Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Which source to use?

 Post subject: Re: Which source to use?
Posted: Mon Jun 08, 2009 5:32 am 

Replies: 4
Views: 5334


Cool, thank you for your advice.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Which source to use?

 Post subject: Which source to use?
Posted: Mon Jun 08, 2009 4:43 am 

Replies: 4
Views: 5334


Hey, i'm starting off with a fair amount of programming experience [Turing] but not too much in VB but a working understanding. I'm just wondering which engine you guys would recommend for me to use. I'm going to assume the newest Mirage Source but i'm just prodding the community for potential hints...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Question about spells in engines

Posted: Sat Jun 06, 2009 8:17 am 

Replies: 4
Views: 5552


Thanks for the advice. You've convinced me to pick up a source and investigate. My biggest worry is that i won't understandthe networking code that goes on because i never learned about that stuff just a general knowledge.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Question about spells in engines

Posted: Thu Jun 04, 2009 8:40 pm 

Replies: 4
Views: 5552


Haha I expected as much.

I don't have much experience in VB (half a semester in high school) but i was thinking about trying it.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Question about spells in engines

Posted: Thu Jun 04, 2009 7:06 pm 

Replies: 4
Views: 5552


Does anybody know of an engine that has spells that change your sprite? Or something to that effect? Edit: I know there are engines that have tile attributes where you can change the sprite but that's not exactly what i'm looking for. I'm looking to make a game where you can cloak/shapeshift with sp...
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