Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MirageSource.Net

 Post subject: Re: MirageSource.Net
Posted: Fri May 15, 2009 11:49 pm 

Replies: 58
Views: 35907


hmm maybe upgrade to windows XP SP3?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MirageSource.Net

 Post subject: Re: MirageSource.Net
Posted: Wed May 13, 2009 12:39 pm 

Replies: 58
Views: 35907


It would be nice if i could help, i can do anything except anything that has to do with Graphics (Direct X, System.Drawing, OpenGL, etc.) XD.

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSCPP Beta 0.1
Posted: Fri May 08, 2009 12:39 pm 

Replies: 1000
Views: 212932


yeah I know, I have that, the intellisense sucks terrible on it, if you type in a lower case letter to find the library it will give you an error, for instance: "system::" won't display compared to "System::", thats why i would rather use VB.net or VC# :P.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MirageSource.Net

 Post subject: Re: MirageSource.Net
Posted: Fri May 08, 2009 12:35 pm 

Replies: 58
Views: 35907


I have the networking done with my engine lol, I'm not using player array, I really would love to take a look at the direct draw, direct x, open gl, or w/e your using. I honestly suck when it comes to this stuff, other then that I can do the networking side, its not that hard.

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSCPP Beta 0.1
Posted: Sun May 03, 2009 12:39 pm 

Replies: 1000
Views: 212932


much better, so are you using codeblocks, bloodshed(Dev-C++), or custom? GCC, MingW, or custom compiler or different?
If I could get those answers I'd be ready to download the software to my computer and wait until its in beta.

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSCPP Beta 0.1
Posted: Sat May 02, 2009 9:57 pm 

Replies: 1000
Views: 212932


hows the progress? i really doubt this will port to VB6 unless you use something like visual C++ 6, yet alone its almost unbearingly impossible to convert VB6 to VB.net, not only that but if you are using a winsock library, it will make this so much more confusing for the protocol to read such as th...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MirageSource.Net

 Post subject: Re: MirageSource.Net
Posted: Sat May 02, 2009 9:18 pm 

Replies: 58
Views: 35907


I'm new here, but I've tried creating an engine myself in VB.net something like Eclipse or Mirage Source and failed, I have basically everything set up besides Direct X, honestly I can almost code anything else besides Direct X or Open GL, I hope this is a success because I am on being the first ind...

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSCPP Beta 0.1
Posted: Sun Feb 01, 2009 10:08 pm 

Replies: 1000
Views: 212932


i tested it and i get an error on the player id after i login.
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