Mirage Source

Free ORPG making software.
It is currently Sun Apr 28, 2024 1:23 pm

All times are UTC


Search found 39 matches
Search these results:

Author Message

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Wed Feb 04, 2009 8:31 pm 

Replies: 351
Views: 108691


Ok, great! Now, in later releases, will you add something like sadscript? So you can edit at least something? Or will it be open source again?

Also, can you upload the fixed version? XD

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Wed Feb 04, 2009 4:57 pm 

Replies: 351
Views: 108691


Depends on my pc, mostly automation errors though and they come up once in a while. But I have a problem with classes. When I add some, it comes up really weird. The names are: 0, 2, 1435. Like that, the sprites are wrong and they have 40 strength and all :S

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Tue Feb 03, 2009 4:40 pm 

Replies: 351
Views: 108691


Ok, well, I wanted to release a quick thing to give the community of my forums something to do. And I had a ready spritesheet of around 200 sprites. Meh, I dont feel like reorganizing that :(. Anyway, it does look great, and one of the few that actually runs on my pc without getting automation errors

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Tue Feb 03, 2009 3:39 pm 

Replies: 351
Views: 108691


nice, open or closed source? And is it possible to change the spritesize?

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Fri Jan 30, 2009 9:26 pm 

Replies: 105
Views: 30474


Thanks for the feedback, and this is just a beta, everything will be hideable too and some parts like the +/- will be moved or deleted. I cannot see the pink out glow and the status bar will be different, way smaller. Im in a hurry but thanks

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Fri Jan 30, 2009 4:24 pm 

Replies: 105
Views: 30474


A member of our forums made us a nice GUI, but were planning on using both and users pick the one they like

So heres our new Gui:

Image

Oh and Punika, I could still use the status window.. :P

 Forum: Unrelated Products   Topic: Lorytale

 Post subject: Re: Lorytale
Posted: Sat Jan 24, 2009 10:27 am 

Replies: 28
Views: 19774


The sprites remind me of Stewie, but I love the armors, they look great

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Fri Jan 23, 2009 4:56 pm 

Replies: 105
Views: 30474


lol paint is great, but making that shadow was hard, I manually darkened the grass in that form, lol, when I think of it, thats crazy.
But with a white background would be awesome thanks! Ill credit you for it..If you want of course

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Thu Jan 22, 2009 1:22 pm 

Replies: 105
Views: 30474


That would be awesome thanks!
Only thing is, I dont have photoshop, I do everything in paint..
The HP/Mana window looks very good.

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Wed Jan 21, 2009 3:58 pm 

Replies: 105
Views: 30474


wow thanks! I never expected a reply like that. You made my day!

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Wed Jan 21, 2009 12:34 pm 

Replies: 105
Views: 30474


A new GUI, it isnt programmed in yet but you can click those tabs and so hide the windows, tell me what you think

Image

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Thu Nov 20, 2008 9:00 pm 

Replies: 105
Views: 30474


OK,

But were not even a month in developing, and I kinda liked the GUI :(

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Thu Nov 20, 2008 8:08 pm 

Replies: 105
Views: 30474


yup, thats why its under the 'non ms' section :roll:

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Thu Nov 20, 2008 6:50 pm 

Replies: 105
Views: 30474


some screens: [Click the link under the 3rd, 4th and 5th screens to view the whole image] Connect screen: http://img222.imageshack.us/img222/6003/40515480qt8.png New Account screen: http://img88.imageshack.us/img88/5039/45284910la3.png Quest log: http://img88.imageshack.us/img88/5006/23728707aq5.png...

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Wed Nov 19, 2008 9:54 pm 

Replies: 105
Views: 30474


I know, I know, but you have to like it. And IF there where so many online DBZ games, I would have played them and didnt have make my own

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Dragonball Universe
Posted: Wed Nov 19, 2008 3:55 pm 

Replies: 105
Views: 30474


Hello! The end of 2008 is coming, and with that a brand-new-2d Online RolePlaying Dragonball Game! We proudly present you: Dragonball Universe. We are one of the vew online dragonball-based games around the net. Because we code and create with different tools then the ©Byond Dragonball games, we of...

 Forum: Resources   Topic: Changing NPC's Max Stats

Posted: Tue Jan 15, 2008 1:52 pm 

Replies: 26
Views: 14536


Oh great, thanks, ill PM you then :P

 Forum: Resources   Topic: Changing NPC's Max Stats

Posted: Tue Jan 15, 2008 1:43 pm 

Replies: 26
Views: 14536


i'll download MS then, I can't find any of those things you're saying thanks for the help, but maybe I have to find another hobby

Oh, what version of MS should I use?

 Forum: General   Topic: Another Question

 Post subject: Re: Another Question
Posted: Tue Jan 15, 2008 1:36 pm 

Replies: 68
Views: 21855


I want to learn, but what I meant was: You don;t have to add all the things yourself and its a better engine to start with when you know nothing about coding, and im trying to learn VB6 now

 Forum: Resources   Topic: Changing NPC's Max Stats

Posted: Tue Jan 15, 2008 1:29 pm 

Replies: 26
Views: 14536


I get this:

Code:
Private Sub scrlSTR_Change()
    lblSTR.Caption = STR(scrlSTR.Value)
End Sub

 Forum: General   Topic: Another Question

 Post subject: Re: Another Question
Posted: Tue Jan 15, 2008 11:07 am 

Replies: 68
Views: 21855


Elysium is better for beginners like me because that has a lot more features

 Forum: Resources   Topic: Changing NPC's Max Stats

Posted: Tue Jan 15, 2008 10:59 am 

Replies: 26
Views: 14536


[CUT]

Matt wrote:
[Edit]



Now, Under Sub NPCEditorOK you want to find this code
Code:
Npc(EditorIndex).STR = frmNpcEditor.scrlSTR.Value




[CUT]


:S I can't find Sub NPCEditorOk, and I also can't find the code.
Maybe it's because i'm using Elysium?
But thanks for the help.

 Forum: Resources   Topic: Changing NPC's Max Stats

Posted: Tue Jan 15, 2008 10:48 am 

Replies: 26
Views: 14536


thanks, and I already guessed that they should be longs

 Forum: Resources   Topic: Changing NPC's Max Stats

Posted: Mon Jan 14, 2008 10:01 pm 

Replies: 26
Views: 14536


Thanks for the help, ill try it out tomorrow and tell you if it worked, Thanks!

 Forum: General   Topic: damn, I know nothing

 Post subject: Re: damn, I know nothing
Posted: Mon Jan 14, 2008 9:59 pm 

Replies: 17
Views: 4694


thanks!
Sort by:  
Page 1 of 2 [ Search found 39 matches ]


All times are UTC


Jump to:  
Powered by phpBB® Forum Software © phpBB Group