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Forum: Related Products Topic: [AS] Warriors Online |
Doug |
Posted: Fri Oct 16, 2009 7:15 am
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Replies: 276 Views: 46667
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Common now would you rather have longer rivers and have it look like that? Id personally would not. |
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Forum: General Topic: Dumbasses from Ody Online |
Doug |
Posted: Sun Oct 04, 2009 12:46 am
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Replies: 24 Views: 15010
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I dont think they get that code cannot be stolen unless its a given. |
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Forum: Show Off Topic: FADE Online: Sword of the Seeker |
Doug |
Posted: Thu Oct 01, 2009 6:21 am
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Replies: 66 Views: 52853
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Show something new and interesting.. take notes from what Robin does. What he shows is quite unusual from the things people post up about their games but yours show the usual. Bleh. Uh? I don't see any games with the shit I have. I can't exactly show my job system, first off. The grade system is un... |
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Forum: Show Off Topic: FADE Online: Sword of the Seeker |
Doug |
Posted: Wed Sep 30, 2009 7:21 am
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Replies: 66 Views: 52853
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Show something new and interesting.. take notes from what Robin does. What he shows is quite unusual from the things people post up about their games but yours show the usual. Bleh. |
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Forum: Related Products Topic: Silverdale |
Doug |
Posted: Wed Sep 09, 2009 8:23 pm
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Replies: 104 Views: 93529
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Forum: Unrelated Products Topic: [JAVA] Firecaster |
Doug |
Posted: Thu Sep 03, 2009 5:36 am
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Replies: 36 Views: 23435
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Thats awesome. How long have you known java for and whered you learn from to do that?! |
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Forum: General Topic: Ook? |
Doug |
Posted: Sun Aug 30, 2009 9:26 am
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Replies: 26 Views: 11408
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Matt wrote: Vans wrote: Matt wrote: No, we don't care about it. asshole And? You act like I care.
That your a straight up asshole to the bones or that people think of you that way? |
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Forum: Off Topic Topic: Asphodel Games |
Doug |
Posted: Fri Aug 28, 2009 12:46 pm
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Replies: 1028 Views: 149721
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If you have more knowledge than so, or capability then program it yourself. No need to wait on the half arsed engines. |
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Forum: General Topic: Hey Guys |
Doug |
Posted: Wed Aug 26, 2009 8:58 am
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Replies: 264 Views: 22183
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Forum: General Topic: WTF happened to Tony? |
Doug |
Posted: Wed Aug 26, 2009 8:38 am
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Replies: 44 Views: 20917
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lol If he was going to be a big baby about things, I guess he doesnt deserve to be here anyways. |
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Forum: Related Products Topic: AzureWinds 2D |
Doug |
Posted: Mon Aug 10, 2009 3:12 am
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Replies: 17 Views: 11535
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Forum: General Topic: Palm Tungsten E2 |
Doug |
Posted: Mon Aug 03, 2009 3:58 am
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Replies: 15 Views: 4144
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Forum: General Topic: Mirage source Dx8 or dx7 |
Doug |
Posted: Thu Jul 30, 2009 5:54 am
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Replies: 300 Views: 43795
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Matt wrote: Labmonkey wrote: stop naming every single programming language you failed to make your game in. Stop acting like you're able to tell people what to do here. Lua is a very powerful scripting system MOST online games use these days.
Someone needs to speak for themselves, don't they now? |
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Forum: Unrelated Products Topic: [JAVA] Firecaster |
Doug |
Posted: Wed Jul 29, 2009 6:18 am
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Replies: 36 Views: 23435
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Interesting. Screenshot please? |
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Forum: Related Products Topic: Sword of the Seeker |
Doug |
Posted: Thu Jul 16, 2009 10:30 pm
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Replies: 28 Views: 20194
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The wordpress theme is great but doesnt fit for a game whatsoever. It would if you started pimping it out with images and buttons. |
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Forum: Related Products Topic: Mirage Realms going Open Source [Merged] |
Doug |
Posted: Sat Jul 04, 2009 5:21 am
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Replies: 282 Views: 49202
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Matt wrote: Wouldn't that more belong in the gallery section instead of your MR thread?
Doubt it matters since its his post anyway. |
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Forum: Unrelated Products Topic: Chat BASIC |
Doug |
Posted: Wed Jul 01, 2009 9:12 pm
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Replies: 21 Views: 13412
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Forum: Show Off Topic: Direct3D Engine |
Doug |
Posted: Sat Jun 06, 2009 4:41 am
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Replies: 34 Views: 20219
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Ive got in texture pooling and saving model files. Makes things very convenient and efficient. Im going to be getting in dynamic model animation frames with timers next. |
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Forum: Show Off Topic: PB's Random Bits of Art |
Doug |
Posted: Fri Jun 05, 2009 5:26 am
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Replies: 105 Views: 75669
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Heh, and with Giaken's latest DX8 class release, I've been having fun programming. http://www.asphodelgames.com/community/index.php?id=79&rb_v=file Aside from the obvious: -Text input, includes backspace and upper and lower case characters, no symbols yet. -Text scrolls up/down (depending how y... |
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Forum: Show Off Topic: Direct3D Engine |
Doug |
Posted: Wed Jun 03, 2009 1:05 am
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Replies: 34 Views: 20219
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Pretty crappy actually "/: Windows XP, 902MHz, 1.25GB ram, ATI Radeon 9600 / x1050 and I get 32FPS from MS, the one Dugor just released. |
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Forum: Show Off Topic: Direct3D Engine |
Doug |
Posted: Tue Jun 02, 2009 10:51 pm
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Replies: 34 Views: 20219
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I capped the FPS. Code: Do While timeGetTime < StartTime + 25 DoEvents Sleep 1 Loop
Uncapped is only like 140FPS.. weird right? |
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Forum: Show Off Topic: Naruto Realm |
Doug |
Posted: Tue Jun 02, 2009 12:55 pm
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Replies: 293 Views: 51507
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Heh, let me know if you ever need a programmer. Ive watched a good amount of the anime and liked it. Im a quick learner so my skills and knowledge are improving rapidly. |
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Forum: Show Off Topic: Direct3D Engine |
Doug |
Posted: Tue Jun 02, 2009 12:40 pm
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Replies: 34 Views: 20219
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More updates.. :D Ive learned texture coordination but took me forever to get it right.. optimized a few things such as calculating coords before rendering. Selects the best processing flag and some other stuff. Also this time I grabbed the sprite from a sprite set instead of just a 64x64 file and d... |
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Forum: Show Off Topic: Direct3D Engine |
Doug |
Posted: Tue Jun 02, 2009 4:46 am
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Replies: 34 Views: 20219
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Pbcrazy wrote: Aye, that's what im trying, using Giaken's class thingy ma bob.
You should actually learn it and get a understanding of it. It may come off confusing but it really gets easy.
Im learning everything here: http://externalweb.exhedra.com/DirectX4 ... 8Start.asp |
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Forum: Show Off Topic: Direct3D Engine |
Doug |
Posted: Tue Jun 02, 2009 2:39 am
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Replies: 34 Views: 20219
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I've been working with it on and off for about a year >.> DirectX7 just doesn't like me :'( Then learn 8. It's easy so far for me. Loaded up a .PNG file as texture 8-) and enabled alpha blending render states. http://i725.photobucket.com/albums/ww260/dougsapug/screenshot2.gif |
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