Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Jobs and Skills: A Mirage Source Revamp

Posted: Mon Jul 28, 2008 2:20 pm 

Replies: 46
Views: 16193


Ahhh. Okay, i get you. Cheers dude. :wink: So yeah, what i came up with was essentially useless. Thats why im not an ideas man. :D

 Forum: General   Topic: Jobs and Skills: A Mirage Source Revamp

Posted: Mon Jul 28, 2008 1:41 pm 

Replies: 46
Views: 16193


Another interesting addition to the boosters list could maybe be a 'reduce cool down' for job swapping? I dont know, but reading everything made me think about a 'jack of all trades' sort of job which gives the players the booster to swap jobs quicker than other professions. Also, i was wondering if...

 Forum: General   Topic: Theres no "Hey its been a long time" forum

Posted: Tue Oct 30, 2007 7:53 am 

Replies: 29
Views: 12892


Hey dude.. Its Apk.. All we need now is Mango the mapping extrodinaire (i hope i spelt that right..) But yeah.. Apk mate, how are you? I remember you from GTRPG.. You were like one of the best graphics artists i knew back then.. :D

 Forum: General   Topic: directX noob

 Post subject: Re: directX noob
Posted: Tue Oct 30, 2007 7:38 am 

Replies: 17
Views: 4583


It really depends on what you're trying to do..

 Forum: Show Off   Topic: Roads

 Post subject: Re: Roads
Posted: Sun Sep 02, 2007 1:36 pm 

Replies: 20
Views: 6836


I like it.. It looks sweet dude.. I also like the little dude in the house sitting down in the chair.. How did you do that? Its not a fringe is it? Because then someone standing infront (or behind) the chair would be under it..

 Forum: General   Topic: Items respawning in Inventory?

Posted: Wed Aug 22, 2007 12:21 pm 

Replies: 19
Views: 6023


Check your PlayerMapDropItem method with a vanilla PlayerMapDropItem method.. Server side.. :) Good luck mate.. :wink:

EDITED: Oh and check:
SetPlayerInvItemNum
SetPlayerInvItemValue
SetPlayerInvItemDur
SendInventoryUpdate

To make sure they are working ok.. :wink:

 Forum: General   Topic: Where are they now?

 Post subject: Re: Where are they now?
Posted: Fri Jun 22, 2007 7:35 am 

Replies: 54
Views: 14428


MS seems more active than when Shan continuously swapped forum software/server.. I myself didnt mind the forum software/server swap, although we did lose some valuable members because of it, either that or they just left im not too sure.. I'm pretty happy with MS at the moment, although i have reali...

 Forum: Show Off   Topic: In-game GUI

Posted: Thu May 31, 2007 6:26 am 

Replies: 270
Views: 25070


Make the hotkey bar transparent, dont make the hotkeys transparent though and it would look a lot better.. So far so good mate.. I like it.. :wink: Really goes well with the other menus..

 Forum: Show Off   Topic: Shade Wood Tree

Posted: Fri May 25, 2007 3:36 pm 

Replies: 274
Views: 27341


i like it, i reckon it looks freakin awesome.. :D

 Forum: Show Off   Topic: Sprites contest ,

Posted: Wed May 23, 2007 11:36 pm 

Replies: 49
Views: 22035


I think he might have meant Korean.. It took me a while to figure it out..

 Forum: General   Topic: Need help with one small thing.

Posted: Tue May 22, 2007 3:25 am 

Replies: 22
Views: 8349


If you want to do it the hard way, the way i'd more than likely do it (i like to keep things all neat and tidy), you could also add an extra variable onto class and call it StartingItem, and in the addchar sub, call giveitem startingitem.. :D But yeah, doing it this way will would require A LOT more...

 Forum: Resources   Topic: Forget Spell Command

Posted: Thu Mar 22, 2007 1:02 am 

Replies: 26
Views: 11882


You are missing an End if.. Nest your code its really hard to work out whats with what.. If Player(MyIndex).Spell(lstSpells.ListIndex + 1) > 0 Then If GetTickCount > Player(MyIndex).AttackTimer + 1000 Then If MsgBox("Are you sure you want to forget the spell "&q...

 Forum: General   Topic: My Fomula

Posted: Wed Mar 21, 2007 1:55 am 

Replies: 26
Views: 11234


OH MY GOD!!!!! Spodi mate.. I have only three words for you.. Mate you are freakin awesome!!! Nifty little program by the way.. I like it..

 Forum: General   Topic: My Fomula

Posted: Tue Mar 20, 2007 1:58 pm 

Replies: 26
Views: 11234


If you want even more speed.. Do A= A * .25

Hahaha... I heard Multiplying is faster than dividing.. Although mate im not really sure.. So yeah.. :D I tried..

 Forum: Show Off   Topic: [GUI]Fynia Online

Posted: Thu Mar 15, 2007 6:59 am 

Replies: 43
Views: 19901


I must say that looks bloody awesome dude.. I really like it.. Not sure what else to say, but it looks awesome.. Hahaha.. :wink:

 Forum: Show Off   Topic: Bored

Posted: Thu Mar 15, 2007 1:32 am 

Replies: 28
Views: 12592


Hahaha.. I looked really close and i think they're tree stumps.. :wink:

 Forum: Resources   Topic: Nesting

Posted: Wed Mar 14, 2007 1:16 am 

Replies: 21
Views: 7727


Great tutorial dude.. I would just like to add to this very good tutorial is that adding spaces between certain lines of code helps distinguish between certain sections.. Adding spaces is just something i do, i dont know anyone else who does it.. But it does help dramatically.. For example.. Sorry V...

 Forum: Show Off   Topic: lollerworlds

Posted: Tue Mar 13, 2007 9:58 am 

Replies: 29
Views: 11877


Yeah mate your guis are always awesome.. Actually everything you seem to work on, graphically looks amazing.. :wink: Good luck with your little npc spawn problem.. I'm not too flash at programming, but you know the spawnnpc routine.. You know the packet it sends.. Make the client display all the inf...

 Forum: Show Off   Topic: Bored

Posted: Tue Mar 13, 2007 9:53 am 

Replies: 28
Views: 12592


Yeah dude, they are sweet.. I love the blue.. Reminds me heaps of playerworlds.. Nice work there mate.. :wink:

 Forum: General   Topic: Help?

Posted: Tue Mar 13, 2007 7:48 am 

Replies: 16
Views: 5344


Mate I definately suggest using a game maker like Elysium.. Unless you seriously want to code everything yourself. Then i suggest checking through the tutorial section of this community.. There is a 32x64 tutorial somewhere on these forums, which will teach you all you need to know to make your play...

 Forum: Show Off   Topic: Forsaken - WIP Shots

Posted: Tue Mar 06, 2007 1:53 pm 

Replies: 18
Views: 6607


Not bad mate.. I dont particularly like the style, but yeah.. I know they are WIP so yeah.. Keep at it dude.. Give it more texture, it would look awesome.. :wink:

 Forum: Mirage Source 3.x.x, MSx   Topic: Features?

Posted: Tue Mar 06, 2007 8:29 am 

Replies: 2
Views: 3495


The database.. 307 uses mySQL, whereas 303 uses basic text files.. :wink:

 Forum: Resources   Topic: Adding SadScript Support

Posted: Tue Mar 06, 2007 3:53 am 

Replies: 100
Views: 61170


GameBoy wrote:
Usually in VB6 you don't really need to put Call. But i'll give it a try. I doubt it's that though. I'll have to try and rip the system from somebody elses engine.


Im pretty sure only functions dont require the call.. function.. :wink:

 Forum: General   Topic: [fixed]

Posted: Sun Mar 04, 2007 3:00 am 

Replies: 260
Views: 19767


Try reinstalling Visual Basics, then if that doesnt work, reinstall Windows.. Goodluck mate.. :wink:

 Forum: Show Off   Topic: Swords

Posted: Tue Feb 27, 2007 8:56 am 

Replies: 25
Views: 10753


Quality mate.. Its all about quality.. It wouldnt actually 'stop' a person from stealing the graphics.. It would just discourage them mate.. But yeah, the word 'stop' was a bad word to use.. Sorry about that mate..
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