Mirage Source

Free ORPG making software.
It is currently Tue Jun 04, 2024 7:20 am

All times are UTC


Search found 438 matches
Search these results:

Author Message

 Forum: General   Topic: stackable items

 Post subject: Re: stackable items
Posted: Fri Jun 27, 2008 2:30 pm 

Replies: 17
Views: 4281


In mine, each item can be stackable and given a max stack amount. This allows for a lot of customization of the items. The biggest headache i had was that if you have stacks of the items in your inventory already, you had to be able to add to those first before starting a new stack. Then if you don'...

 Forum: General   Topic: stackable items

 Post subject: Re: stackable items
Posted: Fri Jun 27, 2008 2:07 pm 

Replies: 17
Views: 4281


http://www.mirage-realms.com/forums/viewtopic.php?f=16&t=61

Pay me lots and lots of money :)

 Forum: Resources   Topic: Another Visual Inventory

Posted: Fri Jun 27, 2008 10:47 am 

Replies: 24
Views: 11678


It works ok but I cant click on the items displayed neither dbl click or right click to drop.The items are unselectable. Some help? Did you put the code in frmMirage ? Private Sub picVisInv_DblClick() Dim i As Long Dim InvNum As Long InvNum = IsItem(InvPosX, InvPosY) If InvNum <> 0 Then If GetPlaye...

 Forum: Resources   Topic: Another Visual Inventory

Posted: Fri Jun 27, 2008 1:27 am 

Replies: 24
Views: 11678


It was after the edit: Double clicking an item will use it: Private Sub picVisInv_DblClick() Dim i As Long Dim InvNum As Long InvNum = IsItem(InvPosX, InvPosY) If InvNum <> 0 Then If GetPlayerInvItemNum(MyIndex, InvNum) = ITEM_TYPE_NONE Then Exit Sub Call SendUseItem(InvNum) Exit Sub End If End Sub ...

 Forum: Resources   Topic: Another Visual Inventory

Posted: Thu Jun 26, 2008 7:42 pm 

Replies: 24
Views: 11678


the thing with a visual inventory is that you either need to show it all at once or have a way to scroll. plus adding in all the code to interact with the items sounds really tedious. I just added the code that interacts with the items. http://deadnoggin.com/deadnoggin/ss.jpg In my test client that...

 Forum: Resources   Topic: Another Visual Inventory

Posted: Thu Jun 26, 2008 5:54 pm 

Replies: 24
Views: 11678


Robin wrote:
I thought this was already tutorialised >_>

Oh well, if not, as good as ever <3

Although I'm pretty sure most people were using this method anyway xD


Well if it was already a tutorial, I guess I'll add something else to mine then.

 Forum: Resources   Topic: Another Visual Inventory

 Post subject: Another Visual Inventory
Posted: Thu Jun 26, 2008 5:43 pm 

Replies: 24
Views: 11678


This Visual Inventory uses BltToDc to draw your inventory instead of picture boxes. All Client Side frmMirage Add a Picture Box Name it picVisInv Set AutoRedraw to True modConstants Add the following: ' Visual Inventory Public Const InvX As Byte = 30 Public Const InvY As Byte = 11 Public Const InvOf...

 Forum: Show Off   Topic: That feeling...

 Post subject: Re: That feeling...
Posted: Tue Apr 15, 2008 4:53 pm 

Replies: 17
Views: 5124


Robin wrote:
Or do what I did.

Sign up, post 12 times and then ask why you have a purple name.

I suggest people go play it if they can. Dugor is an amazing coder. One of the best and most imaginative programmers around here atm.


Awe <3
Thanks!

 Forum: Show Off   Topic: That feeling...

 Post subject: Re: That feeling...
Posted: Tue Apr 15, 2008 1:52 pm 

Replies: 17
Views: 5124


Sign up on the forums and then bug Fox to get in on the test ;)

 Forum: General   Topic: Some Algorithm questions.

Posted: Mon Mar 24, 2008 3:44 pm 

Replies: 26
Views: 6966


http://www.wowwiki.com/Armor Mob Levels 1 - 59 DR% = Armor / (Armor + 400 + 85 * MobLevel) Mob Levels 60+ DR% = Armor / (Armor + 400 + 85 * (MobLevel + 4.5 * (MobLevel - 59))) Simplified, the formula becomes: DR% = Armor / (Armor - 22167.5 + 467.5 * MobLevel) That's how WoW does it.

 Forum: Resources   Topic: NPC Movement Frequency

 Post subject: Re: NPC Movement Frequency
Posted: Sat Mar 15, 2008 2:58 am 

Replies: 15
Views: 5309


I put a max of 254 on my scroll bar. Perfekt is right about frequency.

 Forum: Resources   Topic: NPC Movement Frequency

 Post subject: NPC Movement Frequency
Posted: Sat Mar 15, 2008 12:19 am 

Replies: 15
Views: 5309


This will add a scroll bar to control the frequency of npc movement. This was only tested on MSE1. Difficulty: 1/5 ::Server Side:: modGeneral Sub GameAi Search for i = Int(Rnd * 5) Replace with i = Int(Rnd * Npc(NpcNum).Movement) + 1 modTypes NpcRec add: Movement As Byte modDatabase Sub LoadNpcs add...

 Forum: General   Topic: Targeted NPC Dies, set everyone on the maps target to 0

Posted: Sun Mar 02, 2008 1:16 pm 

Replies: 16
Views: 3829


Glad I could help out.
Sort by:  
Page 18 of 18 [ Search found 438 matches ]


All times are UTC


Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group