Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Post Your Desktop

 Post subject: Re: Post Your Desktop
Posted: Mon Oct 26, 2009 12:09 am 

Replies: 580
Views: 115093


GIAKEN wrote:
Windows 7 is pretty ugly without Aero...

And I believe Windows Vista+ is using DX10.


oh, well i only switched because my laptop originally came with vista. not to mention the fact i got a pretty bad virus. so, i decided it'd go ahead and give win7 a try.

 Forum: General   Topic: Post Your Desktop

 Post subject: Re: Post Your Desktop
Posted: Sun Oct 25, 2009 10:12 pm 

Replies: 580
Views: 115093


No dx9 card? why would you say that? Aero is not on, so either he don't llike it or doesn't have a dx9 card. mhm i haven't changed anything. it was like this when i originally installed it. So you don't have a DX9 compatible card? yes, i do. i had my dad install win7 while i was out. so, he may hav...

 Forum: General   Topic: Post Your Desktop

 Post subject: Re: Post Your Desktop
Posted: Sun Oct 25, 2009 8:08 pm 

Replies: 580
Views: 115093


Matt wrote:
Doomy wrote:
Matt wrote:
No dx9 card?


why would you say that?


Aero is not on, so either he don't llike it or doesn't have a dx9 card.


mhm i haven't changed anything. it was like this when i originally installed it.

 Forum: General   Topic: Post Your Desktop

 Post subject: Re: Post Your Desktop
Posted: Sun Oct 25, 2009 7:22 pm 

Replies: 580
Views: 115093


nothing special. just wiped my pc yesterday and installed win7.

Image

 Forum: General   Topic: The Assumption Song

 Post subject: The Assumption Song
Posted: Tue Sep 29, 2009 2:06 am 

Replies: 13
Views: 4780


http://www.youtube.com/watch?v=TywmpMQY ... r_embedded

found this awhile back while surfing youtube.

 Forum: General   Topic: I come here way too often..

Posted: Tue Sep 08, 2009 5:24 pm 

Replies: 269
Views: 36727


i win.

Image

 Forum: Show Off   Topic: TOA: Savage Ages GUI

 Post subject: Re: TOA: Savage Ages GUI
Posted: Tue Sep 08, 2009 4:28 am 

Replies: 51
Views: 38498


nice drawing.

 Forum: Bugs Reports   Topic: HUGE optimization

 Post subject: Re: HUGE optimization
Posted: Sun Aug 09, 2009 4:49 am 

Replies: 1156
Views: 76567


The "engine" is essentially 15 (if that?) lines of dx surface initialization and some calls all over the place to looped texture painting. Explain how preventing tilesheet renders of 0,0 breaks the code in any way shape or form? if you do not understand how it is an "engine", he...

 Forum: Bugs Reports   Topic: HUGE optimization

 Post subject: Re: HUGE optimization
Posted: Fri Aug 07, 2009 6:08 pm 

Replies: 1156
Views: 76567


because of the way the graphics rendering engine was implemented, not drawing "blank" ground tiles will cause visual artifacts. You're breaking the code and saying its an optimization...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat May 02, 2009 2:54 am 

Replies: 355
Views: 125675


Seems like a good project, keep it up! Well, I finished the visual parties, and offline mailbox's, but decided against releasing it, and now since I quit... this project is basically dead sorry guy's :( . All though Fallen Online is being developed from this... and the progress is going great! ;) A...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sun Apr 19, 2009 6:11 pm 

Replies: 355
Views: 125675


Well... since Korrey and Forte haven't really helped me with anything in alonggg time, I'm going to release the final release by me in a day or two, and start working on Fallen Online more... It'll come with 3 new features not posted in the previous post visual parties, offline mailbox's, and render...

 Forum: Related Products   Topic: Asphodel Engine

 Post subject: Re: Asphodel Engine
Posted: Wed Apr 01, 2009 9:04 pm 

Replies: 306
Views: 56064


Nice, it's looking good so far. :wink:

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Map Respawn

 Post subject: Re: Map Respawn
Posted: Mon Mar 30, 2009 1:25 am 

Replies: 17
Views: 11056


Doomy wrote:
but if your looking at it from the small point of view wouldnt it be 100% loss

Edit: Nvm, someone delete this post.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Fri Mar 27, 2009 1:09 am 

Replies: 355
Views: 125675


Well, while waiting for Forte to get on and send me a update(He hasn't logged in msn in like 4 day's) I started working on a few thing's New features/additions: Vis. Spells Full-screen option New item requirements(Access,Class) New quest requirement(Class) Class descriptions Guild members online lis...

 Forum: Help Wanted   Topic: Will program for free

 Post subject: Re: Will program for free
Posted: Sun Mar 15, 2009 5:45 am 

Replies: 17
Views: 8627


hope you don't mind me adding you then, I need some help with a couple things :cry:

actually only think like 2, which shouldn't be 2 hard... lol

 Forum: Related Products   Topic: FPO Test Client

 Post subject: Re: FPO Test Client
Posted: Sun Mar 15, 2009 1:19 am 

Replies: 329
Views: 61614


The item dropping is default Mirage. I've not gotten around to changing it to a chance system, instead of always dropping. If you checked the site, you'd see that I have Dynamic Maps. As for the equipping, is it by chance that you didn't click on the first item BEFORE you clicked use? I don't think...

 Forum: Related Products   Topic: FPO Test Client

 Post subject: Re: FPO Test Client
Posted: Sun Mar 15, 2009 12:52 am 

Replies: 329
Views: 61614


The item dropping is default Mirage. I've not gotten around to changing it to a chance system, instead of always dropping. If you checked the site, you'd see that I have Dynamic Maps. As for the equipping, is it by chance that you didn't click on the first item BEFORE you clicked use? I don't think...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Fri Mar 13, 2009 12:53 am 

Replies: 355
Views: 125675


soz for not keep everyone updated, but me, and Korrey been busy lately, so we hadn't got much done untill recently... anyways... New features: Vis. banks! Transparent forms Requirements to use item(Str, Def, Magi, Speed) Removed: Paperdoll(Removed it for the Dynamic sprites, untill we figure out a w...

 Forum: Related Products   Topic: FPO Test Client

 Post subject: Re: FPO Test Client
Posted: Sat Mar 07, 2009 9:39 pm 

Replies: 329
Views: 61614


i don't like the idea of dropping your gear after a monster kills you, also i found a bug after i died and dropped my gear i went and re picked it up and now when i click use item on the first item in my inventory it equips the 2nd item, also i'm curious what kind of maps are you using?(scrolling,se...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Thu Feb 12, 2009 1:49 am 

Replies: 355
Views: 125675


timster0 wrote:
Visual Banks will be a nice feature.


yea, it defintely is, lol

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Thu Feb 12, 2009 12:28 am 

Replies: 355
Views: 125675


New Progress list:

New features:
vis. banks!

Removed:

Bug Fixes:
the thank you for playing msg was sent after call gamedestroy, so it wouldn't display it

Optimizations:

 Forum: General   Topic: RTE 400

 Post subject: Re: RTE 400
Posted: Sun Feb 08, 2009 6:20 am 

Replies: 18
Views: 5956


oh btw guys, this has already been fixed, he got it working earlier today... lol

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat Feb 07, 2009 8:57 pm 

Replies: 355
Views: 125675


New Progress list New features: paperdoll now working(only armors for now)! moveable picture boxes open shop on left click! forget spell Removed: guild creation removed check that wouldn't allow users to make guilds, only admins set messages for ShopKeepers, and Friendly npc's(use the default cannot...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Thu Feb 05, 2009 9:45 pm 

Replies: 355
Views: 125675


totally agreed with matt, and darkx

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Thu Feb 05, 2009 4:45 am 

Replies: 355
Views: 125675


Abyss wrote:
Ok, great! Now, in later releases, will you add something like sadscript? So you can edit at least something? Or will it be open source again?

Also, can you upload the fixed version? XD


http://www.mid-waytwistedgames.webs.com/DKE2.1.rar
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