Mirage Source

Free ORPG making software.
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 Forum: General Talk   Topic: Didn't last long.

 Post subject: Re: Didn't last long.
Posted: Fri Jun 08, 2012 11:46 am 

Replies: 24
Views: 22192


:( I still wuv you guys!

 Forum: Projects & Show-Off   Topic: deCore & lite engine

 Post subject: Re: deCore & lite engine
Posted: Sat Jun 02, 2012 11:27 pm 

Replies: 15
Views: 12181


Thanks, Rian! I've been doing a bit more work and managed to get the normals calculated for the terrain that gets generated. I also messed with simple meshing and getting a basic 3d camera set up. I also did some testing with rendering the terrain in low poly/high poly mode http://sphotos.xx.fbcdn.n...

 Forum: Projects & Show-Off   Topic: deCore & lite engine

 Post subject: Re: deCore & lite engine
Posted: Fri Jun 01, 2012 1:42 pm 

Replies: 15
Views: 12181


Here's an example of my engine's previous iteration for a small 2d puzzle game prototype, which works a lot less efficiently than in the new iteration. http://sphotos.xx.fbcdn.net/hphotos-ash4/389323_231043177006457_1962258089_n.jpg ...and here's an example of my current iteration of my core and eng...

 Forum: Projects & Show-Off   Topic: deCore & lite engine

 Post subject: deCore & lite engine
Posted: Fri Jun 01, 2012 1:31 pm 

Replies: 15
Views: 12181


This thread will mainly be for posting small discussion based and picture updates about my engines central core library, the engine itself and possibly even pictures of things that get made with it. Note: This is a programmers engine, not suited for a content developer. :lol: So before I post any p...

 Forum: Off-Topic   Topic: So what has everyone been up to for the last 3 years?

Posted: Tue May 29, 2012 3:20 pm 

Replies: 38
Views: 39143


Hmm... I became employed full time as a quality analyst at a company that deals with building their own custom electronics and the firmware/software to go along with it. Acquired my own apartment, built a new computer setup. The good life. I dropped VB6 and learned C/++ which I feel I've excelled at...
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