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Forum: Resources Topic: Constantly Animated Sprites |
Braydok |
Posted: Tue Aug 14, 2007 11:46 am
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Replies: 27 Views: 12668
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Forum: Resources Topic: Constantly Animated Sprites |
Braydok |
Posted: Tue Aug 14, 2007 11:22 am
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Replies: 27 Views: 12668
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I should have thought of that... Well, you might want to post that somewhere, so people don't get confuzled. |
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Forum: Resources Topic: Gravity Tiles |
Braydok |
Posted: Tue Aug 14, 2007 2:06 am
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Replies: 22 Views: 8583
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Right now I'm trying to make the item slide down gradually, instead of just jumping to the bottom, I will post when ever I get it figure out, (or someone can figure it out before me and post it.) |
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Forum: Resources Topic: Constantly Animated Sprites |
Braydok |
Posted: Tue Aug 14, 2007 1:33 am
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Replies: 27 Views: 12668
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Last time I checked, I thought that you needed to dim a variable before you used it. I do believe that you did not dim animtimer and animtype. Also, you need to add a end select to the function. EDIT: I tried this tutorial out, and I had to completely revamp it to get the 1st sprite to anim, and non... |
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Forum: Resources Topic: Item Animations |
Braydok |
Posted: Tue Aug 14, 2007 1:08 am
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Replies: 18 Views: 5471
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If you want to animate seamlessly, without a blank space between frames, change ItemAnim = ItemAnim + 1 If ItemAnim = 3 Then ItemAnim = 0 End If To: ItemAnim = ItemAnim + 1 If ItemAnim = 2 Then ItemAnim = 0 End If Thought that might be helpful. |
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Forum: Resources Topic: 64x64 Sprites and NPCs |
Braydok |
Posted: Sun Aug 12, 2007 7:01 pm
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Replies: 18 Views: 7237
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Actually, i searched for 32*64 and 32x64, when it actually was 32/64.
Like your Avvy and sig, Rez. |
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Forum: Resources Topic: 64x64 Sprites and NPCs |
Braydok |
Posted: Sun Aug 12, 2007 3:44 pm
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Replies: 18 Views: 7237
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Might you tell me what I am missing? Please?
EDIT: For anyone else who is completely blind, like I am, you can find the tutorial for the 32/64 sprites here.
Thanks Robin. |
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Forum: Resources Topic: 64x64 Sprites and NPCs |
Braydok |
Posted: Sun Aug 12, 2007 3:33 pm
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Replies: 18 Views: 7237
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I searched for a 32x64 tut, but I couldn't find one. Am i missing something? |
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Forum: Resources Topic: 64x64 Sprites and NPCs |
Braydok |
Posted: Sun Aug 12, 2007 11:41 am
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Replies: 18 Views: 7237
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I looked around and I could not find the tutorial that had these, i was wondering if anyone had these on their comp, or if someone would be willing to post these here?
~Braydok |
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Forum: Resources Topic: picInventory fix |
Braydok |
Posted: Mon May 28, 2007 3:11 pm
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Replies: 16 Views: 4998
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Well, I noticed that in the unedited MS, when you use/drop an item using the picInventory, it always goes back to the beginning. That can be very annoying if you have a very full inventory. So, I made a little fix: In modGameLogic, find: Public Sub UpdateInventory() Then, under Dim i as long... |
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Forum: Resources Topic: Player/Friend list |
Braydok |
Posted: Thu May 24, 2007 11:05 am
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Replies: 20 Views: 8566
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Indeed, I was wondering if there was one on here, but hadn't really looked. I'll have to include this in my client. |
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Forum: Resources Topic: Transparent Rich Text Box |
Braydok |
Posted: Wed May 23, 2007 8:49 pm
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Replies: 67 Views: 38407
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That explains my problem.
How would one go about blitting this to the screen? |
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Forum: Show Off Topic: Wakfu Iop Drawing |
Braydok |
Posted: Sun May 20, 2007 5:46 pm
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Replies: 26 Views: 10188
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*Picks up the telephone and calls the military.*
On Topic:
He looks good.
Like advocate said, erase the shading and go over him in photoshop, he would look really nice. |
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Forum: General Topic: Files & Variables |
Braydok |
Posted: Thu May 10, 2007 11:10 am
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Replies: 16 Views: 4703
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This might sound silly, but if I ever get SadScript to work, then I want the admins to be able to say /script and then a little thinge comes up with the main.ls and they can edit it client side. |
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Forum: General Topic: Files & Variables |
Braydok |
Posted: Thu May 10, 2007 12:47 am
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Replies: 16 Views: 4703
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Could you help me on this? |
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Forum: General Topic: Files & Variables |
Braydok |
Posted: Wed May 09, 2007 12:10 pm
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Replies: 16 Views: 4703
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Is it possible to put an entire text document onto a variable and then send it from client to server, or vice a versa? |
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Forum: Show Off Topic: Pixel Art |
Braydok |
Posted: Mon May 07, 2007 4:22 pm
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Replies: 276 Views: 29507
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Forum: Resources Topic: Admin Block |
Braydok |
Posted: Sun May 06, 2007 9:44 pm
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Replies: 26 Views: 11578
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the server doesn't have a canmove. |
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Forum: Resources Topic: Admin Block |
Braydok |
Posted: Fri May 04, 2007 9:14 pm
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Replies: 26 Views: 11578
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Well, if I could figure out how to make it so that in the playermove sub, it doesn't let you move, I could probably make this work, but I can't figure it out... it keeps booting me for the position mod, (I know why it does this, but I'm just trying to make it so that a person can't move...
~Braydok |
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Forum: Resources Topic: Getting MS to work on Vista |
Braydok |
Posted: Thu May 03, 2007 2:59 pm
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Replies: 39 Views: 25124
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No, but I really don't need it to work on Vista, seeing s i have a comp that has Xp on it. Thats where I work on MS. |
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Forum: Resources Topic: Getting MS to work on Vista |
Braydok |
Posted: Thu May 03, 2007 11:02 am
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Replies: 39 Views: 25124
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I have admin, but when I tried to run the client, it threw me an error about the dd = whatever. |
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Forum: Resources Topic: Getting MS to work on Vista |
Braydok |
Posted: Wed May 02, 2007 10:47 pm
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Replies: 39 Views: 25124
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Forum: Resources Topic: Getting MS to work on Vista |
Braydok |
Posted: Wed May 02, 2007 6:58 pm
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Replies: 39 Views: 25124
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Thanks, I hope this works on my machine.
EDIT:
Fixed. |
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Forum: Show Off Topic: Pixel Art |
Braydok |
Posted: Wed May 02, 2007 6:05 pm
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Replies: 276 Views: 29507
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Forum: Resources Topic: Adding SadScript Support |
Braydok |
Posted: Wed May 02, 2007 5:35 pm
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Replies: 100 Views: 61858
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Xero, have you finished with the source yet? Because I'd like to start adding more things to it... |
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