Mirage Source

Free ORPG making software.
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 Forum: Related Products   Topic: Exelia Project

 Post subject: Exelia Project
Posted: Sun Dec 21, 2008 7:49 am 

Replies: 12
Views: 4438


Hello, I haven't seriously been to Mirage since before MSE1. However, I decided to come back after stopping my WoW addiction (once again :D ). The Project I will be working on is Exelia, the name of the game I initially made with Playerworlds and then began in MS. At the moment I have little info be...

 Forum: General   Topic: MMOA

 Post subject: Re: MMOA
Posted: Thu Feb 07, 2008 5:40 am 

Replies: 20
Views: 7838


Well, Runescape, never played it for more than 5 min so I didn't know =P Graal, same thing. Well, if runescape pulled it off... I guess it works.

 Forum: General   Topic: MMOA

 Post subject: MMOA
Posted: Wed Feb 06, 2008 5:33 am 

Replies: 20
Views: 7838


Just had a question, what would you people think of a Massively Multi-player Adventure game?

Bascially, like the Zelda series(for an example), no levels just items and skill?

 Forum: General   Topic: Transparency Problem

 Post subject: Transparency Problem
Posted: Mon Jan 28, 2008 5:48 am 

Replies: 13
Views: 3025


The graphics in my game are transparent for about 1/2 way through the tile and sprite sets but not transparent through the 2nd 1/2 even though they have the same background color(even changed it to make sure). I know there is a way to make it all be transparent because the graphics i am using are fr...

 Forum: General   Topic: Rusty Programmer needs help

Posted: Sun Jan 20, 2008 9:14 pm 

Replies: 15
Views: 5116


Yea, a little after I posted the initial question i fugured it out, all is working now.. might make a begginer tut for others once i make sure it's bug free and i didn't screw something up.

 Forum: General   Topic: Rusty Programmer needs help

 Post subject: Rusty Programmer needs help
Posted: Sun Jan 20, 2008 7:36 am 

Replies: 15
Views: 5116


Well, knowing that i am soon going to be adding a lot to the map editor I went to try and make map.tile(0 to Max_MAPX, 0 to MAX_MAPY) As TileRec and change it to map.tile() as tilerec. Then i began to redim it where need be. However, it does not seem to be working is this even the right redim code f...
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