| Author |
Message |
Forum: Related Products Topic: Exelia Project |
| Wit119o |
|
Posted: Sun Dec 21, 2008 7:49 am
|
|
Replies: 12 Views: 4438
|
| Hello, I haven't seriously been to Mirage since before MSE1. However, I decided to come back after stopping my WoW addiction (once again :D ). The Project I will be working on is Exelia, the name of the game I initially made with Playerworlds and then began in MS. At the moment I have little info be... |
|
 |
Forum: General Topic: MMOA |
| Wit119o |
|
Posted: Thu Feb 07, 2008 5:40 am
|
|
Replies: 20 Views: 7838
|
| Well, Runescape, never played it for more than 5 min so I didn't know =P Graal, same thing. Well, if runescape pulled it off... I guess it works. |
|
 |
Forum: General Topic: MMOA |
| Wit119o |
|
Posted: Wed Feb 06, 2008 5:33 am
|
|
Replies: 20 Views: 7838
|
Just had a question, what would you people think of a Massively Multi-player Adventure game?
Bascially, like the Zelda series(for an example), no levels just items and skill? |
|
 |
Forum: General Topic: Transparency Problem |
| Wit119o |
|
Posted: Mon Jan 28, 2008 5:48 am
|
|
Replies: 13 Views: 3025
|
| The graphics in my game are transparent for about 1/2 way through the tile and sprite sets but not transparent through the 2nd 1/2 even though they have the same background color(even changed it to make sure). I know there is a way to make it all be transparent because the graphics i am using are fr... |
|
 |
Forum: General Topic: Rusty Programmer needs help |
| Wit119o |
|
Posted: Sun Jan 20, 2008 9:14 pm
|
|
Replies: 15 Views: 5116
|
| Yea, a little after I posted the initial question i fugured it out, all is working now.. might make a begginer tut for others once i make sure it's bug free and i didn't screw something up. |
|
 |
Forum: General Topic: Rusty Programmer needs help |
| Wit119o |
|
Posted: Sun Jan 20, 2008 7:36 am
|
|
Replies: 15 Views: 5116
|
| Well, knowing that i am soon going to be adding a lot to the map editor I went to try and make map.tile(0 to Max_MAPX, 0 to MAX_MAPY) As TileRec and change it to map.tile() as tilerec. Then i began to redim it where need be. However, it does not seem to be working is this even the right redim code f... |
|
 |
| Sort by: |