Mirage Source

Free ORPG making software.
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 Forum: Visual Basic 6   Topic: VB6 Certification

 Post subject: Re: VB6 Certification
Posted: Sun Sep 20, 2009 2:32 am 

Replies: 8
Views: 8496


Since VB6 is not fully supported and stuff, and now that VB6 has become VB.Net, there is no official certification for VB6.
If you want to take a look, go at http://www.microsoft.com/learning/certification/.
Good luck ^^.

 Forum: General   Topic: How did you start???

 Post subject: Re: How did you start???
Posted: Wed Sep 02, 2009 10:48 pm 

Replies: 28
Views: 12718


Started with PW, in early 2003, then moved to MS(in 2004) and that's basically what I'm still doing. I started making my project since 2003, in PW and moved to MS to work better. I'm releasing a fully operational version(aka beta) in a few weeks, maybe. I've started to work on C since 2005 and C++ i...

 Forum: Game Design   Topic: Ranged Weapons

 Post subject: Re: Ranged Weapons
Posted: Fri Aug 28, 2009 2:41 am 

Replies: 24
Views: 19067


I have bow+arrows implemented in B way. It's really cool. Good luck!

 Forum: Show Off   Topic: Noobie Forest

 Post subject: Re: Noobie Forest
Posted: Mon Aug 24, 2009 2:24 pm 

Replies: 17
Views: 9590


There is ONLY green. Not bad at all, but maybe some other colors, like brown for old trees and such.
Good luck!

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Socket Handling

 Post subject: Re: Socket Handling
Posted: Sat Aug 15, 2009 4:40 am 

Replies: 15
Views: 16308


I've managed to make Sox work on a winxp32bits, but when I deployed at my windows server 2k8 32 bits it just didn't work... I'm going to change os to win server 2k8 r2, and there is only a 64bits version. On the Sox project I could not managed to compile for 64 bits. Any idea?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Socket Handling

 Post subject: Re: Socket Handling
Posted: Fri Aug 14, 2009 8:27 pm 

Replies: 15
Views: 16308


Hum, nah. Trying to keep things on a legal level.
I'm working right now with Sox. I thing I can make it work with out no problems but, well... let's see, hehe.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Socket Handling

 Post subject: Re: Socket Handling
Posted: Thu Aug 13, 2009 1:57 am 

Replies: 15
Views: 16308


grimsk8ter11 wrote:
anyways, SocketWrench, check it out.

Just tested SocketWrench, looks great, but it's paid so... well... can't afford that.

 Forum: General   Topic: Naked pictures.

 Post subject: Re: Naked pictures.
Posted: Tue Aug 11, 2009 10:45 pm 

Replies: 20
Views: 8479


Firefox told me this site sux, so it does.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Socket Handling

 Post subject: Re: Socket Handling
Posted: Sun Aug 09, 2009 8:02 pm 

Replies: 15
Views: 16308


Tnx, I'll check.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Socket Handling

 Post subject: Re: Socket Handling
Posted: Sun Aug 09, 2009 1:05 am 

Replies: 15
Views: 16308


The only reason that is making me search for other thing is that VB6 with WinSocket does not support much. I'm not sure, but I remember someone saying 255 connections is the max you can have, not sure thou. I was making my own API, based on Sox, but it's not done, I don't have much free time right n...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Socket Handling

 Post subject: Re: Socket Handling
Posted: Sat Aug 08, 2009 10:33 pm 

Replies: 15
Views: 16308


GIAKEN wrote:
I just use WinSock...

IOCP sucks.

I looked into Sox once before I think? Didn't really try anything with it.

I'm using Sox right now, but it's not working 100%...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Socket Handling

 Post subject: Socket Handling
Posted: Sat Aug 08, 2009 10:01 pm 

Replies: 15
Views: 16308


Well, I wanted to know what you guys use to handle your connections. MS4 is still using WinSocket even though it's using binary packets.

 Forum: General   Topic: Desk Areas

 Post subject: Re: Desk Areas
Posted: Fri Aug 07, 2009 3:51 pm 

Replies: 59
Views: 32409


LOVE IT!

Personal Note: Buy one of this when I start to work.

 Forum: General   Topic: Serious help needed

 Post subject: Re: Serious help needed
Posted: Fri Aug 07, 2009 12:29 pm 

Replies: 22
Views: 9926


Absolutely HILARIOUS!!!
I was feeling piety for you, but the end just... omg! "He wana knows about the damn valve covers???wtf LOL"
I really thought you wanted some help on what to do with your girlfriend...
Kill hes with the bike's OIL!!!

 Forum: Visual Basic 6   Topic: Flash transparent - possible?

Posted: Thu Aug 06, 2009 11:51 am 

Replies: 4
Views: 5880


Nothing is impossible, but maybe you'll need to make a different thing, like... well, you can export the flash to a series of png, can't you? Then you can make a frame by frame animation in pure dx7/8.
Good luck ^^^

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Thu Aug 06, 2009 11:49 am 

Replies: 277
Views: 27737


GIAKEN wrote:
It would be fun to program though...

ROFLMAO xD
Changing the clipboard... only maybe by adding a watermark, not by setting it to a black screen xD

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Tue Aug 04, 2009 7:12 pm 

Replies: 277
Views: 27737


Matt wrote:
With the algorithm, he could use the images encrypted by your program with his game.

Exactly ^^
Can some one make a performance test on this algorithm?
Tnx in advance.

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Tue Aug 04, 2009 11:46 am 

Replies: 277
Views: 27737


Very nice. If the speed is good I'll use it in my game. I'm using pure png right now, hehe.

 Forum: Tutorials   Topic: [Optimization] Optimized DoEvents

Posted: Mon Aug 03, 2009 5:08 pm 

Replies: 1702
Views: 87444


DoEvents were the cause of the biggest bug I've ever found in my game. It is evil. You can use it but you should be careful. I've used to get a RTE 28 (Out of stack space). But the problem was that the bug was not on the line that the DoEvents were, it was just random, so really hard to find out the...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Windows 7

 Post subject: Re: Windows 7
Posted: Mon Aug 03, 2009 4:45 pm 

Replies: 25
Views: 26040


It was bugging with the IOCP I think. Now I don't remember exactly what did happen, but WCT5 solved it :P

 Forum: Related Products   Topic: Silverdale

 Post subject: Re: Silverdale
Posted: Thu Jul 30, 2009 5:07 pm 

Replies: 104
Views: 92119


Maaaan, this shit looks AWESOME!

 Forum: .NET   Topic: [C#] TCP Server

 Post subject: Re: [C#] TCP Server
Posted: Thu Jul 30, 2009 5:02 pm 

Replies: 3
Views: 5264


I WILL take a look when I have more time. Nice job ^^

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Windows 7

 Post subject: Re: Windows 7
Posted: Wed Jul 29, 2009 4:54 pm 

Replies: 25
Views: 26040


On windows server 2008 it didn't work just installing the dlls and such. I installed microsoft windows compatibility toolkit 5(I think) then it worked like on xp, normaly. And that is the server side.

 Forum: General   Topic: My fantastic sense of humour

Posted: Wed Jul 29, 2009 3:47 pm 

Replies: 19
Views: 7427


Nean wrote:
You mean to tell me, the whole game Gunz is based on the text "Gunz" on the screen? Sounds fun.

hum...
Why I never tought about that?

 Forum: .NET   Topic: Mirage Converted to VB.NET 2008

Posted: Tue Jul 28, 2009 9:23 pm 

Replies: 24
Views: 29474


Hum, wait, sry. I mean... this limitation because of the FD_SETSIZE, but it's only when you are using C++ and working with pure winsocket. That happens because it uses the WaitForMultipleEvents function, and this function use the FD_SETSIZE as a limit of the array you pass in. The .Net Framework abs...
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