Mirage Source

Free ORPG making software.
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 Forum: Related Products   Topic: 8 Bit

 Post subject: Re: 8 Bit
Posted: Tue Nov 18, 2008 11:42 pm 

Replies: 265
Views: 38255


Even if it looks god-awful, I am going to try it.
Classic games.
Mmm <3

 Forum: Resources   Topic: Very Simple Binary (Single File) Saving For All

Posted: Wed Feb 21, 2007 11:38 pm 

Replies: 27
Views: 11471


Never knew that posting anything such as conversion method or a theory of one was such a touchy subject. Nor did I know that you'd prefer to not help people understand the concept behind the coding before refering them to an 'easier' solution with the same effect. My apologies, I'll just leave it al...

 Forum: Resources   Topic: Very Simple Binary (Single File) Saving For All

Posted: Tue Feb 20, 2007 7:12 am 

Replies: 27
Views: 11471


You don't understand where my critism is coming from? Maybe I came off much to bluntly than I should of, but I don't understand stand how you cannot accept a little critism pointing out a couple of possible flaws by following the tutorial. Should people be unaware of any future set-backs they may in...

 Forum: Resources   Topic: Very Simple Binary (Single File) Saving For All

Posted: Mon Feb 19, 2007 5:53 am 

Replies: 27
Views: 11471


I see two things that are especially 'wrong' and 'bad' about using that method: i. You do not really learn anything other than how to quickly store/load types unless you've follow Dave's tutorial beforehand AND understood it. ii. If you add another variable into the type, depending on the procedure ...

 Forum: Resources   Topic: new stuff

Posted: Mon Feb 12, 2007 12:28 am 

Replies: 13
Views: 3049


Why a tutorial for this? ClientSide: Quite simply, just add another constant for the type (EX. item_add_str = 43) Goto the item editor and add it in with the other constants in the combo box. adjust the save/load accordingly. ServerSide: Re-add the constant for the type of whatever. Goto the appropi...

 Forum: General   Topic: help debuging

Posted: Thu Feb 01, 2007 6:55 am 

Replies: 253
Views: 17670


Debugging 101! Well you know it's connected sooo... we'll just jump to the server side at start at the beginning.. ish! Server: modServerTCP->Sub IncomingData() Cause a break somewhere after it gets the data! http://img456.imageshack.us/img456/918/debug101kk9.jpg Just click where that red dot is on...

 Forum: Resources   Topic: Zlib Packet Compression

Posted: Wed Jan 31, 2007 4:22 am 

Replies: 25
Views: 14314


Haha, pretty funny I was looking at the Zlib compression and pondering about compressing the data. Though I only looked at StringCompress and it's opposite. I'm check this out in a moment using winsock since I havn't updated my source. Woo~ Something to do. [edit] Ah, nevermind I'm not going to both...

 Forum: General   Topic: Regarding the license

Posted: Mon Jan 29, 2007 1:20 am 

Replies: 279
Views: 19199


this is from my personal understanding : i) Most = Must; typo. ii) Yes. iii) I believe it is /recommended/ that you give credit to the origional (you're porting it to c++ or another language, so not using vb). Since the concept/design/etc are the same. iv) Those are notable changes, so yes. I would ...

 Forum: Resources   Topic: Server Players List

Posted: Sat Jan 20, 2007 7:50 am 

Replies: 28
Views: 12817


I just took the exact code from my server. (mine also has char,account,map and ip) I think I may of changed when totalonlineplayers() was called though.. whatever, all you gotta do is throw a for loop with a call of >listbox.additem Player(i).Char(Player(i).CharNum).Name < I just put it in the funct...

 Forum: Resources   Topic: Server Players List

Posted: Wed Jan 17, 2007 11:46 pm 

Replies: 28
Views: 12817


Function TotalOnlinePlayers() As Long Dim i As Long TotalOnlinePlayers = 0 frmServer.lstOnline.Clear For i = 1 To MAX_PLAYERS If IsPlaying(i) Then TotalOnlinePlayers = TotalOnlinePlayers + 1 frmServer.lstOnline.AddItem Player(i).Char(Player(i).CharNum).Name E...

 Forum: Resources   Topic: Extra Layers

Posted: Wed Jan 10, 2007 8:30 am 

Replies: 29
Views: 12616


add a third part to the animation subs. So instead of the masks going 1, 2, 1, 2, 1, 2. It goes 1, 2, 3, 1, 2, 3 or 1, 2, 3, 2, 1, 2, 3, 2 Either way, add a third tile layer and third anim-process? Essentially you do jsut follow the tut and add extra stuff in The tutorial is older than me. Don't exp...

 Forum: General   Topic: Slower Processor

Posted: Wed Jan 10, 2007 8:24 am 

Replies: 359
Views: 27069


I'm too a bit confused, sounds like your computer is just very laggy.
And if you attacked one of the 'frozen' npcs, nothign should happen since your client is too slow at sending/recieving crap.

 Forum: General   Topic: New Type of Map System...

Posted: Wed Jan 10, 2007 8:18 am 

Replies: 914
Views: 36864


playerdata... well im not sure what it consists of entirly. but i ill assume it's all the player's data. I would send anythign that could be shown/used by/to the player asap. Such as playername/level/guild/etc. (Whispers, WhosOnlineList, etc) other than that, wait until x amount of tiles away. Proba...

 Forum: General   Topic: I'm back! Tacos.

Posted: Tue Jan 09, 2007 4:39 am 

Replies: 715
Views: 48581


Dave: Yes, that was one of your pictures XD

Dragoons Master: I remember you.. but... nothing about you in particular :P

 Forum: General   Topic: I'm back! Tacos.

Posted: Tue Jan 09, 2007 4:27 am 

Replies: 715
Views: 48581


More like who could forget that obsession of chickens someone seemed to have :o

 Forum: General   Topic: I'm back! Tacos.

Posted: Tue Jan 09, 2007 4:18 am 

Replies: 715
Views: 48581


Yes, you were one of my favorite people. :P
You and GSD were who I learned the most from ^_^

 Forum: General   Topic: I'm back! Tacos.

Posted: Tue Jan 09, 2007 3:48 am 

Replies: 715
Views: 48581


I remember the name I think, you joined after me at some point if I recall correctly.

Either way, thanks to you all~

 Forum: General   Topic: I'm back! Tacos.

Posted: Tue Jan 09, 2007 3:37 am 

Replies: 715
Views: 48581


Lately... throughout the history of MS... Same thing ^_^

GSD, I wasn't sure if you'd remember me ornot, I knew you could though.

 Forum: General   Topic: I'm back! Tacos.

 Post subject: I'm back! Tacos.
Posted: Tue Jan 09, 2007 2:39 am 

Replies: 715
Views: 48581


There are probably less than 10 of you whom could remember me. And probably only 3 orso that do. I was around couple years ago, before MSE Build 1. (No idea of the actual date) And I am shocked to see my tutorial (though outdated now :P ) Apart of the 'Guide: 3.0.3' that was written and stickied. (T...
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