue town, while wonder around in town, I suddenly found a blue town *_* sorry to double post but I thing I know the problem as I just logge...

 Forum: Related Products   Topic: NetherWorld Online

 Post subject: Re: NetherWorld Online
Posted: Sat Oct 25, 2008 9:31 am 

Replies: 20
Views: 9895


O.k thanks for the feedback guys I will look at the gaurds a.i now as it needs fixing. In other news I now have a new website as I am sure the old one wasn't doing me any favors. You can find the new forums at: http://netherworldonline.com/phpbb/index.php

 Forum: Related Products   Topic: NetherWorld Online

 Post subject: Re: NetherWorld Online
Posted: Fri Oct 24, 2008 3:50 pm 

Replies: 20
Views: 9895


You need to change all the guis when you got some spare time. Also the characters aren't shown correctly on frmNewChar. And the male/female option box is mixed. Male will give you a female sprite, while female will give you a male sprite. The guard that attacked you right away when I logged in was ...

 Forum: Related Products   Topic: NetherWorld Online

 Post subject: NetherWorld Online
Posted: Thu Oct 23, 2008 8:37 pm 

Replies: 20
Views: 9895


Download http://netherworldonline.com/phpbb Recent updates 23/10/08 -game has been realsed Name:Netherworld Online Site: http://netherworldonline.com/phpbb staff: Zidsal :"programming" and mapping Meanz: Hosting 24/7 Features Although Netherworld Online has alot of minor feature. I though...

 Forum: General   Topic: cheaking someones fraction

Posted: Tue Sep 30, 2008 2:30 pm 

Replies: 19
Views: 5430


thanks very much for the help but unfortunatly it didn't work :(

 Forum: General   Topic: cheaking someones fraction

 Post subject: cheaking someones fraction
Posted: Tue Sep 30, 2008 1:42 pm 

Replies: 19
Views: 5430


well I've been bored so I've been working on a pvp based game everything is working so far except for my function to cheak someones fraction. I'm sorry to bother people but would anyone mind helping me find whats wrong with it? Function getplayerfraction(ByVal Index) As Long Dim getfraction As integ...

 Forum: Related Products   Topic: Mini Mayhem

 Post subject: Re: Mini Mayhem
Posted: Sun Jul 13, 2008 12:04 pm 

Replies: 21
Views: 9515


what are your p.c specs because that loaded very fastly. If you didn't just fast fast forward the video/leave bits out then congrats on the speed of loading :lol:

 Forum: Resources   Topic: Cheat System[UNTESTED]

 Post subject: Re: Cheat System[UNTESTED]
Posted: Sat Jan 26, 2008 7:27 pm 

Replies: 27
Views: 13243


cheats are stupid all they do is ruin a game and a economy whats the point of playing an orpg if you have everything you need? letting people get free money makes inflation which will destroy an economy, letting players get items ruins the value of items, letting players become invincible (unless do...
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