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Forum: General Topic: Post Your Steam |
Kraft |
Posted: Thu Jul 23, 2009 3:55 pm
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Replies: 21 Views: 9916
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 |
Kraft |
Posted: Fri May 15, 2009 12:34 am
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Replies: 68 Views: 46733
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Of course, why not? |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Feature-Rich Version |
Kraft |
Posted: Thu May 07, 2009 1:39 am
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Replies: 82 Views: 71913
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Pix€l wrote: Pictore of my bug ... Here's mine.
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Kraft |
Posted: Tue Feb 03, 2009 3:34 pm
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Replies: 1591 Views: 333126
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I have it set to the x & y co-ordinates, not the actual player. I store all the data in a new type, and have that type set into a re-dimmed array, so you can have as many animations on the map as possible, and you can set them anywhere, not just on the player ;D Yeah, I've done it too. This sho... |
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Forum: Resources Topic: Isometric |
Kraft |
Posted: Tue Jan 27, 2009 5:08 am
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Replies: 13 Views: 4350
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David David wrote: I want to make an Isometric game but i don't know how to do it? Why are you asking us? You should know if you know how to do it. O_o
Actually, it's kinda hard. I don't think anyone is going to help you here. You should try an isometric engine. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Kraft |
Posted: Sat Jan 24, 2009 5:58 am
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Replies: 1591 Views: 333126
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skillzalot wrote: Is there a list of subs,and functions available for version 3.68 my programmer wants to know. If there is not one could someone please make one I really think your programmer should be able to just read them. They're in the source. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Kraft |
Posted: Fri Jan 23, 2009 2:13 am
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Replies: 1591 Views: 333126
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DFA wrote: ok hmm, so I have a pretty big release today, and I think it fixed that DirectDraw problem i had...it was really simple too... Welcome back, DFA. Oh, and thanks for this release. |
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Forum: General Topic: Blit Question |
Kraft |
Posted: Mon Dec 22, 2008 2:13 am
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Replies: 17 Views: 5221
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Set a new backbuffer, blit to that, then blit that backbuffer to the new picture box when you press F6? So what your saying is like DD_Mbackbuffer or something like that, then have it blit in to the new picbox? ... Really? It looks like a face to face conversation when you couldn't hear what the ot... |
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Forum: General Topic: Lock lock lock lock. |
Kraft |
Posted: Thu Dec 18, 2008 11:45 pm
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Replies: 283 Views: 28963
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Cruzn wrote: Perfekt wrote: He won't. Every time he sees this thread, his face will be like: Do you really want your forum name changed to Matt? It will confuse some people. Like me. |
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Forum: General Topic: Client/Server Loading |
Kraft |
Posted: Tue Dec 16, 2008 3:22 am
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Replies: 15 Views: 3706
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I suggest you to download any of these engines that already have this feature and learn with it. Elysium Engine, for example. Please, don't forget to optimize. |
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Forum: Tutorials Topic: Display NPC Names |
Kraft |
Posted: Mon Dec 15, 2008 2:36 am
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Replies: 1483 Views: 94465
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Try to search for: Code: TexthDC = DDS_BackBuffer.GetDC Good luck! |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: anything AT ALL? |
Kraft |
Posted: Sat Dec 13, 2008 11:15 am
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Replies: 38 Views: 23734
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Forum: Mirage Source 4 (Visual Basic 6) Topic: anything AT ALL? |
Kraft |
Posted: Fri Dec 12, 2008 1:45 am
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Replies: 38 Views: 23734
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Where are you from, genusis? Just wondering. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Kraft |
Posted: Thu Dec 11, 2008 4:44 pm
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Replies: 1591 Views: 333126
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genusis wrote: Mirage Source 3.67 beta Is DFA accepting it? What happened to 3.66? |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Kraft |
Posted: Thu Dec 11, 2008 1:20 am
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Replies: 1591 Views: 333126
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It wasn't me. |
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Forum: General Topic: Problems with the source |
Kraft |
Posted: Mon Dec 08, 2008 1:10 am
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Replies: 27 Views: 11285
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Perfekt wrote: But if it's a problem like that, don't you think he should fix the problem instead of adding a check like this? Yeah! No offense, but that's the Elysium/Eclipse/Chaos way of "fixing" stuff. |
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Forum: Resources Topic: tnl Bar & exp in .ini |
Kraft |
Posted: Wed Dec 03, 2008 12:27 am
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Replies: 56 Views: 24929
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Lea wrote: Robin wrote: change the Code: Val(Parse$(
To: Code: Str(Parse( Are you fucking retarded Robin? Worst advice of the year. It was wrote by Robin on Mon Jul 30, 2007. I guess it's the worst advice of the year 2007 then. |
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Forum: General Topic: Loading Up.. |
Kraft |
Posted: Fri Nov 28, 2008 3:00 am
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Replies: 40 Views: 12981
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Perfekt wrote: Kraft wrote: Sorry, but what does it means? Means you hit the nail on the head perfectly. You showed him exactly what was wrong with his code. Oh, I see! Glad it's good stuff. Thank you! |
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Forum: General Topic: Loading Up.. |
Kraft |
Posted: Thu Nov 27, 2008 5:17 pm
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Replies: 40 Views: 12981
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Perfekt wrote: Kraft hit it on the head. Sorry, but what does it means? |
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Forum: General Topic: Loading Up.. |
Kraft |
Posted: Thu Nov 27, 2008 4:42 pm
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Replies: 40 Views: 12981
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William wrote: Just put a "sendata packet" below this Guess this is not what he needs. He wants to save an edited Pokémon. Lots of DefaultMove(), LearnMove() and LearnLevel() in only ONE Pokémon (and packet). The code I posted does it.
Sorry for bad English. |
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Forum: General Topic: Loading Up.. |
Kraft |
Posted: Thu Nov 27, 2008 3:02 pm
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Replies: 40 Views: 12981
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Dim i As Long Dim n As Long Packet = "SAVEPOKEMON" & SEP_CHAR & PokemonNum & SEP_CHAR & Trim(Pokemon(PokemonNum).Name) & SEP_CHAR & Pokemon(PokemonNum).Sprite & SEP_CHAR & Pokemon(PokemonNum).spritesheet & SEP_CHAR & Pokemon(PokemonNum).Type1 & ... |
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Forum: Resources Topic: NpcOnMap Function |
Kraft |
Posted: Wed Nov 12, 2008 6:45 pm
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Replies: 14 Views: 4031
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You should put an Exit Function after NpcOnMap = True. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Kraft |
Posted: Thu Nov 06, 2008 2:15 pm
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Replies: 1591 Views: 333126
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DFA wrote: Last update: Nov. 16, 2008 Typo. |
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Forum: Resources Topic: Graphics Compression/Encryption |
Kraft |
Posted: Wed Nov 05, 2008 3:29 pm
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Replies: 19 Views: 8385
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Aydan wrote: Any ideas guys? Try creating txtpath, txtfilename and txtExtension. |
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Forum: Tutorials Topic: Unbreakable items |
Kraft |
Posted: Sun Nov 02, 2008 5:17 pm
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Replies: 1364 Views: 71862
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All items with 0 durability are supposed to be unbreakable, right? If I set their durability to 0, they never break. |
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