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Forum: General Topic: Question |
Lea |
Posted: Thu Oct 26, 2006 12:44 am
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Replies: 20 Views: 6982
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Project - references
Find DX7 in there, forgot exactly what it's called. |
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Forum: General Topic: Genders |
Lea |
Posted: Sat Oct 21, 2006 6:05 pm
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Replies: 21 Views: 8796
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Code: Class(i).MaleSprite = Val(GetVar(FileName, "CLASS", "MaleSprite")) |
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Forum: Resources Topic: Add() |
Lea |
Posted: Fri Oct 20, 2006 4:25 pm
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Replies: 56 Views: 30627
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I think your code snippet is for VB.NET |
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Forum: General Topic: An idea.. |
Lea |
Posted: Tue Oct 17, 2006 8:14 pm
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Replies: 27 Views: 10396
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I would save in another thread. Check out the "CreateThread" API... it's a little iffy to use in Visual Basic though. |
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Forum: General Topic: An idea.. |
Lea |
Posted: Mon Oct 16, 2006 8:54 pm
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Replies: 27 Views: 10396
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Here's how it works: When you are playing, the server does Saving All Players... once every few minutes. When you log off, the server saves you. When the server is closed, it saves all players before terminating them. Therefore: The only reason Saving All Players is there is in case the server crash... |
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Forum: Resources Topic: Optimizing Graphic Output (Finished) |
Lea |
Posted: Wed Oct 11, 2006 9:00 pm
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Replies: 28 Views: 23573
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So now above this: Code: ' Blit out the npcs For i = 1 To MAX_MAP_NPCS Call BltNpc(i) Next i Add the code below. This will blit the tiles around the enemy, similar to the technique used for the player before. Code: ' Blit out the tiles around the npc For i = 1 To MAX_MAP_NPCS ' Make sure that there... |
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Forum: General Topic: something easy, but i hink i am too stupid lol ^^ |
Lea |
Posted: Wed Oct 11, 2006 7:41 pm
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Replies: 23 Views: 7054
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Forum: Resources Topic: Optimizing Graphic Output (Finished) |
Lea |
Posted: Wed Oct 11, 2006 7:41 pm
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Replies: 28 Views: 23573
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I think the most efficient way would be to store the 32x32 pixels underneath the character, then blit the player. The next time around, you blit what you stored, then move the character in memory, grab the area underneath the player, and then blit the player, etc. You have two loops For i = 1 To MAX... |
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Forum: General Topic: something easy, but i hink i am too stupid lol ^^ |
Lea |
Posted: Wed Oct 11, 2006 11:36 am
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Replies: 23 Views: 7054
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only change it in _KeyPress events, and only after you use it. |
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Forum: General Topic: something easy, but i hink i am too stupid lol ^^ |
Lea |
Posted: Tue Oct 10, 2006 1:15 am
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Replies: 23 Views: 7054
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Forum: Show Off Topic: Miraculous Ingame GUI |
Lea |
Posted: Mon Oct 09, 2006 7:14 pm
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Replies: 20 Views: 13438
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Waste of my time to load that bitmap... so...
tl;dr |
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Forum: General Topic: something easy, but i hink i am too stupid lol ^^ |
Lea |
Posted: Mon Oct 09, 2006 7:11 pm
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Replies: 23 Views: 7054
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If KeyAscii = 13 Then 'This means you press enter
Setting KeyAscii = 0 makes it NOT beep. |
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Forum: General Topic: Question... |
Lea |
Posted: Sun Oct 01, 2006 1:12 pm
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Replies: 23 Views: 9650
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Spodi is correct... yays! |
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Forum: General Topic: Zlip mixed with IOCP+PackerBuffer |
Lea |
Posted: Sat Sep 30, 2006 11:48 pm
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Replies: 99 Views: 14392
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Lenb(packet string) returns the number of bytes long |
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Forum: General Topic: syntax error while tring to make it an .exe |
Lea |
Posted: Sat Sep 30, 2006 11:08 pm
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Replies: 49 Views: 18896
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We simply don't know enough to help with the problem. Can you post us your Write class please? |
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Forum: General Topic: Another Challenge! |
Lea |
Posted: Wed Sep 27, 2006 12:54 am
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Replies: 26 Views: 11513
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So you can make some falling blocks, check when they're stacked up. Great work! Doing Tetris, we worked on taking input, drawing on the screen, and handling a very simple collision detection system. It's a start! The next thing we're going to make is Break Out. I want it as close to the real thing a... |
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Forum: General Topic: Need your help |
Lea |
Posted: Wed Sep 27, 2006 12:06 am
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Replies: 23 Views: 9569
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Belier13 wrote: Great now my post is deleted I'm gonna cut myself
Cheer up, Emo kid. |
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Forum: Resources Topic: Make INI Files Look Appealing Again... |
Lea |
Posted: Mon Sep 25, 2006 10:53 pm
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Replies: 20 Views: 8815
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Right, we know that your file will be a lot smaller where all the values are 0, because you simply dont save them and assume 0. However, your file also changes size. Binary files stay the same size no matter what. Also, your claim that you cant load a data member when needed is false. You can open t... |
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Forum: Resources Topic: Make INI Files Look Appealing Again... |
Lea |
Posted: Mon Sep 25, 2006 2:50 am
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Replies: 20 Views: 8815
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and makes INI files smaller than binary ones in most cases! Using INI your computer is still crunching more data per number than it would with a binary system. The files may be smaller, but you're still dealing with text, and overall it would (should?) be slower. Also, how could the file be smaller... |
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Forum: General Topic: K2h - Movie Preview |
Lea |
Posted: Fri Sep 22, 2006 11:41 pm
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Replies: 17 Views: 6134
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How about MP4, or DivX or something common so we can watch it? |
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Forum: General Topic: A Challenge! |
Lea |
Posted: Mon Sep 18, 2006 11:37 pm
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Replies: 324 Views: 71211
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Good luck. I haven't finished my game yet... All the sudden school came and I am either A)At school, B) With Ashley (girlfriend) or C) Doing Homework, and I am doing it in C++, which I dont know... so it's slow goings. |
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Forum: Show Off Topic: My deviantart pixelart ;p |
Lea |
Posted: Mon Sep 18, 2006 11:44 am
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Replies: 23 Views: 15550
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He looks like he's melting ![Laughing :lol:](./images/smilies/icon_lol.gif) |
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Forum: Resources Topic: Optimize Your Packets! |
Lea |
Posted: Sun Sep 17, 2006 7:58 pm
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Replies: 68 Views: 41480
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I dont know what to say, I have never used your version either.
I am still having problems with Valk, cant connect anymore for some reason. (havent worked on it too recently, TOO BUSY ;--;) |
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Forum: General Topic: Questions |
Lea |
Posted: Wed Sep 13, 2006 10:13 pm
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Replies: 26 Views: 9828
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Ah, well I never made anything good, much less over a minute in length.
You could get around it using sound recorder and a "record what I hear" setting ;D |
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Forum: General Topic: Questions |
Lea |
Posted: Wed Sep 13, 2006 10:06 pm
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Replies: 26 Views: 9828
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There's a free demo that lasts forever, and as far as I can tell is unlimited. |
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