Mirage Source

Free ORPG making software.
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 Forum: Announcements   Topic: New Rules

 Post subject: Re: New Rules
Posted: Fri Nov 13, 2009 5:12 am 

Replies: 1
Views: 7725


The above rules are great. Below adds to them ...

4. Sexual related content not allowed.
Such posts are no longer welcome here. This community need to be more family and "child" (16 and under) friendly. Thank you for your understanding :)

 Forum: General   Topic: Dumbasses from Ody Online

 Post subject: Dumbasses from Ody Online
Posted: Sat Oct 03, 2009 3:15 am 

Replies: 24
Views: 14871


Ref: http://www.odysseyclassic.com/component ... nc,fb_pdf/

1. yes we know Consty released the Ody source code on his AOL site, years ago.
2. Mirage is not made from the Ody source code
3. Everybody point and laugh at the idiots on Ody Classic.

 Forum: General   Topic: History of Mirage

 Post subject: Re: History of Mirage
Posted: Thu Oct 01, 2009 4:08 pm 

Replies: 42
Views: 23798


There goes my reading comprehension. :P

 Forum: General   Topic: History of Mirage

 Post subject: Re: History of Mirage
Posted: Thu Oct 01, 2009 3:17 pm 

Replies: 42
Views: 23798


Mirage -> Player Worlds
Mirage -> Mirage Source

... etc.

Mirage Source didnt exist before Player Worlds.

 Forum: General   Topic: Successful MS/VB6 Games

 Post subject: Re: Successful MS/VB6 Games
Posted: Tue Feb 24, 2009 5:29 pm 

Replies: 28
Views: 12017


From what I remember. Mirage was out long before the Ody source was released. Also, Consty got the Ody source some how, and released it under an AOL account, provided the download, etc. So while he took the ideas and integrated them into Mirage... I doubt the source is any alike :) If you have both ...

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Wed Sep 03, 2008 10:07 pm 

Replies: 124
Views: 67741


I'm keenly interested in this project. I'm keeping my eye on it.

 Forum: General   Topic: Not authorized?

 Post subject: Not authorized?
Posted: Sun Jan 06, 2008 10:49 pm 

Replies: 14
Views: 3603


viewtopic.php?f=75&t=177

Cannot reach that topic w/ the above error .....

 Forum: Resources   Topic: Disable Nagling

 Post subject: Re: Disable Nagling
Posted: Sun Jan 06, 2008 10:36 pm 

Replies: 19
Views: 8424


Is this OS specific? On two XP SP2 boxes, there is no entry point found in that DLL.

 Forum: Resources   Topic: DX8+

Posted: Mon May 07, 2007 9:32 pm 

Replies: 66
Views: 35281


Well, at the least, this is a request for a tutorial on how to swap out the Dx7 engine with a DX8 rendering engine. So at the least, you could just put up a Tutorial .. or even Spodi could :) Others could pitch in with corrections and support, and what-not. Any how, I guess this thread need to be cl...

 Forum: Resources   Topic: DX8+

Posted: Mon May 07, 2007 4:23 pm 

Replies: 66
Views: 35281


Since this is a tutorial request for DX8, and you have already done the conversion for your MS project. Why not create the tutorial?

 Forum: Resources   Topic: DX8+

Posted: Mon May 07, 2007 3:26 pm 

Replies: 66
Views: 35281


Unless the game your creating is in 3D, or you want/need the extra speed ... nope.

 Forum: Resources   Topic: DX8+

Posted: Sun May 06, 2007 10:43 pm 

Replies: 66
Views: 35281


You both are right. Creating a DLL wrapper for DX9, to be called from VB, was what I was working on at one point using PB. But yeah, it's better to just learn another language.

But what's the point? To have the benefits of DX9, and soon 10, in VB6.

 Forum: General   Topic: DirectDraw <> Vista

Posted: Mon Apr 09, 2007 6:36 am 

Replies: 29
Views: 14984


Hmm, sucker ran on vista for me. But I always ran in Admin, had UAC turned off permanently. And had every app I run, run in xp compat mode.

 Forum: Resources   Topic: Alternative to GetTickCount

Posted: Tue Apr 03, 2007 8:45 pm 

Replies: 76
Views: 52249


The other game is the original Mirage Online :) And yes, I'm applying this tutorial to the sucker as the code between MO 3.0.4 and MS are fairly similar at this stage :)

 Forum: General   Topic: Progress on your Game

Posted: Sat Mar 24, 2007 3:13 pm 

Replies: 28
Views: 12624


((thread cleaned))

 Forum: General   Topic: Progress on your Game

Posted: Fri Mar 23, 2007 4:30 pm 

Replies: 28
Views: 12624


I've been working on my game since 1992 (and yes it's been on paper since then, a high school/softmore class project). But it's not MS, so I can't vote.

 Forum: General   Topic: Shannara corp... down?

Posted: Mon Mar 19, 2007 4:35 pm 

Replies: 26
Views: 12583


Thread cleaned up a 2nd time. And split into a thread in Rants and Raves. keep on topic.

 Forum: General   Topic: Shannara corp... down?

Posted: Sat Mar 17, 2007 6:58 pm 

Replies: 26
Views: 12583


I dont think their loss, look on these forums ...

 Forum: General   Topic: Shannara corp... down?

Posted: Sat Mar 17, 2007 5:55 pm 

Replies: 26
Views: 12583


I took them down. I specifically asked Williams when I sold MS to him, if he wanted the backup forums. He didnt want them at all because most of the tutorials were already transferred here. So I didn't bother saving that database when I moved the domain. The PW domains are down because I got fed up ...

 Forum: Mirage Source 3.x.x, MSx   Topic: Looking for several missing tutorials:

Posted: Sat Mar 10, 2007 12:09 am 

Replies: 3
Views: 5245


The bug forum is open, but only have 3 posts :roll:

http://ms.shannaracorp.com/backup-forum ... .asp?FID=7

 Forum: Resources   Topic: Size Variables

Posted: Fri Feb 23, 2007 12:34 am 

Replies: 44
Views: 21026


Double: not enough precision Currency: can't handle the maximum 64-bit values Refs: http://www.thescripts.com/forum/thread15354.html http://www.experts-exchange.com/Programming/Languages/Visual_Basic/Q_21579668.html?qid=21579668 http://www.devx.com/vb2themax/Tip/18308 http://en.wikipedia.org/wiki/Vi...

 Forum: Resources   Topic: Size Variables

Posted: Thu Feb 22, 2007 11:46 pm 

Replies: 44
Views: 21026


Because, longs are 32-bit numbers in VB6, while Integers are 16-bit. Since most processors now days are 32-bit, they can handle Longs much faster then integers.

However, if your running a 64-bit processor, then Quads are faster then Longs. Unfortunately, VB6 have no 64-bit integers ... :(

 Forum: Resources   Topic: 32x64 Sprites(rpgxp[ALL]) A LOT!!!

Posted: Tue Feb 13, 2007 10:25 pm 

Replies: 22
Views: 9757


I saw the topic. But people make RPGXP (or whatever) sprites all the time ;) To further this, he said his friend created these ... ;) If he means otherwise .. i dunno. I never saw these sprites before.

 Forum: Resources   Topic: 32x64 Sprites(rpgxp[ALL]) A LOT!!!

Posted: Tue Feb 13, 2007 10:17 pm 

Replies: 22
Views: 9757


Since your friend created all of those sprites from scratch ... what's his name so we can give proper copyright credit?

 Forum: General   Topic: phpBB update?

Posted: Wed Jan 24, 2007 10:15 pm 

Replies: 728
Views: 48807


Seems to be working nicely here.
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