Mirage Source

Free ORPG making software.
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 Forum: Tutorials   Topic: changing form shape (all*)

Posted: Sat Nov 29, 2008 2:47 am 

Replies: 1410
Views: 69087


I've tried this before. It makes your form all laggy and stuff. :(

 Forum: Resources   Topic: Layered Sound

 Post subject: Re: Layered Sound
Posted: Tue Nov 25, 2008 4:48 pm 

Replies: 16
Views: 5782


http://directx4vb.vbgamer.com/DirectX4V ... 7Start.asp

look around on that site.

:)

 Forum: Unrelated Products   Topic: Dragonball Universe

 Post subject: Re: Dragonball Universe
Posted: Wed Nov 19, 2008 4:37 pm 

Replies: 106
Views: 33075


inb4ANOTHERDBZGAMELOLOLOL

Good luck with your work :)

 Forum: Show Off   Topic: My sprites

 Post subject: Re: My sprites
Posted: Wed Nov 12, 2008 3:43 am 

Replies: 22
Views: 10447


I think what he means is to make the sprites more 3d-ish. Don't think of it in the perspective of getting all of the bodyparts in there, but how it would look in the perspective of your game if it was 3d and it had a camera.

 Forum: General   Topic: Speech Bubble

 Post subject: Re: Speech Bubble
Posted: Sat Nov 08, 2008 9:27 pm 

Replies: 16
Views: 4783


I just made my speech bubble. It seems like the only thing you're missing is the actual image files. Forte pretty much summed it up :D

 Forum: Related Products   Topic: Kolosos

 Post subject: Re: Kolosos
Posted: Sat Nov 08, 2008 4:07 pm 

Replies: 354
Views: 93290


Amazing job man! :D

Keep it up

 Forum: Tutorials   Topic: Multi Player game with Single character and direct login.

Posted: Sat Nov 08, 2008 3:44 pm 

Replies: 1406
Views: 76522


OH, if you change max_players to 1, it only checks if you're in the way of yourself.

Probably would be better to remove that part of the code :P

 Forum: Tutorials   Topic: Multi Player game with Single character and direct login.

Posted: Sat Nov 08, 2008 3:33 pm 

Replies: 1406
Views: 76522


Does this make sure the CanMove part of the code doesnt bump you into other players?

 Forum: General   Topic: single player.

 Post subject: Re: single player.
Posted: Sat Nov 08, 2008 3:47 am 

Replies: 28
Views: 12430


Dragoons Master wrote:
genusis wrote:
its multi player with single character.

OHHHHHHHHHHHHHHHHHHHH, that explains a lot xD
LOL


yeah lol.

maybe elaborate more next time? :P

 Forum: General   Topic: single player.

 Post subject: Re: single player.
Posted: Sat Nov 08, 2008 2:41 am 

Replies: 28
Views: 12430


Lets see packets are for sending information back in for between something< which if you have a server you have to use something like a packet.> you don't really have to use a server you could make the clients to be connected together but then you still need to send packets to other clients unless ...

 Forum: General   Topic: single player.

 Post subject: Re: single player.
Posted: Sat Nov 08, 2008 1:58 am 

Replies: 28
Views: 12430


its much easier to do it William way. just have to add the create new character packet stuff to create account move that create frmnewchar stuff to Frmnewaccount then redo a bit of code to log them in directly using character slot 1 ^^ problem i only have is its been over 5months since i coded anyt...

 Forum: Resources   Topic: Request Pokemon Sprites (humans) and Items

Posted: Sat Nov 08, 2008 1:56 am 

Replies: 15
Views: 6495


google is your friend.

Also, what kind of tiles/sprites are you looking for?

fire red?
Diamond?
red/blue?
gold?
??!??!?!?!

 Forum: General   Topic: single player.

 Post subject: Re: single player.
Posted: Sat Nov 08, 2008 1:20 am 

Replies: 28
Views: 12430


Perfekt wrote:
If you're gonna do that, just use the graphic engine in MS. The rest of it is tedious and you can do it sooo much faster from scratch.


this.
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