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Forum: General Topic: About Map data. |
| Sh4rk |
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Posted: Mon Oct 05, 2009 3:53 pm
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Replies: 14 Views: 12983
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Hey, i'm Sh4rk, older moderator on Imaginary world creator (not fake). IWC is a closed source engine, don't use this engine, and the base of IWC is Konfuze And the engine not very advanced, if you are french, use a English engine, it's much better, and translated him to french, it's better  |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Whats going on with MS4? |
| Sh4rk |
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Posted: Wed Apr 15, 2009 4:57 pm
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Replies: 1 Views: 2907
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| Why you doesn't make the do list online ? You put this in a section in the forum and everybody can search for debug / optimise and not just 1.. |
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Forum: Bugs Reports Topic: HUGE optimization |
| Sh4rk |
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Posted: Mon Apr 06, 2009 8:24 pm
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Replies: 1156 Views: 83448
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Ok, it's okay for FPS, i up to 800/900 but i have the same bug with no refresh of ground 0 ...
Test to apply a blank tile or go on map 1 and warp on map 3, you will see what i mean...
(sry for my bad english, i'm french ^^') |
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Forum: Bugs Reports Topic: HUGE optimization |
| Sh4rk |
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Posted: Mon Apr 06, 2009 7:30 pm
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Replies: 1156 Views: 83448
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| Hey, I have searched : rec.Top = (.Ground \ TILESHEET_WIDTH) * PIC_Y rec.Bottom = rec.Top + PIC_Y rec.Left = (.Ground Mod TILESHEET_WIDTH) * PIC_X rec.Right = rec.Left + PIC_X DDS_BackBuffer.BltFast X * PIC_X, Y * PIC_Y, DDS_Tile, rec, DDBLTFAST_WAIT But I have found nothing, except : MapTilePositio... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: [Download] MS4 MySQL [Updated] |
| Sh4rk |
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Posted: Mon Apr 06, 2009 4:50 pm
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Replies: 24 Views: 17476
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| Yes ! It's very nice :O You have do a good job |
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Forum: Unrelated Products Topic: Zelda: A Link to the Past Mock-up |
| Sh4rk |
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Posted: Mon Mar 23, 2009 4:21 pm
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Replies: 22 Views: 17021
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Pixel movement is beautiful You have make a good job =) |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Sh4rk |
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Posted: Wed Feb 25, 2009 12:41 am
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Replies: 1818 Views: 447516
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In the release pack, the changelog is updated  |
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Forum: General Topic: MS4 Seamless Maps |
| Sh4rk |
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Posted: Sun Jan 18, 2009 6:35 pm
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Replies: 44 Views: 15750
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Sh4rk |
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Posted: Sun Jan 18, 2009 6:14 pm
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Replies: 1818 Views: 447516
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| A new version is coming or can i use this version for create my game ? |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Sh4rk |
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Posted: Fri Oct 03, 2008 1:25 pm
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Replies: 1818 Views: 447516
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Oh shit... Sorry :/ You don't have wrong, it's me ^^' |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Sh4rk |
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Posted: Thu Oct 02, 2008 8:42 pm
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Replies: 1818 Views: 447516
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You are maybe not using "Sub MapMSG" but this function maybe useful to other people, imo this is why DFA is not deleting it.
Example of usage: Send a message from the server to a precise map |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Sh4rk |
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Posted: Thu Oct 02, 2008 7:35 pm
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Replies: 1818 Views: 447516
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Sub MapMsg is not used for you, but we can make something with this.
Ex: MapMsg from the server ... Or other stuff ... It's the same for getplayerXXX, you understand ?
Sorry for my bad english, i'm french ^^' |
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Forum: Show Off Topic: Dragon Ball GX - GUI |
| Sh4rk |
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Posted: Fri Feb 01, 2008 9:27 pm
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Replies: 16 Views: 6374
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Thanks, it's the first version, i remake this more ... beautiful  |
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Forum: Show Off Topic: Dragon Ball GX - GUI |
| Sh4rk |
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Posted: Fri Feb 01, 2008 7:48 pm
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Replies: 16 Views: 6374
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Hi,
Rate my MainMenu version 1.0 please!
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Forum: General Topic: Arrows > Kamehameha |
| Sh4rk |
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Posted: Tue Jul 24, 2007 6:35 pm
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Replies: 26 Views: 8925
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Rezeyu wrote: ...ã‹ã‚ã¯ã‚ã¯?
What ? --'
I will be tested it tomorrow, thx robin And for the continued arrow? ... |
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Forum: General Topic: Arrows > Kamehameha |
| Sh4rk |
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Posted: Tue Jul 24, 2007 5:46 pm
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Replies: 26 Views: 8925
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| Hey all, Sry for my very bad english... Well I want to create a arrow durability! I have copy/paste bltArrow and i have change it to : bltArrowCorp and bltArrowTete! I have change all code, and now I have got 2 arrow! But i want this : -> --> ---> ----> Etc... > Is the Head and - is the base! What I... |
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