Mirage Source

Free ORPG making software.
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 Global announcement   Topic: Projects Still Alive From MS

Posted: Wed Dec 11, 2013 8:50 pm 

Replies: 9083
Views: 7079826


Reece, by chance you still check here: Shoot me an add on facebook. www.facebook.com/perfektfa

 Forum: Off-Topic   Topic: So what has everyone been up to for the last 3 years?

Posted: Thu Sep 20, 2012 10:58 pm 

Replies: 38
Views: 39319


has it really been only 3 years? well i have done next to nothing since then been busy with life my kids are getting to the age many of you started at on this stuff and no they aren't really in to computers (yet) kids they grow up so fast... in 3 more years i will have 2 kids in high school i seen ...

 Forum: Off-Topic   Topic: What games do you play?

 Post subject: Re: What games do you play?
Posted: Mon Sep 03, 2012 4:04 pm 

Replies: 18
Views: 16206


GTA5 is gonna be beast. I can't wait for it.

 Forum: Off-Topic   Topic: What games do you play?

 Post subject: Re: What games do you play?
Posted: Tue Aug 28, 2012 5:01 pm 

Replies: 18
Views: 16206


I play.. PC: Grand Theft Auto 4 (In preparation for GTA 5, of course!) Saints Row: The Third Skyrim Kingdoms of Amalur: Reckoning The Sims 3 Dark Souls Batman: Arkham City Fable III Two Worlds II Lineage 2 (MMORPG) 360: Modern Warfare 3 Infinite Undiscovery Wii: About 30+ games that I'm way too lazy...

 Forum: Off-Topic   Topic: So what has everyone been up to for the last 3 years?

Posted: Tue Jun 19, 2012 6:26 am 

Replies: 38
Views: 39319


Asrrin! Fuckin' great to see you, man. Haven't talked to you in forever. I debated lookin' you up on Facebook, but haven't the slightest idea what your last name is. Haha.

 Forum: Off-Topic   Topic: What can we do...

 Post subject: Re: What can we do...
Posted: Mon Jun 18, 2012 2:33 pm 

Replies: 12
Views: 9796


People still use GTalk? Lol.

 Forum: Off-Topic   Topic: What can we do...

 Post subject: Re: What can we do...
Posted: Sat Jun 16, 2012 6:01 pm 

Replies: 12
Views: 9796


I've always actually liked VB6. I don't wanna switch. Lol. If I were lookin' to make money off FADE, I would. But since it's just a hobby I do in my spare, spare time, it don't matter.

 Forum: General   Topic: Logged Out

 Post subject: Re: Logged Out
Posted: Thu Jun 14, 2012 6:00 pm 

Replies: 35
Views: 12498


You only locked the board all of these are in. Lol.

 Forum: General Talk   Topic: Didn't last long.

 Post subject: Re: Didn't last long.
Posted: Mon Jun 11, 2012 10:52 pm 

Replies: 24
Views: 22340


Lea wrote:
well how can we get people interested?


The only way would be with a whole new engine. Lol.

 Forum: General Talk   Topic: Didn't last long.

 Post subject: Re: Didn't last long.
Posted: Fri Jun 08, 2012 2:40 am 

Replies: 24
Views: 22340


Sucks, honestly. I was hype about it bein' back.

 Forum: General Talk   Topic: Didn't last long.

 Post subject: Didn't last long.
Posted: Thu Jun 07, 2012 5:03 pm 

Replies: 24
Views: 22340


I see the forums are already dead again. Lol.

 Forum: Off-Topic   Topic: So what has everyone been up to for the last 3 years?

Posted: Mon Jun 04, 2012 5:52 pm 

Replies: 38
Views: 39319


Currently working as a drug store in a bad part of town. FTFY.. xD It's neat to see everyone showing up again. I've been in touch with Rian, Jacob and Matt for the most part. Started a carpentry apprenticeship which I am almost done now, building myself a 1000sq. ft. two car garage with an apartmen...

 Forum: Projects & Show-Off   Topic: FADE Online

 Post subject: Re: FADE Online
Posted: Mon Jun 04, 2012 5:50 pm 

Replies: 24
Views: 19277


I just get bored running through and linking maps. Lol.

 Forum: Discussion   Topic: C#/XNA

 Post subject: Re: C#/XNA
Posted: Tue May 29, 2012 5:57 pm 

Replies: 28
Views: 26560


What? I think we have driften away from what we where talking about, now when you bring up advices and opinions. I just dont like the fact that your saying its horrible. I'm sure he did the best he could, and doubt we'd see a similar attempt from someone else. Anyway, I'm getting tired of defending...

 Forum: Discussion   Topic: C#/XNA

 Post subject: Re: C#/XNA
Posted: Tue May 29, 2012 5:30 pm 

Replies: 28
Views: 26560


Well, considering he's the only one I know of that actually uses C# on a daily basis, I'd be much more likely to take his advice and opinion on it. Lol.

 Forum: Discussion   Topic: C#/XNA

 Post subject: Re: C#/XNA
Posted: Tue May 29, 2012 5:24 pm 

Replies: 28
Views: 26560


William wrote:
Matt wrote:
So rewrite it. :P

Kinda my point also. You make a big speech of it being terrible, yet we will never see anything similar from you.


Not true. He did a really good job on rewriting most of the code for Mirage Source, making it much more optimized and just an overall better engine.

 Forum: Off-Topic   Topic: So what has everyone been up to for the last 3 years?

Posted: Tue May 29, 2012 4:55 pm 

Replies: 38
Views: 39319


Jacob wrote:
Yeah I have my own VPS as well, just haven't used it for games yet. Host my websites, teamspeak, and minecraft server. Thanks though!


Np, man. Mine is literally only used for the FADE server. I have a webserver that's separate.

 Forum: Discussion   Topic: C#/XNA

 Post subject: Re: C#/XNA
Posted: Tue May 29, 2012 4:54 pm 

Replies: 28
Views: 26560


Whoever wrote this just made EVERYTHING public static, this is absolutely horrible coding practice. I can guess most of the people that would use it don't care about OOP and other more advanced techniques, but jesus this code is bad. It can always be fixed. It's a good base, though. The structs can...

 Forum: Discussion   Topic: JavaScript Remake

 Post subject: Re: JavaScript Remake
Posted: Tue May 29, 2012 4:23 pm 

Replies: 42
Views: 35607


Lea wrote:
But rest assured, if you suddenly started using a lot, you'd be getting a call :-)


And if need be, I'd be getting a lawyer. It states I have unlimited bandwidth. They can't change their mind just cause I'm actually using it. Lol. That's false advertisement. ;)

 Forum: Discussion   Topic: JavaScript Remake

 Post subject: Re: JavaScript Remake
Posted: Tue May 29, 2012 4:17 pm 

Replies: 42
Views: 35607


How is android's socket interface? Oh would we be stuck doing it over http anyways with android? All the networking I've done with android has been http requests.... if we develop an http API, it would be easy to make a client in both Java for android and JavaScript for web... bit of latency and hi...

 Forum: Off-Topic   Topic: So what has everyone been up to for the last 3 years?

Posted: Tue May 29, 2012 4:06 pm 

Replies: 38
Views: 39319


My kids are now 4 and 1. I was an IT Manager for 5 years. I'm now a "Software Development Engineer", C# web developer. Pretty much gave up on Vb6 and game development for a long time I think. I still need to do a few things for MR and at least put a server online for it. I also need to fi...

 Forum: Discussion   Topic: C#/XNA

 Post subject: Re: C#/XNA
Posted: Tue May 29, 2012 4:05 pm 

Replies: 28
Views: 26560


Jacob wrote:
Whoever wrote this just made EVERYTHING public static, this is absolutely horrible coding practice. I can guess most of the people that would use it don't care about OOP and other more advanced techniques, but jesus this code is bad.


It can always be fixed. It's a good base, though.

 Forum: Discussion   Topic: C#/XNA

 Post subject: Re: C#/XNA
Posted: Tue May 29, 2012 4:04 pm 

Replies: 28
Views: 26560


Lea wrote:
I wish we had a like button :lol:


I know! I want one. >.< Look and see if there's a like or thumbs up mod for phpbb!

 Forum: Off-Topic   Topic: So what has everyone been up to for the last 3 years?

Posted: Tue May 29, 2012 1:49 am 

Replies: 38
Views: 39319


Moved from Ohio back to Detroit, MI in December of 2010. Hooked up with a chick I've known since 2008 for about a month, ended that. Spent February to September single. Finally met up with a girl that I've known since 2009, one thing led to another and now we're together. Lol. My exwife is still a c...

 Forum: Discussion   Topic: C#/XNA

 Post subject: Re: C#/XNA
Posted: Mon May 28, 2012 11:59 pm 

Replies: 28
Views: 26560


It's the same general principle of Mirage, though. And moving away from forms is actually a good thing. Lol.
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