Mirage Source

Free ORPG making software.
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 Forum: Bugs Reports   Topic: Assistance once more

 Post subject: Re: Assistance once more
Posted: Wed Aug 12, 2009 4:07 pm 

Replies: 492
Views: 41256


Yeah, when she types in her account info, and hits login, or new account, the server terminates her connection after a moment. Should i try disabling the timers server side? or what?

 Forum: Bugs Reports   Topic: Assistance once more

 Post subject: Assistance once more
Posted: Wed Aug 12, 2009 4:05 am 

Replies: 492
Views: 41256


A friend of mine is having trouble connecting to my server. She is running Windows Vista, but has successfully connected to a mirage game before. When she tries to make an account, the server sets up a connection with her client, but it will not follow through, it terminates it. I made an account fo...

 Forum: Bugs Reports   Topic: Assistance in Server Setup

Posted: Fri Aug 07, 2009 4:15 am 

Replies: 1166
Views: 56547


Thank you Rian. It was my port forwarding that was the issue. I owe you one!

 Forum: Bugs Reports   Topic: Assistance in Server Setup

 Post subject: Assistance in Server Setup
Posted: Wed Aug 05, 2009 11:25 pm 

Replies: 1166
Views: 56547


I was talked in to bringing back my old game. Of course I don't have the original source anymore, so I have been working on it. I am using MSE 1 for my source. We tried to get everyone logged in so we could begin mapping while I fixed the game up, and no one but myself can login to the game. I have ...

 Forum: Resources   Topic: Server Players List

Posted: Fri Jan 19, 2007 3:31 am 

Replies: 28
Views: 12529


GameBoy wrote:
That seems like a really really really bad method to me :P

How is that bad?

 Forum: Resources   Topic: Server Players List

Posted: Fri Jan 19, 2007 1:02 am 

Replies: 28
Views: 12529


The code i use for mine is Private Sub Form_Load() frmMapChat.txtMap.Text = 1 frmMapChat.lblPlayers.Caption = GetTotalMapPlayers(1) frmMapChat.lstPlayers.Clear For i = 1 To GetTotalMapPlayers(txtMap.Text) frmMapChat.lstPlayers.AddItem i & ": " & GetPlayerNam...

 Forum: Resources   Topic: Raising Stats (HP, MP, SP)

Posted: Sun Dec 24, 2006 4:09 am 

Replies: 15
Views: 7675


Thanks, this helped me a lot. I got it working now.

 Forum: Resources   Topic: Raising Stats (HP, MP, SP)

Posted: Sat Dec 23, 2006 3:53 pm 

Replies: 15
Views: 7675


That helped some, but the characters stats don't save correctly. My stats are 10 each so the HP and MP shoud be 100 but the character stats are like 32 - 36. Do you know whats wrong with that?

 Forum: Resources   Topic: Raising Stats (HP, MP, SP)

 Post subject: Raising Stats (HP, MP, SP)
Posted: Thu Dec 21, 2006 12:46 am 

Replies: 15
Views: 7675


Can someone tell me what I have to do to make the class max hp raise up. right now it is like 1 + class str / 2 + class str * 2 or something like that. i want them to be class str * class def can anyone tell me how to do this?

 Forum: General   Topic: Need a Spriter

Posted: Wed Dec 13, 2006 2:16 am 

Replies: 17
Views: 6508


wow that is very nice. what would persuade you to work for a game?

 Forum: General   Topic: Need a Spriter

Posted: Wed Dec 13, 2006 1:32 am 

Replies: 17
Views: 6508


Ok thanks a lot. I'll be sure to do that.

 Forum: General   Topic: Need a Spriter

 Post subject: Need a Spriter
Posted: Wed Dec 13, 2006 1:25 am 

Replies: 17
Views: 6508


I am nont sure where to put this but I need 32*64 monster spries. f you can make those and/or items for 32*64 paperdolling, could you please send them to me. If you cannot sprite, If you have any 32*64 monster sprites or items, could you please send them as well?

Thanks in advance,

Elmrok

 Forum: Resources   Topic: Making Sprites 32/64

Posted: Tue Dec 12, 2006 2:52 am 

Replies: 50
Views: 33860


Ok anyone know how to make the sprite check by 64 instead of 32 on the sprite sheet? Not like it does in the script, where it goes sprit 0, sprite 4, ect. but where u can actually go spite 0, srite 1, sprite 2, ect.

Dos anyone know how to make it do this or can tell me what to change to do it?

 Forum: Resources   Topic: Making Sprites 32/64

Posted: Sun Dec 10, 2006 10:48 pm 

Replies: 50
Views: 33860


o ok thanks. Thats all i needed.

 Forum: Resources   Topic: Making Sprites 32/64

Posted: Sun Dec 10, 2006 9:34 pm 

Replies: 50
Views: 33860


Ok i got that part working but now only the even number of sprites work. Like, 0 will show it all, but sprite 1 will show the bottom of sprite 0 and the top of sprite 2. Anyone know how to fix this?

 Forum: Resources   Topic: Making Sprites 32/64

Posted: Sun Dec 10, 2006 3:02 pm 

Replies: 50
Views: 33860


When i add this, only the top part of my sprites show and the bottom does not. Anyone know why this is like this?

 Forum: Resources   Topic: 96 * 96 NPCs

Posted: Tue Oct 17, 2006 10:02 pm 

Replies: 16
Views: 6373


Ok thanks. I will try to find one for you.

 Forum: Resources   Topic: 96 * 96 NPCs

Posted: Mon Oct 16, 2006 9:48 pm 

Replies: 16
Views: 6373


the Elysium has 64*64 big NPCs doesn't it? I am looking for 96*96

 Forum: Resources   Topic: 96 * 96 NPCs

 Post subject: 96 * 96 NPCs
Posted: Mon Oct 16, 2006 1:41 am 

Replies: 16
Views: 6373


Can someone please post a code for 96*96 NPCs that I can select by clicking a button(like Elysium has)
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