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Forum: General Topic: Yo |
Rezeyu |
Posted: Mon Feb 18, 2008 8:41 pm
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Replies: 25 Views: 10652
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There were three.. but It doesn't really matter imo. It's still better than Genusis. |
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Forum: General Topic: Loot Drop tables |
Rezeyu |
Posted: Thu Feb 07, 2008 1:30 am
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Replies: 24 Views: 7673
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It seems easier to just hard code a randomizer.. |
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Forum: General Topic: Loot Drop tables |
Rezeyu |
Posted: Thu Feb 07, 2008 12:42 am
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Replies: 24 Views: 7673
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Forum: General Topic: MMOA |
Rezeyu |
Posted: Wed Feb 06, 2008 7:29 am
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Replies: 20 Views: 7036
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We call these FPS Co-Op Campaigns. |
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Forum: Resources Topic: Optimized Surfaces |
Rezeyu |
Posted: Tue Feb 05, 2008 10:29 pm
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Replies: 84 Views: 51888
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Because as is, it doesn't work.
There's something that needs to be changed. If you take whats here right now, and add it to a vanilla MSE, it'll display incorrectly. |
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Forum: Resources Topic: Optimized Surfaces |
Rezeyu |
Posted: Tue Feb 05, 2008 8:32 pm
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Replies: 84 Views: 51888
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DFA got it working.. and he told me the trick to it, something needed to be changed.. or re-ordered or soemthing.
BUT, I forget, I can message him later maybe if I remember. |
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Forum: General Topic: What helps you prog? |
Rezeyu |
Posted: Sat Jan 26, 2008 6:11 am
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Replies: 20 Views: 5625
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When I'm working on something new and epicly long, Cradle of Filth / Manson
Bug Fixes, when I need to think and find things, Evanescence, Three Day's Grace
Casual programming shit, Slipknot (<3) , Korn, Mushroomhead |
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Forum: Show Off Topic: Some PdoA Screenshots. |
Rezeyu |
Posted: Thu Jan 24, 2008 4:11 am
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Replies: 321 Views: 54590
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Holy fucking fuck.
You have a shit load of forms.
XD How are you gonna skin the attack selection? |
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Forum: General Topic: Begin Programming |
Rezeyu |
Posted: Tue Jan 22, 2008 2:59 am
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Replies: 1080 Views: 141264
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I think that guy left the community about 4 months ago. |
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Forum: General Topic: Visual Inventory |
Rezeyu |
Posted: Mon Jan 21, 2008 7:33 pm
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Replies: 18 Views: 4209
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Since it's off of the picscreen, do you need to continuously blit? I really don't know so.. XD
If you don't, then just have it re-blit when their inventory changes. Pick p an item, drop an item, item breaks, equip/unequip, etc. |
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Forum: General Topic: boot map |
Rezeyu |
Posted: Mon Jan 21, 2008 1:19 am
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Replies: 24 Views: 7967
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I heard it causes cancer. |
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Forum: General Topic: Security flaws in MS |
Rezeyu |
Posted: Sun Jan 20, 2008 8:33 am
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Replies: 20 Views: 12732
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Just make sure everything is numeric or string as it's supposed to be, and that each packet contains the right number in the parse array.
If either fails, kick them. That's how mine are set up. |
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Forum: General Topic: Security flaws in MS |
Rezeyu |
Posted: Sat Jan 19, 2008 9:15 pm
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Replies: 20 Views: 12732
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How does security waste bandwith?
Unless you have packets going back and forth to confirm things, it shouldn't use up any at all.
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Forum: General Topic: DirectX8 + Alpha Channels |
Rezeyu |
Posted: Sat Jan 19, 2008 1:02 am
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Replies: 51 Views: 21174
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It's just text. It's because it's skinnable. |
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Forum: General Topic: DirectX8 + Alpha Channels |
Rezeyu |
Posted: Sat Jan 19, 2008 12:32 am
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Replies: 51 Views: 21174
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Forum: Resources Topic: Dont blt if minimized |
Rezeyu |
Posted: Thu Jan 17, 2008 8:34 pm
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Replies: 22 Views: 10629
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Well, it acts funny on Vista.
Because if you use the thumbnail view, it shows a black screen. But not a big deal. |
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Forum: General Topic: FF Style Battle Style Battle In A MMO |
Rezeyu |
Posted: Mon Jan 14, 2008 8:28 pm
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Replies: 25 Views: 10444
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I did that in Playerworlds. I just warped them to an arena style map, and placed the player in the center of a + Up was attack, down was flee, etc. It's not difficult, especially open source, it's less lag than there is now, because you don't need to constantly check if the player you're attacking i... |
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Forum: General Topic: DirectX8 + Alpha Channels |
Rezeyu |
Posted: Mon Jan 14, 2008 8:25 pm
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Replies: 51 Views: 21174
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Smchronos removed HP bars from the Engine because he said DX8 had issues drawing 2D rectangles or something. |
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Forum: General Topic: Another Question |
Rezeyu |
Posted: Sun Jan 13, 2008 10:17 pm
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Replies: 69 Views: 22799
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It's calculated Server Side.
There's no static EXP/HP variable. |
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Forum: General Topic: Looking for a Mapping Judge (No newbs) |
Rezeyu |
Posted: Sun Jan 13, 2008 10:55 am
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Replies: 95 Views: 21253
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Forum: General Topic: DirectX8 + Alpha Channels |
Rezeyu |
Posted: Sun Jan 13, 2008 6:57 am
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Replies: 51 Views: 21174
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Took Smchronos a long time to make his engine dx8. |
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Forum: Resources Topic: Fill Tile Button |
Rezeyu |
Posted: Sun Jan 13, 2008 12:52 am
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Replies: 6 Views: 6221
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Actually there's 3.
One fill, one attribute fill, then one more that did something odd.. Can't recall. |
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Forum: General Topic: Looking for a Mapping Judge (No newbs) |
Rezeyu |
Posted: Sat Jan 12, 2008 9:10 pm
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Replies: 95 Views: 21253
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If someone rates a game 10/10, and it sucks to the main market, nobody will play it, regardless of it's rating. Same thing if it's rated low, and it's still fun, it'll have lots of players. Two Worlds, was incredibly glitchy. Every magazine/show/site said it was horrible. Yet tons of people play it,... |
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Forum: General Topic: Looking for a Mapping Judge (No newbs) |
Rezeyu |
Posted: Sat Jan 12, 2008 9:07 am
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Replies: 95 Views: 21253
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Well. In my opinion, I'd much rather have an average person judge my maps. OMG WAI? Because they're the ones that are going to SEE your maps. Unless your games are populated by 90% expert mappers. Most of any game's playerbase will be inexperienced users, or average users. So it's what appeals to TH... |
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Forum: General Topic: Magnus Tray System Tut |
Rezeyu |
Posted: Thu Jan 10, 2008 6:07 am
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Replies: 16 Views: 3860
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It doesn't close down.
I'm guessing it's the same thing that happens when you stop it in the IDE without clicking close manually. |
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