Mirage Source

Free ORPG making software.
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 Forum: Related Products   Topic: [AS] Warriors Online

 Post subject: Re: [AS] Warriors Online
Posted: Fri Oct 16, 2009 11:43 pm 

Replies: 276
Views: 45038


I was just playing around
"Why's everyone so sensitive around here" - Conker

 Forum: Related Products   Topic: [AS] Warriors Online

 Post subject: Re: [AS] Warriors Online
Posted: Fri Oct 16, 2009 10:49 pm 

Replies: 276
Views: 45038


GIAKEN wrote:
Somebody is making him new tiles.

(I think it's DarkX?)

^the above.

But I do like the warriors so let me know when this gets running I would like to try it

 Forum: Related Products   Topic: [AS] Warriors Online

 Post subject: Re: [AS] Warriors Online
Posted: Fri Oct 16, 2009 10:09 pm 

Replies: 276
Views: 45038


Come on gaiken, you had to throw me under the bus.
I'm hand drawing my entire game so I don't really have time to work on other peoples projects.

 Forum: Tutorials   Topic: [MS4] Relocating Right Click Window

Posted: Thu Sep 24, 2009 8:10 pm 

Replies: 831
Views: 65335


Ignore that comment, it's something I'm working on for the mapeditor post updated.

 Forum: Tutorials   Topic: [MS4] Relocating Right Click Window

Posted: Thu Sep 24, 2009 2:19 am 

Replies: 831
Views: 65335


Hey guys, I know most of you can probably do this, but I was messing with my code and decided I wanted to do a small tut in Robin style If Button = 2 Then If picw/e.visible = false Then frmMirage.picw/e.Top = Y - numbers here frmMirage.picw/e.Left = X - numbers here frmMirage.picw/e.Visible = True E...

 Forum: Show Off   Topic: Village

 Post subject: Re: Village
Posted: Fri Sep 11, 2009 2:13 am 

Replies: 15
Views: 8643


It looks good, the front gates could use some more detail once you finish the rest of the village

 Forum: Show Off   Topic: TOA: Savage Ages GUI

 Post subject: Re: TOA: Savage Ages GUI
Posted: Thu Sep 10, 2009 7:30 pm 

Replies: 47
Views: 33512


Pretty cool drawing man. I think you should draw the menu text and buttons too. I placed my UI here in a attempt to aquire opinions of my current UI that is in design and I got that from Rian, Nean and Broojo and Gaiken (sort of) Learn to integrate the text into the picture. Perhaps using some butt...

 Forum: Show Off   Topic: TOA: Savage Ages GUI

 Post subject: Re: TOA: Savage Ages GUI
Posted: Tue Sep 08, 2009 7:21 pm 

Replies: 47
Views: 33512


I think that'll be my next move until I get more Photoshop and FireWorks ExP.

 Forum: Show Off   Topic: TOA: Savage Ages GUI

 Post subject: Re: TOA: Savage Ages GUI
Posted: Tue Sep 08, 2009 3:48 am 

Replies: 47
Views: 33512


Ok since that one got knocked on real hard, here's a hand drawn one.

Image
Better?

 Forum: Show Off   Topic: TOA: Savage Ages GUI

 Post subject: Re: TOA: Savage Ages GUI
Posted: Sun Sep 06, 2009 6:03 pm 

Replies: 47
Views: 33512


I can't tell wether Nean is being sarcastic or not. And robin it's not a stretched image, it's just saved as a Jpeg, then modified and saved again.

 Forum: Show Off   Topic: TOA: Savage Ages GUI

 Post subject: TOA: Savage Ages GUI
Posted: Sat Sep 05, 2009 5:46 pm 

Replies: 47
Views: 33512


hey guys, here's my main menu's UI
Image

I will update with the rest later.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat Sep 05, 2009 11:01 am 

Replies: 351
Views: 106023


First thing will be byte array, then I'm not sure if I want to move in to DX8 or DD, but other then that I have some features here and there that I'm working on. -----EDIT----- Ok my forums are up and running now if you guys need help with DKE post there, please comments on what you think of the eng...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat Sep 05, 2009 4:55 am 

Replies: 351
Views: 106023


Ah ok well I removed it, have any opinions on the system

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat Sep 05, 2009 12:56 am 

Replies: 351
Views: 106023


I just posted it in that order because everytime I asked about MRPGE on some of the old forums I would get E-mails saying it was based off of Konfuze(probably a bunch of people who didn't know which one came first)

And I removed 2 from that list, so that subject can be left alone.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Fri Sep 04, 2009 11:42 pm 

Replies: 351
Views: 106023


actually you don't need to download them, Client<data<Dll's right click and register the one you need.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Thu Sep 03, 2009 10:36 pm 

Replies: 351
Views: 106023


Hey guys, I am making this post(don't beat me for Double posting) because there is new work to DKE, I can't get the download link to work so go to http://kazmostech.com/DKE2.3.9.zip and download the latest copy and test out the things that are in it. here's the new list since it has changed since Ju...

 Forum: Related Products   Topic: Silverdale

 Post subject: Re: Silverdale
Posted: Wed Aug 19, 2009 3:47 pm 

Replies: 104
Views: 92147


So how'd the toss party turn out?

 Forum: General   Topic: little help

 Post subject: little help
Posted: Thu Jun 18, 2009 9:10 pm 

Replies: 13
Views: 3186


ok I have been trying to modify my code so that my radar will work in a new picture box, but I can't seem to get it to work anyway I try it, Call DD_BackBuffer.BltFast(MMx, MMy, DD_MiniMap, rec, frmMirage.picmini.picture, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) was one of the many codes I tried I a...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sun Jun 14, 2009 9:07 pm 

Replies: 351
Views: 106023


Hey guys, I am off from both jobs for the weekend and have been plowing in to DKE again, trying to fix some of the bugs caused by features installed in to the last version of the source, taking forever but hopfully I should have it up and running soon. Keep ya posted -Korrey A D Edited my unlocked f...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Wed May 27, 2009 11:50 pm 

Replies: 351
Views: 106023


Because it gives them something to talk about in hopes to keep MS Forums alive and well, plus maybe there "thinking in the long run for anyone who would use it"
Who knows, but it's there opinion. Can't argue with them might get locked again.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Wed May 27, 2009 2:37 am 

Replies: 351
Views: 106023


Well I test on the worst of my machines because when I got into internet gaming I was playing Diablo 2 and it didn't work to well on that amd K62 400+. So I remember that just because my better computer can run it fine doesn't mean that the ones who still have old computers will be able to.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Tue May 26, 2009 7:47 pm 

Replies: 351
Views: 106023


amd Athlon 64 x2 Dual Core 4800+ on interegrated graphics card
2.50GHz, 896 mb of ram

and it ran 198 on my old AMD K62 single core 400+

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sun May 24, 2009 3:32 am 

Replies: 351
Views: 106023


Ok I have now nearly finished my Gameloop code, and jumped the FPS a bit. FPS=303 from 90 this is with the same amount of players online, extra animations, and npc's on the map. 303 was the lowest I had aquired in a 10 minute test here's the image for proof http://www.mid-waytwistedgames.webs.com/my...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Thu May 21, 2009 3:07 am 

Replies: 351
Views: 106023


I have not modded this from the origanal, and I haven't played with it much.

Do While GetTickCount < Tick + 30
TickFPS = Tick + 1000

And my cpu usage reaches 50 % on high only when I have E-O and DK running

And Timster 32x32 is only if you change the sprite size with your .bmp at the moment

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat May 16, 2009 9:38 pm 

Replies: 351
Views: 106023


Ok since it is just me on the source again, acouple of the things that James added are not in this copy. Though there are some minor updates and (some speed enhances thanks to suggestions from Genesis), here's the current list http://mid-waytwistedgames.webs.com/my%20fps.bmp This is with 4 players o...
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