Mirage Source

Free ORPG making software.
It is currently Sun Jun 16, 2024 1:48 am

All times are UTC


Search found 1622 matches
Search these results:

Author Message

 Forum: General   Topic: Question

Posted: Thu Oct 26, 2006 12:44 am 

Replies: 20
Views: 6982


Project - references

Find DX7 in there, forgot exactly what it's called.

 Forum: General   Topic: Genders

Posted: Sat Oct 21, 2006 6:05 pm 

Replies: 21
Views: 8796


Code:
Class(i).MaleSprite = Val(GetVar(FileName, "CLASS", "MaleSprite"))

 Forum: Resources   Topic: Add()

Posted: Fri Oct 20, 2006 4:25 pm 

Replies: 56
Views: 30627


I think your code snippet is for VB.NET

 Forum: General   Topic: An idea..

Posted: Tue Oct 17, 2006 8:14 pm 

Replies: 27
Views: 10396


I would save in another thread. Check out the "CreateThread" API... it's a little iffy to use in Visual Basic though.

 Forum: General   Topic: An idea..

Posted: Mon Oct 16, 2006 8:54 pm 

Replies: 27
Views: 10396


Here's how it works: When you are playing, the server does Saving All Players... once every few minutes. When you log off, the server saves you. When the server is closed, it saves all players before terminating them. Therefore: The only reason Saving All Players is there is in case the server crash...

 Forum: Resources   Topic: Optimizing Graphic Output (Finished)

Posted: Wed Oct 11, 2006 9:00 pm 

Replies: 28
Views: 23573


So now above this: Code: ' Blit out the npcs For i = 1 To MAX_MAP_NPCS Call BltNpc(i) Next i Add the code below. This will blit the tiles around the enemy, similar to the technique used for the player before. Code: ' Blit out the tiles around the npc For i = 1 To MAX_MAP_NPCS ' Make sure that there...

 Forum: General   Topic: something easy, but i hink i am too stupid lol ^^

Posted: Wed Oct 11, 2006 7:41 pm 

Replies: 23
Views: 7054


yep

 Forum: Resources   Topic: Optimizing Graphic Output (Finished)

Posted: Wed Oct 11, 2006 7:41 pm 

Replies: 28
Views: 23573


I think the most efficient way would be to store the 32x32 pixels underneath the character, then blit the player. The next time around, you blit what you stored, then move the character in memory, grab the area underneath the player, and then blit the player, etc. You have two loops For i = 1 To MAX...

 Forum: General   Topic: something easy, but i hink i am too stupid lol ^^

Posted: Wed Oct 11, 2006 11:36 am 

Replies: 23
Views: 7054


only change it in _KeyPress events, and only after you use it.

 Forum: General   Topic: something easy, but i hink i am too stupid lol ^^

Posted: Tue Oct 10, 2006 1:15 am 

Replies: 23
Views: 7054


yeah

 Forum: Show Off   Topic: Miraculous Ingame GUI

Posted: Mon Oct 09, 2006 7:14 pm 

Replies: 20
Views: 13438


Waste of my time to load that bitmap... so...

tl;dr

 Forum: General   Topic: something easy, but i hink i am too stupid lol ^^

Posted: Mon Oct 09, 2006 7:11 pm 

Replies: 23
Views: 7054


If KeyAscii = 13 Then 'This means you press enter


Setting KeyAscii = 0 makes it NOT beep.

 Forum: General   Topic: Question...

Posted: Sun Oct 01, 2006 1:12 pm 

Replies: 23
Views: 9650


Spodi is correct... yays!

 Forum: General   Topic: Zlip mixed with IOCP+PackerBuffer

Posted: Sat Sep 30, 2006 11:48 pm 

Replies: 99
Views: 14392


Lenb(packet string) returns the number of bytes long

 Forum: General   Topic: syntax error while tring to make it an .exe

Posted: Sat Sep 30, 2006 11:08 pm 

Replies: 49
Views: 18896


We simply don't know enough to help with the problem. Can you post us your Write class please?

 Forum: General   Topic: Another Challenge!

 Post subject: Another Challenge!
Posted: Wed Sep 27, 2006 12:54 am 

Replies: 26
Views: 11513


So you can make some falling blocks, check when they're stacked up. Great work! Doing Tetris, we worked on taking input, drawing on the screen, and handling a very simple collision detection system. It's a start! The next thing we're going to make is Break Out. I want it as close to the real thing a...

 Forum: General   Topic: Need your help

Posted: Wed Sep 27, 2006 12:06 am 

Replies: 23
Views: 9569


Belier13 wrote:
Great now my post is deleted I'm gonna cut myself


Cheer up, Emo kid.

 Forum: Resources   Topic: Make INI Files Look Appealing Again...

Posted: Mon Sep 25, 2006 10:53 pm 

Replies: 20
Views: 8815


Right, we know that your file will be a lot smaller where all the values are 0, because you simply dont save them and assume 0. However, your file also changes size. Binary files stay the same size no matter what. Also, your claim that you cant load a data member when needed is false. You can open t...

 Forum: Resources   Topic: Make INI Files Look Appealing Again...

Posted: Mon Sep 25, 2006 2:50 am 

Replies: 20
Views: 8815


and makes INI files smaller than binary ones in most cases! Using INI your computer is still crunching more data per number than it would with a binary system. The files may be smaller, but you're still dealing with text, and overall it would (should?) be slower. Also, how could the file be smaller...

 Forum: General   Topic: K2h - Movie Preview

Posted: Fri Sep 22, 2006 11:41 pm 

Replies: 17
Views: 6134


How about MP4, or DivX or something common so we can watch it?

 Forum: General   Topic: A Challenge!

Posted: Mon Sep 18, 2006 11:37 pm 

Replies: 324
Views: 71211


Good luck. I haven't finished my game yet... All the sudden school came and I am either A)At school, B) With Ashley (girlfriend) or C) Doing Homework, and I am doing it in C++, which I dont know... so it's slow goings.

 Forum: Show Off   Topic: My deviantart pixelart ;p

Posted: Mon Sep 18, 2006 11:44 am 

Replies: 23
Views: 15550


He looks like he's melting :lol:

 Forum: Resources   Topic: Optimize Your Packets!

Posted: Sun Sep 17, 2006 7:58 pm 

Replies: 68
Views: 41480


I dont know what to say, I have never used your version either.

I am still having problems with Valk, cant connect anymore for some reason. (havent worked on it too recently, TOO BUSY ;--;)

 Forum: General   Topic: Questions

Posted: Wed Sep 13, 2006 10:13 pm 

Replies: 26
Views: 9828


Ah, well I never made anything good, much less over a minute in length.

You could get around it using sound recorder and a "record what I hear" setting ;D

 Forum: General   Topic: Questions

Posted: Wed Sep 13, 2006 10:06 pm 

Replies: 26
Views: 9828


There's a free demo that lasts forever, and as far as I can tell is unlimited.
Sort by:  
Page 61 of 65 [ Search found 1622 matches ]


All times are UTC


Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group