Mirage Source

Free ORPG making software.
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 Forum: Show Off   Topic: Doodles

 Post subject: Re: Doodles
Posted: Fri May 22, 2009 2:21 pm 

Replies: 22
Views: 10780


The last one reminds me of a Goron being eaten by one of them ceiling things from half life lol

Great style though I like 'em!

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source C# - What to Change/Add/Do?

Posted: Wed May 20, 2009 9:48 pm 

Replies: 21
Views: 13893


I don't know if it's possible but make it an option in some kinda config file whether to save the data to mysql or to save it locally on your hard-drive. This would be better for more basic people who can't afford webhosts just for the purpose of testing a game they are working on or hosting for fri...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS.NET: VB.NET or C#

 Post subject: Re: MS.NET: VB.NET or C#
Posted: Mon May 18, 2009 10:31 am 

Replies: 34
Views: 22876


I'm a programming failure but I say C# since it's multi platform and will never become outdated wheras in the future .net will probably become obsolete just like vb6 did. gives me an excuse to get off my ass and try learning too. Just to formalize things here: C# AND VB.Net are BOTH ".Net"...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS.NET: VB.NET or C#

 Post subject: Re: MS.NET: VB.NET or C#
Posted: Fri May 15, 2009 10:08 pm 

Replies: 34
Views: 22876


I'm a programming failure but I say C# since it's multi platform and will never become outdated wheras in the future .net will probably become obsolete just like vb6 did.

gives me an excuse to get off my ass and try learning too.

 Forum: .NET   Topic: C# - My April Fools Program

Posted: Mon Apr 13, 2009 8:01 pm 

Replies: 12
Views: 10237


Matt wrote:
And he picked up pounds cause he likes cookies.

>.>


Then you picked up fail because your jokes aren't funny... <_<

 Forum: Announcements   Topic: First Official Post

 Post subject: Re: First Official Post
Posted: Wed Apr 08, 2009 12:40 am 

Replies: 23
Views: 18912


It's about time Mirage was updated and made new. Looking forward to seeing the changes and the new sources. I agree and hope this will truly be Mirage Source's finest hour.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Thu Feb 19, 2009 11:59 pm 

Replies: 1591
Views: 333100


its not really a bug but more a suggestion, when you warp to other maps from a warp tile the the npcs on the previous map show on the new map for a second or so, same with your player, the position yo u were at on the previous map you are on i nthe new map then a second or so later it swaps. looks r...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sun Feb 15, 2009 8:54 am 

Replies: 1591
Views: 333100


DFA has no internetz where he's at that's why. He only posts when he's at the library using their computers see. I haven't checked the recurring connection code yet. I presume it's very simple to remove and is only a few lines anyway. [Edit] Was easy enough. Just like 3 or 4 lines in mod client tcp....

 Forum: Unrelated Products   Topic: My First Game Maker Game :3

Posted: Sat Jan 31, 2009 7:28 pm 

Replies: 27
Views: 18238


LOL!

Thank you. Also I didn;t really throw a hissy fit did I? Didn't mean it to come across like that. Was just correcting you and then you threw one and locked the topic :(

 Forum: Unrelated Products   Topic: My First Game Maker Game :3

Posted: Fri Jan 30, 2009 1:26 pm 

Replies: 27
Views: 18238


err by that I meant the coding. with Game Maker MANY people use pre-made engines which are open source and just make levels. I however started creating it myself NOT using other peoples code or anything. THUS meaning the games engine creation is 100% my own work. I guess I should have pointed that o...

 Forum: Show Off   Topic: Mirage Realms' new GUI

 Post subject: Re: Mirage Realms' new GUI
Posted: Fri Jan 30, 2009 12:48 am 

Replies: 296
Views: 45577


:3 interesting. It's awesome so many amazing features are being added and your game is indeed very unique. I just wish it was more playable so like we could play it properly and make parties and just enjoy the social aspect :3 I loved playing your game when it had 4 maps so if it was playable then i...

 Forum: Show Off   Topic: Mirage Realms' new GUI

 Post subject: Re: Mirage Realms' new GUI
Posted: Fri Jan 30, 2009 12:04 am 

Replies: 296
Views: 45577


"I said that you have nothing worthwhile." And you do? :o Agreed with Mith though :wink: Like he said the game's perfectly playable and real good but rather than develop and get a game going the gui just keeps getting changed. What happened to that other GUI that was supposed to happen whi...

 Forum: Unrelated Products   Topic: My First Game Maker Game :3

 Post subject: My First Game Maker Game :3
Posted: Thu Jan 29, 2009 10:43 pm 

Replies: 27
Views: 18238


So I've finally decided to have a go at making a small game using Game Maker! I'm a total beginner however and I'm looking for some help. I have tried a few tutorials but most sites kinda suck. Can someone here add me to MSN or something and just help me out with a few things? I'm starting off by ma...

 Forum: Show Off   Topic: Mirage Realms' new GUI

 Post subject: Re: Mirage Realms' new GUI
Posted: Thu Jan 29, 2009 10:36 pm 

Replies: 296
Views: 45577


true. lol I agree about 800x600 that's just ridiculous for these days :P

Ah well. rather than working on the gui though why not make the game more playable with more maps, towns dungeons quests etc etc.

 Forum: Show Off   Topic: Mirage Realms' new GUI

 Post subject: Re: Mirage Realms' new GUI
Posted: Thu Jan 29, 2009 9:28 pm 

Replies: 296
Views: 45577


It looks real good although kinda big XD

As silly as it sounds you'd be surprised how many people still don't have resolutions over 1024x768

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Wed Jan 28, 2009 4:45 pm 

Replies: 1591
Views: 333100


good news DFA the problem I had is no more ;)

Well done. Keep up the good work. By the way what else are you doing until the final release of MS4?

 Forum: Show Off   Topic: POST YOUR GUI!!

 Post subject: Re: POST YOUR GUI!!
Posted: Fri Jan 23, 2009 6:06 pm 

Replies: 353
Views: 116979


[sarcasm]He's an un-original little noob who fails at life.[/sarcasm]

Doesn't matter if he uses other game's gui's but makes them his own. I mean look how many of you use other games graphics right? :mrgreen:

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Fri Jan 23, 2009 5:51 pm 

Replies: 1591
Views: 333100


the problem i have is that any sprite which is over like 125 or so it shows the transparency color and the npc.

I tried my sprite sheet in every other engine/source and the problem doesn't occur. I'm not the only one who's had this bug either. Not sure what it could be really.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Fri Jan 23, 2009 12:05 pm 

Replies: 1591
Views: 333100


sorry dfa the problem still exists =( which is a huge shame 'cus ms4 is so close to perfection in terms of speed and optimization. It's real odd. MS3 and MS1 I don't get the problem yet MS4 does. Very strange indeed.

 Forum: Related Products   Topic: Knights Rising

 Post subject: Re: Knights Rising
Posted: Mon Jan 19, 2009 6:05 pm 

Replies: 26
Views: 14555


looks nice and retro. Mirage in it's past. Any little tests up?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sun Dec 21, 2008 9:44 pm 

Replies: 1591
Views: 333100


we dont need vista fixes, if you looked before, I was on about the upcoming windows 7 not using vb at all or supporting any part of it. im guessing it will eventually work though as said. there's always a way I suppose.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sun Dec 21, 2008 9:27 pm 

Replies: 1591
Views: 333100


that's true... I guess when it gets released someone here will probably find a way to make it work, like with vista it's just a simple .dll register.

If that's the case then yay for Mirage!

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Fri Dec 19, 2008 5:30 pm 

Replies: 1591
Views: 333100


is that direct draw problem the one I reported before? with the background colours on sprites appearing when it shouldn't? Also, just a thought that came into my head although this may seem off-topic.. Since the new OS doesn't support VB6 is there any point in making mirage games since users who upg...

 Forum: Resources   Topic: Graphics Compression/Encryption

Posted: Wed Nov 05, 2008 3:33 pm 

Replies: 19
Views: 8385


yeah i did haha. perhaps i typed the names wrong. il have a quick look lol.

 Forum: Resources   Topic: Graphics Compression/Encryption

Posted: Wed Nov 05, 2008 11:31 am 

Replies: 19
Views: 8385


Hmm I've give nthis ago but for some reason i keep getting runtime error 424 "object Required"

This line in cmdGO is highlighted.

Code:
    If Trim(txtpath.Text) = "" Or Trim(txtfilename.Text) = "" Or Trim(txtExtension.Text) = "" Then


Any ideas guys?
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