Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: Enhanced Sprite Size

 Post subject: Enhanced Sprite Size
Posted: Wed Oct 25, 2006 12:22 am 

Replies: 13
Views: 3737


Ive been trying for months on how to enhance my sprite size to 64x96. After a while I got it using 3 bltplayer subs: bltplayertop bltplayermiddle bltplayer Later on i tried doing paperdoll. Caused some errors and some people said the sprites movement+anim is really laggy. Maybe because of pingus pro...

 Forum: Resources   Topic: Explain Bltplayer Sub

 Post subject: Explain Bltplayer Sub
Posted: Mon Sep 04, 2006 5:55 pm 

Replies: 14
Views: 4851


Some please explain the bltplayer sub for me?
I mean all the code it contains. Or just
rec.top, rec.bottom, etc.

 Forum: Resources   Topic: Spell Animation

 Post subject: Spell Animation
Posted: Sun Aug 27, 2006 3:56 am 

Replies: 13
Views: 4962


.. Tried Ripping and no luck..

 Forum: Resources   Topic: Fullscreen

Posted: Sat Aug 26, 2006 2:37 pm 

Replies: 27
Views: 15079


Kite wrote:
As soon as you learn to blt, send packets and learn basic arithmetic... game creation is quite easy xD


How'd you learn how to blit?

 Forum: Resources   Topic: Standing Still Animation And..

Posted: Wed Aug 23, 2006 6:24 pm 

Replies: 13
Views: 3894


Can someone help me with having a standing
still animation? Like when your not moving
it has 3 frames animating.. How would I Do This?

And How Can I Add more Attack Frames?
For instance, when i attack it Blits 3 frames
(smoothly)

 Forum: Resources   Topic: Binary Files Tutorial

 Post subject: Binary Files Tutorial
Posted: Fri Aug 18, 2006 8:01 am 

Replies: 14
Views: 4750


http://ms.shannaracorp.com/backup-forums/forum_posts.asp?TID=46 I'm stuck at the PasswordOK Function. PasswordOK... we need to break out that file again... sigh... time to learn something a little more complicated... slowly :) Two declares at the top this time, one to hold the password we get out of...

 Forum: Resources   Topic: frmMirage

Posted: Fri Aug 18, 2006 7:55 am 

Replies: 23
Views: 10356


you look like you f'd in the head.. 0.0

 Forum: Resources   Topic: IOCP tutorial

Posted: Fri Aug 18, 2006 7:42 am 

Replies: 23
Views: 11688


you probally didn't add in class builder utility and make colSockets into a collection..

col for Collection.. Dur...

 Forum: Resources   Topic: Use attack frame as a walking frame (Smoother walking)

Posted: Tue Aug 01, 2006 12:02 pm 

Replies: 18
Views: 8168


Could you help me add 4 walking frames to my 64x96 sprites?

 Forum: General   Topic: Scrolling Maps

Posted: Wed Jul 19, 2006 1:16 am 

Replies: 21
Views: 9289


I don't think you understand xD

 Forum: General   Topic: Scrolling Maps

 Post subject: Scrolling Maps
Posted: Tue Jul 18, 2006 6:33 pm 

Replies: 21
Views: 9289


Could anyone help me get scrolling maps
http://ms.shannaracorp.com/backup-forum ... sp?TID=221

To end with edges instead of black filled areas?
and also the text blinks black when i move....
any fixes?
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