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 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Thu Nov 05, 2009 3:40 am 

Replies: 1257
Views: 110823


is this all people do is say ...
Maybe it would be easier if people posted the sulotion instead of spamming a topic with ...'s
I've researched and researched and all everone is doing is saying ...

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Thu Nov 05, 2009 3:19 am 

Replies: 1257
Views: 110823


Doomy wrote:
Robin wrote:
...

I tryed to figure it out in 2 days of searching..
So it's not like I didn't try before I came here.

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Thu Nov 05, 2009 2:31 am 

Replies: 1257
Views: 110823


Okay, Now i need some super help, I'm trying to add OpenGL to VB6.0 to make the maps look kinda 3D and junk.
But.. I don't know how to add it so I need a head to toe nub guide!
Please someone help me with this.

 Forum: Bugs Reports   Topic: Suggestion

 Post subject: Suggestion
Posted: Wed Nov 04, 2009 12:08 pm 

Replies: 1228
Views: 66070


Just thought I would throw this out here.
A suggestion for a part in forums for people to ask for help with "errors".
This would be a big help for someone like me.
Please admins take this into consideration.

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 8:31 am 

Replies: 1257
Views: 110823


Yet another error has came.. Set Sound(SoundIndex).DSBuffer = DS.CreateSoundBufferFromFile(App.Path & SOUND_PATH & Sound(SoundIndex).DSSourceName, DSBufferDescription, DSFormat) Now to break down to the error. DSBufferDescription Error comes up as "Compile error: ByRef argument type mis...

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 7:52 am 

Replies: 1257
Views: 110823


Re-downloaded and a new error has came up. Heres the code. Public Sub CheckSprites() Dim i As Long i = 1 'While FileExist(GFX_PATH & "sprites\" & i & GFX_EXT) ' MAX_SPRITE_TEXTURES = MAX_SPRITE_TEXTURES + 1 ' i = i + 1 Wend Now to break it down to the error Wend Error says &quo...

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 7:32 am 

Replies: 1257
Views: 110823


I'm running on the normal VB6.0 Alright here is the full code. 'Font Variavles Public MainFontDx8 As D3DXFont Public MainFontDesc As IFont 'We use this temporarily to setup the font 'Public TextRect As RECT 'This defines where the font will go Dim fnt As New StdFont 'This is also used to describe an...

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 7:16 am 

Replies: 1257
Views: 110823


GIAKEN wrote:
Umm just install the runtimes there?

I did, Still says same error xP
Sorry if my nubbyness becomes a problem, I just wanna get there errors out of the way so I can get to work.

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 7:01 am 

Replies: 1257
Views: 110823


GIAKEN wrote:
http://www.asphodelgames.com/community/viewtopic.php?f=3&t=204

Can you tell me what ones I need to add to it?? O__o
Not all of them let me add them, So what ones? o__o

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 6:17 am 

Replies: 1257
Views: 110823


Thanks for all you're help people.
But now I have another error to do with font or something.

Public MainFontDesc As IFont

Do I need another .dll or something?
Also could I get a list of all the .dll's i need for other errors.

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 4:42 am 

Replies: 1257
Views: 110823


Add DirectX8 to Project > References. If you read up you'd notice me say that I am new and don't see References inside of project. :[ At the top of VB6, in the menu, there's 'File, Edit, View, Project' etc. Click Project, like I said. Then click References, like I said. I don't see DirectX8 inside ...

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 4:31 am 

Replies: 1257
Views: 110823


Robin wrote:
Add DirectX8 to Project > References.

If you read up you'd notice me say that I am new and don't see References inside of project.
:[

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 4:25 am 

Replies: 1257
Views: 110823


Robin wrote:
Oh, Harold released a shitty new version.

Yeah, that's his personal edit, not an official release.

Sorry, didn't notice he fucked up that as well.

So, Do you know how to do? :/

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 3:38 am 

Replies: 1257
Views: 110823


This is the section for posting bugs with MS4. MS4 doesn't use DX8. >_>; I have not seen any sections for problems like these. I just want to learn how to fix this, is that so much to ask?... >__> How can MS4 not use DX8 look "'Main Variables Public dx As DirectX8 <-- Public d3d As Direct3D8 P...

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Re: Problem in MS4
Posted: Wed Nov 04, 2009 3:22 am 

Replies: 1257
Views: 110823


GIAKEN wrote:
Add DirectX8 to Project > References.

Sorry to ask such a stupid question but, How would this be done?
Yes I know I am nub at this thats just because I am new to it and just getting used to VB6.0
Thank you for you're help GIAKEN.

 Forum: Bugs Reports   Topic: Problem in MS4

 Post subject: Problem in MS4
Posted: Wed Nov 04, 2009 3:16 am 

Replies: 1257
Views: 110823


I don't know if it's just me or what to do, But I have a big problem.. This problem is incorperated with the client comiling into a .exe With this code: 'Map Texture variables Public Const MAX_TILE_TEXTURES As Byte = 2 'Number of map files Public Const TILE_TEXTURE_WIDTH As Integer = 256 'Make sure ...
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