Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 3.x.x, MSx   Topic: Compacting .bmp's

 Post subject: Compacting .bmp's
Posted: Wed May 27, 2009 12:38 am 

Replies: 1
Views: 3615


Would anyone know a way to compact the .bmp's into your own type of file, so other people cant view it as a image and steal it? Like Endless Online does it.

 Forum: Visual Basic 6   Topic: Object Library

 Post subject: Re: Object Library
Posted: Mon May 25, 2009 4:34 pm 

Replies: 5
Views: 4314


I found out now. It was because i didnt have dx7vb.dll in system32. I had directx6 i think.

 Forum: Visual Basic 6   Topic: Object Library

 Post subject: Object Library
Posted: Mon May 25, 2009 1:44 pm 

Replies: 5
Views: 4314


I just formatted my computer and kept my Visual Basic 6 files. I redownloaded Mirage Source and when i tried opening it it says Object Library not registered.

 Forum: Help Wanted   Topic: Pixeler Needed for my Game

Posted: Thu Feb 26, 2009 12:41 am 

Replies: 257
Views: 21694


yeah k.
I looked at mirage source 4. Its pretty good.
Ive never seen it before.
I just used the ones on the download page.
I might use it idk tho.
It would be easier because i like programming things my way just thats how i get it done quicker.

 Forum: Help Wanted   Topic: Pixeler Needed for my Game

Posted: Wed Feb 25, 2009 10:30 pm 

Replies: 257
Views: 21694


Alright. Cool. Thats interesting
So is anyone a pixeler that wants to help me out.
Or do you guys just wanna make fun of my programming some more. Or judge my ideas.
If theres no one just delete the topic then someone.

 Forum: Help Wanted   Topic: Pixeler Needed for my Game

Posted: Wed Feb 25, 2009 10:18 pm 

Replies: 257
Views: 21694


lol how.
If u say so.
But it doesnt matter what anyone thinks. Idc if people dont think i can program.
They can think whatever they want but either way im gonna keep programming and adding stuff to my game.

 Forum: Help Wanted   Topic: Pixeler Needed for my Game

Posted: Wed Feb 25, 2009 9:03 pm 

Replies: 257
Views: 21694


I understand it does suck. But my other choices are Mirage Source(not trying to make fun or bag on it) which has not many bugs but not many features. XW is the same thing with no source so i cant edit. Eclipse has the most features and a source. So i can add more and more stuff to it. Oh wow, how d...

 Forum: Help Wanted   Topic: Pixeler Needed for my Game

Posted: Wed Feb 25, 2009 1:10 am 

Replies: 257
Views: 21694


I understand it does suck.
But my other choices are Mirage Source(not trying to make fun or bag on it)
which has not many bugs but not many features.
XW is the same thing with no source so i cant edit.
Eclipse has the most features and a source.
So i can add more and more stuff to it.

 Forum: Help Wanted   Topic: Pixeler Needed for my Game

 Post subject: Pixeler Needed for my Game
Posted: Tue Feb 24, 2009 4:19 am 

Replies: 257
Views: 21694


Hello, i need help for a game i am making called Thanos Online. It is not really released yet because i dont want to use those RXMP tiles they have. I think they are really nice but alot of people use them and they seem ordinary. Since i want a actual game that will be known i need a pixeler to make...

 Forum: Resources   Topic: Right Click Menu

 Post subject: Re: Right Click Menu
Posted: Fri Feb 20, 2009 9:06 pm 

Replies: 20
Views: 8533


Dam. I only thought CurX and CurY was for Eclipse.
I saw that Eclipse tweaked it and i made it a great script on eclipse.

 Forum: Resources   Topic: Right Click Menu

 Post subject: Re: Right Click Menu
Posted: Fri Feb 20, 2009 12:58 pm 

Replies: 20
Views: 8533


Acutally no. Ive tried this before. It gets the x and y of the cursor and then looks threw every player's x and y and sees if the cursor is there. Thats only if its button 2. Then the rclickindex is needed because if you wanted to add a Invite party thing to menu you just gotta put SendPartyRequest(...

 Forum: Resources   Topic: Right Click Menu

 Post subject: Right Click Menu
Posted: Fri Feb 20, 2009 2:20 am 

Replies: 20
Views: 8533


Ive had a code for a right click menu for awhile now. its pretty easy to make and all just i wanted to give to you since idt ill be programming for awhile now. So here it is lol In frmMirage make a picturebox called "picRightClick". Set its visible to false. In ModGlobals add this line any...

 Forum: General   Topic: Compile Error

 Post subject: Compile Error
Posted: Wed Dec 31, 2008 1:53 am 

Replies: 13
Views: 3120


Well i just downloaded mirage source. I decided to start from scratch again. I tried doing a test run and when i run it i get this error: Compile Error: Method or Data member not found Then this is highlighted: .socket(0) from this line in ModGeneral frmServer.Socket(0).RemoteHost = frmServer.Socket...

 Forum: General   Topic: Quest Editor Problem

 Post subject: Re: Quest Editor Problem
Posted: Thu Dec 04, 2008 2:36 am 

Replies: 28
Views: 11612


Perfekt, i dont know how your always right ha.
Well you got it thanks for everybody's help.

 Forum: General   Topic: Quest Editor Problem

 Post subject: Re: Quest Editor Problem
Posted: Wed Dec 03, 2008 11:48 pm 

Replies: 28
Views: 11612


Nope not it. I dont think its because its not defined so it shouldnt be that Questrec thing.
Its because it doesnt think its in a Sub and its all alone.
I think its the placing but im not sure.
Hopefully someone will figure out or ill have to rewrite and write a thing from scratch

 Forum: General   Topic: Quest Editor Problem

 Post subject: Re: Quest Editor Problem
Posted: Wed Dec 03, 2008 10:38 pm 

Replies: 28
Views: 11612


Nope that wasnt it. I tried it and i thought it was going to work but i guess not. Things i guess that MIGHT just help you. The server opens up and it works but that error only pops up when i turn on the game and try logging in. Then it stops the game and the server it just pauses. Then the .thing h...

 Forum: General   Topic: Quest Editor Problem

 Post subject: Re: Quest Editor Problem
Posted: Wed Dec 03, 2008 8:55 pm 

Replies: 28
Views: 11612


You shouldnt have to. The variable is defining like a data thing.

 Forum: General   Topic: Quest Editor Problem

 Post subject: Re: Quest Editor Problem
Posted: Wed Dec 03, 2008 1:22 am 

Replies: 28
Views: 11612


' Update the item Quest(n).Name = Parse(2) Quest(n).SayStart = Parse(3) Quest(n).NotReady = Parse(4) Quest(n).Completed = Parse(5) Quest(n).AlreadyDone = Parse(6) Quest(n).GiveExp = Val(Parse(7)) Quest(n).GiveItem = Val(Parse(8)) Quest(n).GiveItemVal = Val(Parse(9)) Quest(n).TakeItem = Val(Parse(10...

 Forum: General   Topic: Quest Editor Problem

 Post subject: Re: Quest Editor Problem
Posted: Tue Dec 02, 2008 11:59 pm 

Replies: 28
Views: 11612


Nobody knows?

 Forum: General   Topic: Quest Editor Problem

 Post subject: Quest Editor Problem
Posted: Tue Dec 02, 2008 4:12 am 

Replies: 28
Views: 11612


Well it feels like ive been posting alot now but im just a newbie :D Ive been trying to add a quest editor lately. I basically took whatever Item Editor had and duplicated and put in my own variables and changed names. I thought it would work then i test it out and i get this error that says: Compil...

 Forum: General   Topic: SEP_CHAR & END_CHAR

 Post subject: Re: SEP_CHAR & END_CHAR
Posted: Mon Dec 01, 2008 3:08 am 

Replies: 22
Views: 7329


Yeah its not that hard i know but its just im not use to some of this stuff.
Im a quick learner like i learned that SEP_ChAR by just checking out the packets in the server and the game and i found it out.
Im good at just comparing and looking

 Forum: General   Topic: SEP_CHAR & END_CHAR

 Post subject: Re: SEP_CHAR & END_CHAR
Posted: Mon Dec 01, 2008 3:04 am 

Replies: 22
Views: 7329


Well theres still alot i dont get about mirage but i learned 3 things today ha.

 Forum: General   Topic: SEP_CHAR & END_CHAR

 Post subject: Re: SEP_CHAR & END_CHAR
Posted: Mon Dec 01, 2008 2:57 am 

Replies: 22
Views: 7329


Alright i work good with examples. So tell me if this is the main concept. First in like the game client you have stuff like this Dim Packet As String With Item(ItemNum) Packet = "SAVEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim(.Name) & SEP_CHAR & .Pic & SEP_CH...

 Forum: General   Topic: SEP_CHAR & END_CHAR

 Post subject: SEP_CHAR & END_CHAR
Posted: Mon Dec 01, 2008 2:46 am 

Replies: 22
Views: 7329


What does SEP_CHAR and END_CHAR mean?
I see them in the mirage part of ClientTCP.
With the packets. And since im trying to make a quest editor and eventually ill have to learn what they mean.

 Forum: General   Topic: Player Stats problem.

 Post subject: Re: Player Stats problem.
Posted: Sun Nov 30, 2008 10:09 pm 

Replies: 19
Views: 5970


Okay thanks i got it working.
Thanks everyone for the help.
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