Mirage Source

Free ORPG making software.
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 Forum: Discussion   Topic: Java ORPG Engine

 Post subject: Java ORPG Engine
Posted: Tue Dec 17, 2013 3:38 pm 

Replies: 6
Views: 6271


Hey everyone, I actually worked on an ORPG engine in Java for about 3 months earlier this year. It's nowhere near complete, but I haven't touched it since then so I figured some of you guys might want to check it out. You can see the code at: https://github.com/jokeofweek/orpg It's written in Java w...

 Forum: Projects & Show-Off   Topic: Websocket/C# Server

 Post subject: Re: Websocket/C# Server
Posted: Sun Feb 10, 2013 5:38 pm 

Replies: 9
Views: 9265


Ah I see! Procedural generation is amazing.

 Forum: Projects & Show-Off   Topic: Websocket/C# Server

 Post subject: Re: Websocket/C# Server
Posted: Sun Feb 10, 2013 4:16 pm 

Replies: 9
Views: 9265


Nice :) Are you using Socket.io for the client side, or is there a .NET library for that? I must admit I'm not familiar with ASP.NET and I haven't checked out C# in ages.

 Forum: Projects & Show-Off   Topic: Websocket/C# Server

 Post subject: Re: Websocket/C# Server
Posted: Sun Feb 10, 2013 2:25 pm 

Replies: 9
Views: 9265


Nice, looking good! How do you find working with Websockets in C#? The only experience I have with them is Node.js but they seemed pretty sweet from what I saw!

Keep on going with this! :)

 Forum: Discussion   Topic: JavaScript Remake

 Post subject: Re: JavaScript Remake
Posted: Sat Jun 02, 2012 5:31 pm 

Replies: 42
Views: 35788


Well, the system I've made so far allows you to create UI components either canvas-rendered or through a DOM element, while wrapping it all in a common interface (for things like positioning, dimensions, and focus) and it seems to work fine so far!

 Forum: Discussion   Topic: JavaScript Remake

 Post subject: Re: JavaScript Remake
Posted: Sat Jun 02, 2012 2:06 pm 

Replies: 42
Views: 35788


So I've started working on a super basic prototype, but I've hit my first kind of big snag - UI's using the canvas. I'm looking into it now, but there doesn't seem to be many good UI frameworks for the <canvas> tag, and re-implementing all of the UI functionalities that you'd expect (caret, text sel...

 Forum: Off-Topic   Topic: Images From Website

 Post subject: Re: Images From Website
Posted: Fri Jun 01, 2012 11:56 am 

Replies: 6
Views: 5221


You could always try a site scraping tool, however these generally only get resources which have links to them. If you are lucky, the site you are looking for -might- have directory listing turned on, although poeple usually have it turned off. In that case, you can't really get resources which have...

 Forum: Off-Topic   Topic: So what has everyone been up to for the last 3 years?

Posted: Fri Jun 01, 2012 11:54 am 

Replies: 38
Views: 39377


I just finished up a 3 year Computer Science college program, and now I'm off to university next fall to do Software Engineering, so I'm pretty stoked about that (our school system in Canada is a bit strange). Apart that life has been rather tame, I've been working at a software firm and just trying...

 Forum: Discussion   Topic: C#/XNA

 Post subject: Re: C#/XNA
Posted: Tue May 29, 2012 12:15 am 

Replies: 28
Views: 26703


That's awesome, it looks quite advanced! I'll be checking it out tonight :)

 Forum: Discussion   Topic: JavaScript Remake

 Post subject: Re: JavaScript Remake
Posted: Mon May 28, 2012 9:27 pm 

Replies: 42
Views: 35788


I've worked with Websockets, but they are indeed a bit meh. Socket.io provides a nice interface for it but it's still not perfect.

I've been hacking around for part of the afternoon to make at least a small prototype, but there are some annoyances with Node - it's callback hell lol.

 Forum: Projects & Show-Off   Topic: FADE Online

 Post subject: Re: FADE Online
Posted: Mon May 28, 2012 8:52 pm 

Replies: 24
Views: 19334


Well, since Mirage had more or less dissappeared I had gotten into the roguelike development world, where procedural generation is almost always used. This is a great starting point: Procedural Content Generation Wiki Although the game won't be using procedural generation in the traditional sense (r...

 Forum: Projects & Show-Off   Topic: FADE Online

 Post subject: Re: FADE Online
Posted: Mon May 28, 2012 8:31 pm 

Replies: 24
Views: 19334


You could always make some script to randomly generate at some basic wilderness maps for you? I think this would save you a ton of time, and depending on how much you work at the script, could produce awesome results. Procedurally generated content is suh-weet.

 Forum: Discussion   Topic: JavaScript Remake

 Post subject: Re: JavaScript Remake
Posted: Mon May 28, 2012 4:33 pm 

Replies: 42
Views: 35788


Lea wrote:
yeah looks good; I won't be able to work on it until tonight..

I have some like.. real life projects... that I am paid for... to work on right now :P


Haha yeah, I definitely feel that. I'm all excited now, but I know the fist of reality will be punching me in a few minutes :(

 Forum: Discussion   Topic: JavaScript Remake

 Post subject: Re: JavaScript Remake
Posted: Mon May 28, 2012 4:26 pm 

Replies: 42
Views: 35788


Haha, I'm looking into it now and am curious if binary data is supported by Socket.io.. all I've ever done before is used it for JSON. It'd definitely be preferrable if we could start with binary packets, rather then converting it all later.

Edit: This might be an interesting library to use.

 Forum: Discussion   Topic: JavaScript Remake

 Post subject: Re: JavaScript Remake
Posted: Mon May 28, 2012 4:21 pm 

Replies: 42
Views: 35788


Well, while there are PHP Websocket libraries, I think that it would be very interesting to use Node.js as it could lower the 'barrier of entry' for new programmers, since they don't have to learn two different languages. As for the editors, I think either a seperate version of the client or stand-a...

 Forum: News   Topic: Welcome to the Old Mirage Source

Posted: Mon May 28, 2012 4:10 pm 

Replies: 733
Views: 170251


I had a fun time looking through all our old posts. Good memories <3

 Forum: Discussion   Topic: JavaScript Remake

 Post subject: Re: JavaScript Remake
Posted: Mon May 28, 2012 4:09 pm 

Replies: 42
Views: 35788


I think this definitely could be done with websockets and canvas. The back-end could be done using Node.js, and the websockets stuff using Socket.io.

An in-browser version would be sweet. I miss the good old days of having a project to work on..

 Forum: General   Topic: My Mum found out how to create smilies

Posted: Thu Oct 22, 2009 11:53 pm 

Replies: 354
Views: 108547


Doomy wrote:
Nean wrote:
Joost wrote:
Fuck off.

MS, I just wanted to tell you, this thread is the definition of why I love you. (L)

 Forum: Unrelated Products   Topic: Fareoke

 Post subject: Re: Fareoke
Posted: Sat Sep 12, 2009 1:35 am 

Replies: 17
Views: 10915


That engine sounds pretty cool :) And I like the variety of races, post the histories when you have them :) Looks like you guys have done lots of planning for this, hope to see an update soon :)

 Forum: Show Off   Topic: The "thing" about GUIs in Java...

Posted: Tue Aug 18, 2009 11:36 pm 

Replies: 23
Views: 14644


Matt wrote:
JokeofWeek wrote:
Does making one in Visual C++ count? xD


Did you make it through the code and not the gui?


Neh xD Ah, just re-read his question. Then no I did not xD

 Forum: Show Off   Topic: The "thing" about GUIs in Java...

Posted: Tue Aug 18, 2009 11:29 pm 

Replies: 23
Views: 14644


Does making one in Visual C++ count? xD

 Forum: Unrelated Products   Topic: [W.I.P. Game] 2D Space Shooter

Posted: Sun Aug 16, 2009 7:27 pm 

Replies: 18
Views: 11692


KruSuPhy wrote:
should i feel bad for editing the images to look like penises?


No,t hat's whats fun about it, you can easily change any of the images you want :P

 Forum: Unrelated Products   Topic: [W.I.P. Game] 2D Space Shooter

Posted: Sun Aug 16, 2009 6:51 pm 

Replies: 18
Views: 11692


Alright, just a little update :) I added enemies now :) The enemies are generated through a level "step" file, similar to games like Flash Flash revolution, just basically a file telling enemies when to appear and at what location. Enemies can also have different textures and speeds. I add...

 Forum: Unrelated Products   Topic: [W.I.P. Game] 2D Space Shooter

Posted: Sun Aug 16, 2009 6:42 am 

Replies: 18
Views: 11692


Hey guys :) So this is kind of a work in progress game for me just to brush up a little on my DX8 and my VB :) I'll post updates as they come :D It's a simple 2D scrolling space shooter :) Check it out and tell me what you think :) I also pixelled the ship, first thing I've ever actually pixelled. F...

 Forum: General   Topic: Looking for something..

 Post subject: Re: Looking for something..
Posted: Fri Aug 14, 2009 3:23 pm 

Replies: 15
Views: 5466


Sorry for the double post, but I found the tool I was looking for, so if anyone else wants a tool that does this : http://www.softpedia.com/progDownload/Font-Bitmapper-Download-106562.html Very useful for making a bitmap file for the font that you can make a texture of in DX8, since DX8 text renderi...
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