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Forum: General Topic: Harvest Moon Speed Programming |
one |
Posted: Mon Mar 09, 2009 10:50 am
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Replies: 124 Views: 68461
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Any updates on this? |
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Forum: General Topic: Harvest Moon Speed Programming |
one |
Posted: Tue Nov 18, 2008 7:34 am
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Replies: 124 Views: 68461
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dead? |
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Forum: General Topic: MS4 Seamless Maps |
one |
Posted: Sun Oct 12, 2008 9:44 pm
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Replies: 40 Views: 13568
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also displaying npcs and players on surrounding maps would be cool... but it would mean that playermovements for 9 maps have to be send, thus up to 9x the traffic... At max if you optimize it right you will only send 4 map's data. uhm right, 4 maps would be enough, didnt really think about it ^^&qu... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
one |
Posted: Sun Sep 21, 2008 7:50 pm
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Replies: 1592 Views: 334509
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just looked in the changelog and read
Quote: Changed variable CanMoveNow from Byte to Boolean why was this done? a boolean in vb6 uses 2 bytes, as far as i know. so a byte is always better than a boolean? |
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Forum: Tutorials Topic: Jail Command Difficulty: 1/5 C&P (Now works with latest ver) |
one |
Posted: Thu Sep 18, 2008 9:53 pm
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Replies: 1403 Views: 66070
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ont forget to change
Code: 'Warp to starting map Call PlayerWarp(n, 5, 8, 8) to where your jail is
and better commend it as 'Warp to Jail |
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Forum: General Topic: MS4 Seamless Maps |
one |
Posted: Mon Sep 15, 2008 4:28 pm
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Replies: 40 Views: 13568
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also displaying npcs and players on surrounding maps would be cool... but it would mean that playermovements for 9 maps have to be send, thus up to 9x the traffic... |
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Forum: General Topic: Harvest Moon Speed Programming |
one |
Posted: Sun Sep 14, 2008 2:04 pm
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Replies: 124 Views: 68461
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No news this weekend? |
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Forum: General Topic: GUI Coding |
one |
Posted: Sat Sep 06, 2008 8:28 am
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Replies: 41 Views: 11898
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jeah, but its slow as hell. |
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Forum: General Topic: Harvest Moon Speed Programming |
one |
Posted: Wed Sep 03, 2008 5:13 pm
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Replies: 124 Views: 68461
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Mithlomion wrote: Snes > ALL. qft. played it for days without sleeping on my snes |
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Forum: General Topic: Harvest Moon Speed Programming |
one |
Posted: Tue Sep 02, 2008 8:21 pm
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Replies: 124 Views: 68461
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in the original harvest moon games, you can. there are chicken, cows and sheep if i remeber it right. you can also get a dog and a horse to help you on your work. |
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Forum: General Topic: Gamemaker Mirage |
one |
Posted: Sun Aug 31, 2008 8:28 pm
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Replies: 33 Views: 12873
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lol what happened to this? |
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Forum: General Topic: Harvest Moon Speed Programming |
one |
Posted: Sun Aug 31, 2008 1:50 am
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Replies: 124 Views: 68461
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btw. if you need a server for your games pm me. i have a server (100mbit connection) with vmware installed, running a winxp vm. not fast, but fast enough for most ms servers. |
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Forum: General Topic: Harvest Moon Speed Programming |
one |
Posted: Sat Aug 30, 2008 7:59 pm
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Replies: 124 Views: 68461
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sure. can more than one player be in one instance? so players can go to other players farms? would like to see how you do it (you will release the source, right?) |
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Forum: General Topic: Harvest Moon Speed Programming |
one |
Posted: Sat Aug 30, 2008 5:10 pm
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Replies: 124 Views: 68461
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instancing? that would be nice |
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Forum: General Topic: MS4 Seamless Maps |
one |
Posted: Wed Aug 27, 2008 1:07 am
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Replies: 40 Views: 13568
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Nope, with seamless maps the next map will already be loaded when you get to a mapborder, so you wont really notice when switching to another map.
So, does this code yet work? Whats your difference in uncapped fps? |
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Forum: Related Products Topic: Winds Whisper Release! |
one |
Posted: Mon Aug 11, 2008 7:23 pm
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Replies: 454 Views: 136900
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Robin, please don't stop working on Essence... I would love to see a Miragebased Engine with DX8 Grapics. Anyway, the combined Menuestyle looks awesome. |
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Forum: General Topic: Verrigan's MS3.07 Source? |
one |
Posted: Thu May 17, 2007 2:56 pm
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Replies: 23 Views: 8279
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Forum: Show Off Topic: Pixel Art |
one |
Posted: Mon May 07, 2007 6:55 pm
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Replies: 276 Views: 29608
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No, PNG is lossy. Just hardly noticeable. hm? just because its smaller it has t be lossy? http://en.wikipedia.org/wiki/PNG PNG (Portable Network Graphics) is a bitmapped image format that employs lossless data compression. ... PNG uses a non-patented lossless data compression method known as deflat... |
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Forum: Show Off Topic: Pixel Art |
one |
Posted: Mon May 07, 2007 6:32 pm
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Replies: 276 Views: 29608
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Forum: Resources Topic: Server Sends Check To Client Tutorial |
one |
Posted: Fri Apr 20, 2007 12:15 pm
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Replies: 29 Views: 20107
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seccodes with encryption are quite secure... leaking seccodes alone is easy, breaking a encryption is a bit harder, but if u know the packets its also possible. i combined these two. u cant easily decrypt my packets, cause you dont know either the encryption key or what packets are send :) secure en... |
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Forum: General Topic: HDSN ban rte 9 |
one |
Posted: Thu Mar 22, 2007 6:14 pm
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Replies: 16 Views: 5393
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uhm, seems like you changed alot in your ban system, i cant help you since i dont know your code...
may you post the other parts of your bancode?
like Public Ban(1 To MAX_BANS) As BanRec
Type BanRec.... etc
Public Const MAX_BANS = ?
or send me your code, that would be easier |
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Forum: General Topic: HDSN ban rte 9 |
one |
Posted: Thu Mar 22, 2007 5:05 pm
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Replies: 16 Views: 5393
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what kind of variable is your .BannedIP?
Set it as String |
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Forum: General Topic: My Fomula |
one |
Posted: Tue Mar 20, 2007 6:42 am
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Replies: 26 Views: 11420
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its like this E = (int((((B*4)-(A*2))*C)/B)+D+1) A = Current HP, If [A > 255], A=int(int(A/2)/2) B = Total HP, If [B > 255], B=int(int(B/2)/2) C = Catch Rate of the Pokemon D = Status: If asleep, D=10, frozen, D=10, paralyzed, D=5, poisoned, D=5, burned, D=5, else D=0 now make a random number from 1... |
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Forum: General Topic: Platform Development |
one |
Posted: Thu Mar 15, 2007 9:51 pm
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Replies: 427 Views: 34563
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Verrigan wrote: Considering that wine is an emulator... Does it, or does it not, have a slower processing time on the server? (Or the client. )
wine is an recursive acronym and stands for "wine is not (an) emulator".
it allows linux users to use the windows api |
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Forum: Resources Topic: Remove Code |
one |
Posted: Fri Mar 09, 2007 2:30 pm
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Replies: 40 Views: 14390
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William wrote: Fox wrote: So its not really bad... just if your hyper neat like you ^_^ Doesn't comments make the .exe bigger?
no. why should there be comments in a compiled application? |
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