Mirage Source

Free ORPG making software.
It is currently Tue Jun 04, 2024 1:01 pm

All times are UTC


Search found 474 matches
Search these results:

Author Message

 Forum: General   Topic: Yo

 Post subject: Re: Yo
Posted: Mon Feb 18, 2008 8:41 pm 

Replies: 25
Views: 10652


There were three.. but It doesn't really matter imo.
It's still better than Genusis.

 Forum: General   Topic: Loot Drop tables

 Post subject: Re: Loot Drop tables
Posted: Thu Feb 07, 2008 1:30 am 

Replies: 24
Views: 7673


It seems easier to just hard code a randomizer..

 Forum: General   Topic: Loot Drop tables

 Post subject: Re: Loot Drop tables
Posted: Thu Feb 07, 2008 12:42 am 

Replies: 24
Views: 7673


I don't see the point.

 Forum: General   Topic: MMOA

 Post subject: Re: MMOA
Posted: Wed Feb 06, 2008 7:29 am 

Replies: 20
Views: 7036


We call these FPS Co-Op Campaigns.

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Tue Feb 05, 2008 10:29 pm 

Replies: 84
Views: 51888


Because as is, it doesn't work.

There's something that needs to be changed.
If you take whats here right now, and add it to a vanilla MSE, it'll display incorrectly.

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Tue Feb 05, 2008 8:32 pm 

Replies: 84
Views: 51888


DFA got it working.. and he told me the trick to it, something needed to be changed.. or re-ordered or soemthing.


BUT, I forget, I can message him later maybe if I remember.

 Forum: General   Topic: What helps you prog?

 Post subject: Re: What helps you prog?
Posted: Sat Jan 26, 2008 6:11 am 

Replies: 20
Views: 5625


When I'm working on something new and epicly long, Cradle of Filth / Manson

Bug Fixes, when I need to think and find things, Evanescence, Three Day's Grace


Casual programming shit, Slipknot (<3) , Korn, Mushroomhead

 Forum: Show Off   Topic: Some PdoA Screenshots.

 Post subject: Re: Some PdoA Screenshots.
Posted: Thu Jan 24, 2008 4:11 am 

Replies: 321
Views: 54590


Holy fucking fuck.

You have a shit load of forms.

XD
How are you gonna skin the attack selection?

 Forum: General   Topic: Begin Programming

 Post subject: Re: Begin Programming
Posted: Tue Jan 22, 2008 2:59 am 

Replies: 1080
Views: 141264


I think that guy left the community about 4 months ago.

 Forum: General   Topic: Visual Inventory

 Post subject: Re: Visual Inventory
Posted: Mon Jan 21, 2008 7:33 pm 

Replies: 18
Views: 4209


Since it's off of the picscreen, do you need to continuously blit?
I really don't know so.. XD


If you don't, then just have it re-blit when their inventory changes.
Pick p an item, drop an item, item breaks, equip/unequip, etc.

 Forum: General   Topic: boot map

 Post subject: Re: boot map
Posted: Mon Jan 21, 2008 1:19 am 

Replies: 24
Views: 7967


I heard it causes cancer.

 Forum: General   Topic: Security flaws in MS

 Post subject: Re: Security flaws in MS
Posted: Sun Jan 20, 2008 8:33 am 

Replies: 20
Views: 12732


Just make sure everything is numeric or string as it's supposed to be, and that each packet contains the right number in the parse array.

If either fails, kick them.
That's how mine are set up.

 Forum: General   Topic: Security flaws in MS

 Post subject: Re: Security flaws in MS
Posted: Sat Jan 19, 2008 9:15 pm 

Replies: 20
Views: 12732


How does security waste bandwith?

Unless you have packets going back and forth to confirm things, it shouldn't use up any at all.

:roll:

 Forum: General   Topic: DirectX8 + Alpha Channels

Posted: Sat Jan 19, 2008 1:02 am 

Replies: 51
Views: 21174


It's just text.
It's because it's skinnable.

 Forum: General   Topic: DirectX8 + Alpha Channels

Posted: Sat Jan 19, 2008 12:32 am 

Replies: 51
Views: 21174


Image

 Forum: Resources   Topic: Dont blt if minimized

 Post subject: Re: Dont blt if minimized
Posted: Thu Jan 17, 2008 8:34 pm 

Replies: 22
Views: 10629


Well, it acts funny on Vista.

Because if you use the thumbnail view, it shows a black screen.
But not a big deal.

 Forum: General   Topic: FF Style Battle Style Battle In A MMO

Posted: Mon Jan 14, 2008 8:28 pm 

Replies: 25
Views: 10444


I did that in Playerworlds. I just warped them to an arena style map, and placed the player in the center of a + Up was attack, down was flee, etc. It's not difficult, especially open source, it's less lag than there is now, because you don't need to constantly check if the player you're attacking i...

 Forum: General   Topic: DirectX8 + Alpha Channels

Posted: Mon Jan 14, 2008 8:25 pm 

Replies: 51
Views: 21174


Smchronos removed HP bars from the Engine because he said DX8 had issues drawing 2D rectangles or something.

 Forum: General   Topic: Another Question

 Post subject: Re: Another Question
Posted: Sun Jan 13, 2008 10:17 pm 

Replies: 69
Views: 22799


It's calculated Server Side.

There's no static EXP/HP variable.

 Forum: General   Topic: Looking for a Mapping Judge (No newbs)

Posted: Sun Jan 13, 2008 10:55 am 

Replies: 95
Views: 21253


that.*

 Forum: General   Topic: DirectX8 + Alpha Channels

Posted: Sun Jan 13, 2008 6:57 am 

Replies: 51
Views: 21174


Took Smchronos a long time to make his engine dx8.

 Forum: Resources   Topic: Fill Tile Button

 Post subject: Re: Fill Tile Button
Posted: Sun Jan 13, 2008 12:52 am 

Replies: 6
Views: 6221


Actually there's 3.

One fill, one attribute fill, then one more that did something odd..
Can't recall.

 Forum: General   Topic: Looking for a Mapping Judge (No newbs)

Posted: Sat Jan 12, 2008 9:10 pm 

Replies: 95
Views: 21253


If someone rates a game 10/10, and it sucks to the main market, nobody will play it, regardless of it's rating. Same thing if it's rated low, and it's still fun, it'll have lots of players. Two Worlds, was incredibly glitchy. Every magazine/show/site said it was horrible. Yet tons of people play it,...

 Forum: General   Topic: Looking for a Mapping Judge (No newbs)

Posted: Sat Jan 12, 2008 9:07 am 

Replies: 95
Views: 21253


Well. In my opinion, I'd much rather have an average person judge my maps. OMG WAI? Because they're the ones that are going to SEE your maps. Unless your games are populated by 90% expert mappers. Most of any game's playerbase will be inexperienced users, or average users. So it's what appeals to TH...

 Forum: General   Topic: Magnus Tray System Tut

 Post subject: Re: Magnus Tray System Tut
Posted: Thu Jan 10, 2008 6:07 am 

Replies: 16
Views: 3860


It doesn't close down.

I'm guessing it's the same thing that happens when you stop it in the IDE without clicking close manually.
Sort by:  
Page 5 of 19 [ Search found 474 matches ]


All times are UTC


Jump to:  
Powered by phpBB® Forum Software © phpBB Group