Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Post Your Steam

 Post subject: Re: Post Your Steam
Posted: Thu Jul 23, 2009 3:55 pm 

Replies: 21
Views: 9916


hury

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4

 Post subject: Re: MS4
Posted: Fri May 15, 2009 12:34 am 

Replies: 68
Views: 46733


Of course, why not? :)

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Thu May 07, 2009 1:39 am 

Replies: 82
Views: 71913


Pix€l wrote:
Pictore of my bug ...

Here's mine.
Image

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Tue Feb 03, 2009 3:34 pm 

Replies: 1591
Views: 333126


I have it set to the x & y co-ordinates, not the actual player. I store all the data in a new type, and have that type set into a re-dimmed array, so you can have as many animations on the map as possible, and you can set them anywhere, not just on the player ;D Yeah, I've done it too. This sho...

 Forum: Resources   Topic: Isometric

 Post subject: Re: Isometric
Posted: Tue Jan 27, 2009 5:08 am 

Replies: 13
Views: 4350


David David wrote:
I want to make an Isometric game but i don't know how to do it?

Why are you asking us? You should know if you know how to do it. O_o
:lol:

Actually, it's kinda hard. I don't think anyone is going to help you here.
You should try an isometric engine. :P

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sat Jan 24, 2009 5:58 am 

Replies: 1591
Views: 333126


skillzalot wrote:
Is there a list of subs,and functions available for version 3.68 my programmer wants to know. If there is not one could someone please make one

I really think your programmer should be able to just read them.
They're in the source. :shock:

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Fri Jan 23, 2009 2:13 am 

Replies: 1591
Views: 333126


DFA wrote:
ok hmm, so I have a pretty big release today, and I think it fixed that DirectDraw problem i had...it was really simple too...

Welcome back, DFA.
Oh, and thanks for this release. :P

 Forum: General   Topic: Blit Question

 Post subject: Re: Blit Question
Posted: Mon Dec 22, 2008 2:13 am 

Replies: 17
Views: 5221


Set a new backbuffer, blit to that, then blit that backbuffer to the new picture box when you press F6? So what your saying is like DD_Mbackbuffer or something like that, then have it blit in to the new picbox? ... Really? It looks like a face to face conversation when you couldn't hear what the ot...

 Forum: General   Topic: Lock lock lock lock.

 Post subject: Re: Lock lock lock lock.
Posted: Thu Dec 18, 2008 11:45 pm 

Replies: 283
Views: 28963


Cruzn wrote:
Perfekt wrote:
He won't. Every time he sees this thread, his face will be like: :cry:
Do you really want your forum name changed to Matt?

It will confuse some people. Like me.

 Forum: General   Topic: Client/Server Loading

 Post subject: Re: Client/Server Loading
Posted: Tue Dec 16, 2008 3:22 am 

Replies: 15
Views: 3706


I suggest you to download any of these engines that already have this feature and learn with it. Elysium Engine, for example.
Please, don't forget to optimize.

 Forum: Tutorials   Topic: Display NPC Names

 Post subject: Re: Display NPC Names
Posted: Mon Dec 15, 2008 2:36 am 

Replies: 1483
Views: 94465


Try to search for:
Code:
TexthDC = DDS_BackBuffer.GetDC

Good luck!

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: anything AT ALL?

 Post subject: Re: anything AT ALL?
Posted: Sat Dec 13, 2008 11:15 am 

Replies: 38
Views: 23734


doomteam1 wrote:
California, usa here

Do you surf or live next to a movie star? Haha.
http://www.youtube.com/watch?v=pM_iG5N83do

All right, kinda off-topic. :(

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: anything AT ALL?

 Post subject: Re: anything AT ALL?
Posted: Fri Dec 12, 2008 1:45 am 

Replies: 38
Views: 23734


Where are you from, genusis? Just wondering.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Thu Dec 11, 2008 4:44 pm 

Replies: 1591
Views: 333126


genusis wrote:
Mirage Source 3.67 beta

Is DFA accepting it? :P
What happened to 3.66? :)

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Thu Dec 11, 2008 1:20 am 

Replies: 1591
Views: 333126


It wasn't me. :P

 Forum: General   Topic: Problems with the source

Posted: Mon Dec 08, 2008 1:10 am 

Replies: 27
Views: 11285


Perfekt wrote:
But if it's a problem like that, don't you think he should fix the problem instead of adding a check like this?

Yeah! No offense, but that's the Elysium/Eclipse/Chaos way of "fixing" stuff. :(

 Forum: Resources   Topic: tnl Bar & exp in .ini

 Post subject: Re: tnl Bar & exp in .ini
Posted: Wed Dec 03, 2008 12:27 am 

Replies: 56
Views: 24929


Lea wrote:
Robin wrote:
change the

Code:
Val(Parse$(

To:
Code:
Str(Parse(



Are you fucking retarded Robin? Worst advice of the year.

It was wrote by Robin on Mon Jul 30, 2007.
I guess it's the worst advice of the year 2007 then. :P

 Forum: General   Topic: Loading Up..

 Post subject: Re: Loading Up..
Posted: Fri Nov 28, 2008 3:00 am 

Replies: 40
Views: 12981


Perfekt wrote:
Kraft wrote:
Sorry, but what does it means? :P
Means you hit the nail on the head perfectly. You showed him exactly what was wrong with his code. :D

Oh, I see!
Glad it's good stuff. Thank you! :P

 Forum: General   Topic: Loading Up..

 Post subject: Re: Loading Up..
Posted: Thu Nov 27, 2008 5:17 pm 

Replies: 40
Views: 12981


Perfekt wrote:
Kraft hit it on the head.
Sorry, but what does it means? :P

 Forum: General   Topic: Loading Up..

 Post subject: Re: Loading Up..
Posted: Thu Nov 27, 2008 4:42 pm 

Replies: 40
Views: 12981


William wrote:
Just put a "sendata packet" below this
Guess this is not what he needs. He wants to save an edited Pokémon.
Lots of DefaultMove(), LearnMove() and LearnLevel() in only ONE Pokémon (and packet).
The code I posted does it.

Sorry for bad English.

 Forum: General   Topic: Loading Up..

 Post subject: Re: Loading Up..
Posted: Thu Nov 27, 2008 3:02 pm 

Replies: 40
Views: 12981


Dim i As Long Dim n As Long Packet = "SAVEPOKEMON" & SEP_CHAR & PokemonNum & SEP_CHAR & Trim(Pokemon(PokemonNum).Name) & SEP_CHAR & Pokemon(PokemonNum).Sprite & SEP_CHAR & Pokemon(PokemonNum).spritesheet & SEP_CHAR & Pokemon(PokemonNum).Type1 & ...

 Forum: Resources   Topic: NpcOnMap Function

 Post subject: Re: NpcOnMap Function
Posted: Wed Nov 12, 2008 6:45 pm 

Replies: 14
Views: 4031


You should put an Exit Function after NpcOnMap = True.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Thu Nov 06, 2008 2:15 pm 

Replies: 1591
Views: 333126


DFA wrote:
Last update: Nov. 16, 2008
Typo. :)

 Forum: Resources   Topic: Graphics Compression/Encryption

Posted: Wed Nov 05, 2008 3:29 pm 

Replies: 19
Views: 8385


Aydan wrote:
Any ideas guys?
Try creating txtpath, txtfilename and txtExtension.

 Forum: Tutorials   Topic: Unbreakable items

 Post subject: Re: Unbreakable items
Posted: Sun Nov 02, 2008 5:17 pm 

Replies: 1364
Views: 71862


All items with 0 durability are supposed to be unbreakable, right?
If I set their durability to 0, they never break.
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