Mirage Source

Free ORPG making software.
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 Forum: Show Off   Topic: Shade Wood Tree

Posted: Sun May 20, 2007 6:11 pm 

Replies: 275
Views: 29674


What a great satisfaction >.>

 Forum: Show Off   Topic: Shade Wood Tree

Posted: Sun May 20, 2007 5:47 pm 

Replies: 275
Views: 29674


Advocate wrote:
Nope. Doing it for free. First time at tiles too. He's also only going on 16. =P

Poor guy >.> You're using him =P

Atleast pay him with sex ;)

 Forum: Show Off   Topic: Shade Wood Tree

Posted: Sun May 20, 2007 5:43 pm 

Replies: 275
Views: 29674


Advocate wrote:
Maybe not directly, but it was implied. And he basically implies it all the time. It's annoying.

GSD, yeah. Cruel sent this kid my way. He's the only pixel artist I've seen that is open to all suggestions and will alter if I want him to. SW will be released with custom gfx.

Does he get paid o.O?

 Forum: Show Off   Topic: Shade Wood Tree

Posted: Sun May 20, 2007 5:33 pm 

Replies: 275
Views: 29674


Advocate wrote:
Yeah, going to add grass over the bottom and prolly have him make a few other bottoms. GSD, he's doing an entire tilesheet. ^_^

Oh dope =P It'll be nice to finally see a game with complete custom graphics ;)

 Forum: Show Off   Topic: Shade Wood Tree

Posted: Sun May 20, 2007 5:26 pm 

Replies: 275
Views: 29674


Xerô wrote:
You should make the bottom of the tree less flat.

Or! You could make different types of bottoms for all situations when mapping =)

 Forum: Show Off   Topic: Shade Wood Tree

Posted: Sun May 20, 2007 5:20 pm 

Replies: 275
Views: 29674


Great job =) 10/10

They look so real it's kind of scary o.O Do you plan on making anything else?

 Forum: Resources   Topic: Visual Inventory (GSD)

Posted: Mon Apr 30, 2007 10:47 pm 

Replies: 70
Views: 36730


Fixed it, i just like deleted it and then created it again. Now im getting an "Method or data member not found" for .hdc in Call BitBlt(picInv2.hdc, 0, 0, PIC_X, PIC_Y, picItems.hdc, 0, Item(GetPlayerInvItemNum(MyIndex, D + 1)).Pic * PIC_Y, SRCCOPY) Make sure you d...

 Forum: Resources   Topic: Adding SadScript Support

Posted: Thu Apr 19, 2007 2:54 pm 

Replies: 100
Views: 63235


Make sure you do this part: Ok in the zip folder you should see DLL and Sample. From the DLL folder copy the clsRC4 and clsSadScript put that into your game's server folder. Now go into the Sample folder. Copy clsCommands and put that into your game's server folder. Good now open up your game's serv...

 Forum: Mirage Source 3.x.x, MSx   Topic: Kick Player

Posted: Mon Mar 19, 2007 10:28 am 

Replies: 4
Views: 4763


Code:
Call AlertMsg

That right there ;)

 Forum: Resources   Topic: Weather System

Posted: Tue Mar 13, 2007 2:20 am 

Replies: 56
Views: 27585


GameBoy wrote:
Also if you add the weather command from Konfuze, don't forget to fix the security hole :P

lol yeah xD It's not really that bad though.... ><

 Forum: Show Off   Topic: lollerworlds

Posted: Mon Mar 12, 2007 8:03 pm 

Replies: 29
Views: 12500


Looks sexy as always =D

I wish I had talented skills like you ='(

 Forum: General   Topic: Npc's...

Posted: Mon Mar 12, 2007 8:17 am 

Replies: 139
Views: 13042


Make sure the server is sending the client all the info, like make sure all the packets are there. If that's fine, check if the client saves all of the information. If it does, then make sure it's all being drawn. Make sure that the server notices a player is on the map so it sends the NPC informati...

 Forum: Resources   Topic: Weather System

Posted: Sat Mar 10, 2007 4:39 am 

Replies: 56
Views: 27585


In that case, yes, the rain it was based off of DragoonsMaster's code a while back =P He just had rain and I added other shit... But yeah, credit goes to him ;)

 Forum: General   Topic: Music Problem

Posted: Wed Jan 24, 2007 11:20 am 

Replies: 695
Views: 21503


1: Make sure your sound is turned on =P 2: Make sure your sound card works xD 3: Make sure you have the right DLLs, etc, etc. 4: Make sure the music files aren't corrupt. 5: Find the sub that calls the music to play, look for it in your project and trace it back to the locations, make sure it's actu...

 Forum: General   Topic: GSD's Updater

Posted: Tue Jan 16, 2007 5:52 am 

Replies: 934
Views: 44563


Yeah... this updater is EXTREMELY slow... never got around to updating it =P

 Forum: General   Topic: I'm back! Tacos.

Posted: Tue Jan 09, 2007 3:22 am 

Replies: 715
Views: 48408


Sadly I'm one of those few that remember you ><... xD

Welcome back man =P

 Forum: Resources   Topic: Visual Inventory (GSD)

Posted: Sat Jan 06, 2007 10:44 pm 

Replies: 70
Views: 36730


Sonire wrote:
GSD, help dammit! This code needs to be rewritten.

lol I remember saying I would re-write this like a year ago... Sadly I haven't gotten around to it and probably won't =P

I can't really help with your problem halla, just MAKE SURE you go through EVERY step and do them PROPERLY =P

 Forum: Show Off   Topic: Photoshop CS2 Map

Posted: Sat Jan 06, 2007 10:41 pm 

Replies: 23
Views: 10006


You could just have each map still have all attributes, etc, but remove the whole tiles saving to the maps code. So it'll be "smaller" map files and potentially faster, but you will still have a lot of map graphics files.

 Forum: General   Topic: Anyone Remember....

Posted: Sat Jan 06, 2007 12:13 am 

Replies: 311
Views: 20770


There haven't really been that many different moderators since MS started >< And like the others, that name doesn't ring a bell =P

 Forum: General   Topic: I am back!

Posted: Thu Jan 04, 2007 5:18 pm 

Replies: 1169
Views: 59856


Real life issues maybe? o.O Or he just didn't like us anymore =(

 Forum: General   Topic: How this updater work ?

Posted: Wed Jan 03, 2007 11:29 pm 

Replies: 825
Views: 50928


The URL is missing a &
http://pscode.com/vb/scripts/ShowCode.a ... A458599182
there ;)

Anyhow, the one I made for Elysium is this exact updater but way better =D It's easier and more updated, better features, blah blah. But this was the base.

 Forum: General   Topic: I am back!

Posted: Wed Jan 03, 2007 12:49 am 

Replies: 1169
Views: 59856


Yeah I myself recently unsubscribe from WoW >< It's hard... But I'm doing just fine... sort of. Playing a lot of Warcraft 3 =P

 Forum: General   Topic: I am back!

Posted: Wed Jan 03, 2007 12:07 am 

Replies: 1169
Views: 59856


welcome back ;) All the oldies should remember you =P

 Forum: Mirage Source 3.x.x, MSx   Topic: idea's for mse build 2

Posted: Tue Jan 02, 2007 11:11 am 

Replies: 39
Views: 27532


Ok Pando that's just too far -_- No more flaming past this post... any flame post will be removed =)

 Forum: Mirage Source 3.x.x, MSx   Topic: idea's for mse build 2

Posted: Tue Jan 02, 2007 10:54 am 

Replies: 39
Views: 27532


1: Your CPU must suck -_- I NEVER get that high of numbers. Ever.
2: Lag? what? I know of a couple little flaws that don't matter too much at all.
3: The product is stable. Name all of the "80%" of things that needs to be rewritten.
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