Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: Encrypt passwords, shrink accounts.

Posted: Thu Aug 17, 2006 6:56 pm 

Replies: 17
Views: 6985


Hashing is the best thing to do when passwords are involved.. especially if they are on a mySQL database.

 Forum: Resources   Topic: Directional Blocking (My way)

Posted: Sun Aug 06, 2006 5:07 pm 

Replies: 24
Views: 14149


There are several bugs in this which I posted about on the old forums.. Easily fixed though.. I just can't remember what they were..

 Forum: Show Off   Topic: In-Game GUIs (Rate Plz)

Posted: Sat Jul 22, 2006 12:42 pm 

Replies: 28
Views: 12321


First bars are better- but I hate the GUI. I think the colour of it mainly makes it feel drab. But also the kind of blur effect within the actual GUI pictures makes me just feel like i'm on a low after sniffing Charlie.

 Forum: General   Topic: Question about attacking

Posted: Thu Jul 20, 2006 9:06 pm 

Replies: 27
Views: 10302


Do it all client side.. but only open the form if there is an NPC on that tile.

 Forum: Show Off   Topic: codex gui

Posted: Tue Jul 18, 2006 8:13 pm 

Replies: 23
Views: 9507


It is hot, agreed. But moving the dragons to the opposite colour sides will obviously show a much better contrast and be more asthetically pleasing. Also, as mentioned, make the buttons one colour. Then it will be nearly orgasmic.

7/10 :D

 Forum: Show Off   Topic: Flawed Sin Main Menu GUI

Posted: Mon Jul 17, 2006 7:43 pm 

Replies: 28
Views: 13370


I thought it'd save me typing if I just kept it simple. I hate it. That is, everything about it. It looks like a quick and failed attempt to make a justified and ample GUI. It's just horrible.. Hence.. I hate it.

 Forum: Show Off   Topic: Flawed Sin Main Menu GUI

Posted: Mon Jul 17, 2006 5:46 pm 

Replies: 28
Views: 13370


I hate it.

 Forum: Show Off   Topic: K2H - New Snow

Posted: Thu Jul 13, 2006 6:09 pm 

Replies: 25
Views: 10729


I don't really like any of them at all.. just too repetative and not random enough. If I had to pick, 1.

 Forum: Show Off   Topic: Characters O_o

Posted: Wed Jul 05, 2006 3:27 pm 

Replies: 29
Views: 15124


Nice, but the heads make my eyes hurt :s, maybe too much detail, or too much caffene! :|

 Forum: General   Topic: nothing's to do, Where is my crew?

Posted: Mon Jul 03, 2006 8:54 pm 

Replies: 89
Views: 20510


Krloz wrote:
KOC Team? =o whos them since Im new I dont know anyone... but if your free you could join my team :P


Mis, grim, Verri

 Forum: Resources   Topic: How to store and recive data from a MySQL to VB

Posted: Sun Jul 02, 2006 11:07 pm 

Replies: 18
Views: 7560


RecordSets

 Forum: General   Topic: Hmmm... Map Send, Error?

Posted: Sun Jul 02, 2006 11:06 pm 

Replies: 25
Views: 9726


Did you add ZLib by any chance? I had this error too. Never figured out how to resolve it though.

 Forum: Resources   Topic: Effective Way to Detect Speed Hacks

Posted: Fri Jun 30, 2006 5:30 pm 

Replies: 20
Views: 8347


.. exactly :p

 Forum: Resources   Topic: Effective Way to Detect Speed Hacks

Posted: Thu Jun 29, 2006 4:00 pm 

Replies: 20
Views: 8347


Versions of CE before 5.0 will not work with this code added ;p

 Forum: Resources   Topic: My Quest System

Posted: Mon Jun 19, 2006 9:04 pm 

Replies: 26
Views: 13963


I've read most of it, and that seems like a very logical way to set it out. Kudos. Would seem quite annoying though if you have a large player base and a limited amount of quests.. Because there'll be nothing to do?

 Forum: General   Topic: What you need to know about Shannara

Posted: Fri Jun 16, 2006 8:47 pm 

Replies: 49
Views: 23428


No?! :o

[/sarcasm]

 Forum: Show Off   Topic: Tiles V.5. Shitty Looking Cliffs to be Fixed

Posted: Thu Jun 15, 2006 2:47 pm 

Replies: 63
Views: 49431


Excellent, because I know wild landscapes like that always have different shades, textures and lengths of grass! It will look really effective and add a more realistic edge to the game. Nice work :)

*fornicates with the tiles*

 Forum: Show Off   Topic: Tiles V.5. Shitty Looking Cliffs to be Fixed

Posted: Thu Jun 15, 2006 10:46 am 

Replies: 63
Views: 49431


Ahaha yes my signiture. :) Was wondering how long it'd take for people to notice.

Anyway, the bridge does need fixing, as I have said before. And on second review, I think it'd be awesome if you added some variation to the grass. Maybe some reed like grass would offset the scene perfectly I think.

 Forum: Show Off   Topic: Tiles V.5. Shitty Looking Cliffs to be Fixed

Posted: Sun Jun 11, 2006 5:59 pm 

Replies: 63
Views: 49431


The bridge seems kinda out of place.. I think it lacks a little bit of detail.

 Forum: General   Topic: learning

Posted: Fri Jun 09, 2006 10:23 pm 

Replies: 250
Views: 16926


Misunderstood wrote:
...of course you need the internet


Not neccessarily, you need access to a NETWORK, be it wide or local :p

 Forum: General   Topic: MSE Ports site (until domain is purchased)

Posted: Fri Jun 09, 2006 3:29 pm 

Replies: 1421
Views: 85253


Mis is not a jerk, he's the best :)

<3 Mis.

Mis <3

 Forum: Show Off   Topic: Tiles V.5. Shitty Looking Cliffs to be Fixed

Posted: Fri Jun 09, 2006 3:23 pm 

Replies: 63
Views: 49431


If your tiles were actually real enivorments, i'd have sex in them. 8)

11/10

 Forum: Show Off   Topic: K2H - Winter

Posted: Tue Jun 06, 2006 7:57 pm 

Replies: 23
Views: 13122


It's constructive critique, not bitchy negativity. If you don't want us to tell you how to make things better, don't put them up.

 Forum: Show Off   Topic: Tiles V.5. Shitty Looking Cliffs to be Fixed

Posted: Tue Jun 06, 2006 5:05 pm 

Replies: 63
Views: 49431


I love it! That dirt tile is a bit annoying, I agree, I think it's that right edge.. or might be the left :p

 Forum: Show Off   Topic: K2H - Winter

Posted: Tue Jun 06, 2006 5:02 pm 

Replies: 23
Views: 13122


Snow lacks detail, it just looks like a blank tile, not an actualy snow tile :\. Very.. one dimensional? :o
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