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Forum: General Topic: Have a simple Question... Well may be. |
Lea |
Posted: Fri Jan 09, 2009 11:51 pm
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Replies: 14 Views: 3896
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you can run the server on your very own machine.
Just double click the EXE. |
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Forum: Unrelated Products Topic: TheMovingBOX -Updated 01/09/09- |
Lea |
Posted: Fri Jan 09, 2009 11:49 pm
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Replies: 45 Views: 28514
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my enter button doesn't work or something
but it does in here. |
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Forum: Tutorials Topic: Bounty System (2/5) C & P |
Lea |
Posted: Fri Jan 09, 2009 4:20 am
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Replies: 1975 Views: 73888
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I say anyone can create a bounty on anyone. Doesn't mean players can legally kill them. |
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Forum: Resources Topic: FMOD Sound Replacement |
Lea |
Posted: Mon Jan 05, 2009 12:44 am
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Replies: 50 Views: 20238
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Who says I have one? lol, I'm not working on a mirage project |
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Forum: General Topic: Custom Map Sizes. |
Lea |
Posted: Sun Jan 04, 2009 3:18 pm
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Replies: 25 Views: 11514
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You need to include the mapx and mapy sizes in the packets. Then you need to redim the map array to that size, and change all map processing code to handle different size maps (it might mostly be ok already)
And of course, a way to display them and a way to edit them |
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Forum: General Topic: GIF Problem |
Lea |
Posted: Sun Jan 04, 2009 3:15 pm
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Replies: 19 Views: 4712
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Use a bitmap BMP as matt said. |
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Forum: Resources Topic: FMOD Sound Replacement |
Lea |
Posted: Sun Jan 04, 2009 3:12 pm
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Replies: 50 Views: 20238
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FmodEx API is a bit different, but it's more powerful. Try to use it if you can. Just read the documentation and see what the function's name's have been changed to. |
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Forum: Help Wanted Topic: Saving an Arraylist |
Lea |
Posted: Sat Jan 03, 2009 1:30 pm
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Replies: 15 Views: 5258
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Forum: General Topic: Elysium Mail System |
Lea |
Posted: Sat Jan 03, 2009 6:05 am
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Replies: 22 Views: 7238
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Forum: General Topic: Elysium Mail System |
Lea |
Posted: Sat Jan 03, 2009 2:51 am
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Replies: 22 Views: 7238
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Forum: Resources Topic: FMOD Sound Replacement |
Lea |
Posted: Fri Jan 02, 2009 6:17 pm
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Replies: 50 Views: 20238
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you can also set the IDE up to save automatically |
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Forum: Resources Topic: FMOD Sound Replacement |
Lea |
Posted: Thu Jan 01, 2009 10:17 pm
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Replies: 50 Views: 20238
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go to fmod.org download the API and use that module instead. |
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Forum: Mirage Source 3.x.x, MSx Topic: Need Just A Little Help |
Lea |
Posted: Wed Dec 31, 2008 10:40 pm
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Replies: 1 Views: 4553
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VB6 is a software owned by microsoft and is not obtainable, legally, for free.
The more resourceful of you should be able to find a "free" version, but it is not legal.
The icing on the cake is that the software is no longer for sale, either |
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Forum: General Topic: VB6 Byte question |
Lea |
Posted: Mon Dec 29, 2008 11:48 pm
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Replies: 18 Views: 5648
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Forum: General Topic: VB6 Byte question |
Lea |
Posted: Mon Dec 29, 2008 2:54 am
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Replies: 18 Views: 5648
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signed byte is -128 to 127
unsigned byte is 0-255 |
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Forum: Tutorials Topic: [Feature] Display Sprite on Character Creation |
Lea |
Posted: Sun Dec 28, 2008 11:50 pm
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Replies: 1689 Views: 142903
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What's probably happening is this: When you log out to main menu, the directdraw surfaces are being killed when you go back into the sprite create screen, it's trying to pull from a surface that was just killed. Edit the log out code so it doesn't kill the DD surfaces, and make sure the surfaces are... |
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Forum: General Topic: Jobs and Boosters |
Lea |
Posted: Sun Dec 28, 2008 9:16 am
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Replies: 13 Views: 2760
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Here's the code I developed for Jobs and boosters. Currently the boosters are implemented, and players can get jobs... I think. One thing that is left undone is the interface for changing jobs. We had plans for a method, but I will leave that up to your imagination. CODE IS INTENDED TO BE USED AS AN... |
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Forum: Tutorials Topic: [Feature] Display Sprite on Character Creation |
Lea |
Posted: Sat Dec 27, 2008 4:48 am
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Replies: 1689 Views: 142903
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Mouse over the three arguements to the call, and let me know which one is goofing up. Is it the picture box? the hDC of the picturebox? |
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Forum: Tutorials Topic: [Feature] Display Sprite on Character Creation |
Lea |
Posted: Fri Dec 26, 2008 7:04 pm
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Replies: 1689 Views: 142903
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Thanks for the update, they must have changed that surface name in one of the revisions. |
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Forum: Tutorials Topic: [Feature] Display Sprite on Character Creation |
Lea |
Posted: Mon Dec 22, 2008 6:14 pm
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Replies: 1689 Views: 142903
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my server's down for maintenance. Relax and I'll get it back up when I feel like it |
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Forum: General Topic: Lock lock lock lock. |
Lea |
Posted: Fri Dec 19, 2008 12:08 am
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Replies: 284 Views: 30557
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Forum: Show Off Topic: A little help? |
Lea |
Posted: Wed Dec 17, 2008 7:43 pm
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Replies: 20 Views: 8474
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Almost exactly the same, I didn't have whitespace between them lol |
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Forum: Show Off Topic: A little help? |
Lea |
Posted: Wed Dec 17, 2008 6:55 pm
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Replies: 20 Views: 8474
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too late, I supplied those already |
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Forum: General Topic: Lock lock lock lock. |
Lea |
Posted: Sun Dec 14, 2008 4:51 am
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Replies: 284 Views: 30557
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why?
Compile for fast code, always. Don't favor pentium pro. Check the appropriate/fun advanced options. |
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Forum: General Topic: Lock lock lock lock. |
Lea |
Posted: Sun Dec 14, 2008 4:04 am
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Replies: 284 Views: 30557
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