Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Guard Behavior

 Post subject: Guard Behavior
Posted: Wed Dec 26, 2007 4:14 am 

Replies: 13
Views: 3016


Was looking through the code today, and I noticed the guard code, In modGameLogic, Sub AttackNpc: ' Now check for guard ai and if so have all onmap guards come after'm If Npc(MapNpc(MapNum, MapNpcNum).Num).Behavior = NPC_BEHAVIOR_GUARD Then For i = 1 To MAX_MAP_NPCS If MapNpc(MapNum, i).Num = MapNpc...

 Forum: Resources   Topic: Server Sends Check To Client Tutorial

Posted: Tue Sep 25, 2007 5:06 am 

Replies: 29
Views: 19096


Yeah, I'm saying it's a randomized packet.. Not just the same packet every couple seconds, so they couldn't do it unless they had your encryption key. Might also want to block WPE Pro so they don't modify existing packets, and compress your game so that it can't be decompiled and modified.

 Forum: General   Topic: My Server...

 Post subject: Re: My Server...
Posted: Tue Sep 25, 2007 5:02 am 

Replies: 23
Views: 9355


Sorry, kinda old thread, but I wanted to talk about my VPS. I don't currently charge people, I just ask that they have a good game, and that it runs XW. However, if you really need hosting and don't meet the requirements you can always pay a small monthly fee. Also Rezeyu, XW now is a lot different ...

 Forum: General   Topic: All Fixed for Vista?

 Post subject: Re: All Fixed for Vista?
Posted: Fri Sep 21, 2007 3:35 am 

Replies: 271
Views: 20105


Pretty much the only thing you have to do to make mirage-based games work is disabling the UAC then registering the .dll/.ocx files.

 Forum: Resources   Topic: Server Sends Check To Client Tutorial

Posted: Thu Aug 02, 2007 8:10 pm 

Replies: 29
Views: 19096


Best way is to have the server randomize numbers/letters, save it to the playerrec, and make the client encrypt it back. I'll maybe post a tutorial on this if someone wants it.

 Forum: Old Competitions   Topic: Tutorial - Finished

 Post subject: Re: Tutorial - Finished
Posted: Thu Aug 02, 2007 8:02 pm 

Replies: 8
Views: 6669


Sorry, slightly old topic, but heres my verification code that works a bit better: Public Function ValidateEmail(ByRef sEmail As String) As Boolean Dim bValid As Boolean ' Is email valid? Dim bFlag As Boolean ' Multipurpose boolean value Dim vntEmail As Variant ' Splitted Email Dim vntDomain As Vari...

 Forum: Old Competitions   Topic: Tutorial - Vote!

 Post subject: Re: Tutorial - Vote!
Posted: Thu Aug 02, 2007 7:59 pm 

Replies: 3
Views: 4169


Dragoons tutorial was amazing, and you didn't even add the ability to vote for you William.

 Forum: Resources   Topic: [Summer Competition] My AI!

Posted: Mon Jul 30, 2007 6:31 pm 

Replies: 51
Views: 30419


GREAT tutorial, a bit over my head, but it's really useful. Just a quick note for the tile detection thing, npcs can only walk on item attributes, so the check if the door is open is useless. Also, for some reason only like 1 of the attack on sight npcs goes after me, even with multiple routes open ...

 Forum: Resources   Topic: Optimized Surfaces

Posted: Thu Feb 15, 2007 2:04 am 

Replies: 84
Views: 49794


Was bored, and wanted to see how well this worked and well... It doesn't make the key tiles invisible when you open them...

Edit: Simple fix, just add BltMap to the keyopen packet. But, does that pretty much make this tutorial useless?

 Forum: Resources   Topic: Improve Server Saving

Posted: Wed Feb 14, 2007 7:41 pm 

Replies: 15
Views: 5634


I know this is a somewhat old topic, but instead of

Code:
For i = 1 To MAX_CHARS
        If Player(Index).CharNum = i Then


You could just do

Code:
i = Player(Index).CharNum

 Forum: Resources   Topic: A little something about timers

Posted: Tue Jan 16, 2007 1:22 am 

Replies: 18
Views: 5922


Thanks man, this is a great way to download porn!

 Forum: Resources   Topic: Optimize MAX_ Looping

Posted: Mon Jan 15, 2007 5:50 pm 

Replies: 19
Views: 7912


In most games i've seen, if they have say 1000 maps, and only use 50 of them, they still usually put a map at #1000, thus rendering this useless. Reguardless, this is a still a good tutorial.

 Forum: General   Topic: XML Data Storage

 Post subject: XML Data Storage
Posted: Sat Aug 19, 2006 1:53 pm 

Replies: 15
Views: 4188


Not sure of all the benefits of doing this, but I know it would be easy to integrate with websites. Anyone ever thought of this?

 Forum: Resources   Topic: Using OnError

Posted: Wed Jul 05, 2006 3:54 pm 

Replies: 16
Views: 7277


Thanks alot.

 Forum: Resources   Topic: Using OnError

 Post subject: Using OnError
Posted: Tue Jul 04, 2006 10:02 pm 

Replies: 16
Views: 7277


In my serverside HandleData i've tried to set up an error handling system. For every packet being recieved it sets CurrRunning to the packet name. Now what i want is for when it finds an error, to write it in the log. I'm not sure exactly how OnError works, just OnError Resume Next, but i'm sure som...

 Forum: Resources   Topic: My Quest System

Posted: Sat Jun 24, 2006 8:22 pm 

Replies: 26
Views: 13958


Woah this is really cool. While i'm not going to actually use any code, the whole flag idea seems pretty cool, and would greatly improve my quest system. Nice job on this. =x

 Forum: Show Off   Topic: Some Graphics for Drasil

Posted: Wed Jun 14, 2006 11:14 pm 

Replies: 20
Views: 10341


Those look really nice. Good job with them.

 Forum: Resources   Topic: Chat Swear Filter

Posted: Wed Jun 14, 2006 11:09 pm 

Replies: 20
Views: 9282


Thanks for sharing it and damn.. I was looking for the command to split a bunch of stuff divided by ,'s so this also helped me with that.

 Forum: Show Off   Topic: Evelyin Worldmap

Posted: Wed Jun 07, 2006 11:10 am 

Replies: 49
Views: 21169


Eh, how did you make that worldmap? I was messing with photoshop and found out I have no idea how to do it.. Do I start with a big square and like hit clear layer alot to shape it or what?

 Forum: Resources   Topic: Don't load the map twice

Posted: Mon Jun 05, 2006 2:55 am 

Replies: 22
Views: 9923


I would say that is a bug fix.

 Forum: Resources   Topic: More Editor Optimization

Posted: Sun Jun 04, 2006 1:57 am 

Replies: 20
Views: 12357


Thanks alot for posting this, it's pretty useful. Also, any idea if this will prevent the error "Cannot create auto redraw image" that some users get?

 Forum: Show Off   Topic: K2H - Full Preview

Posted: Mon May 29, 2006 5:50 pm 

Replies: 59
Views: 44080


Dude, that is just amazing. I think that's really cool and might base my gui off of that.
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