Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: Constantly Animated Sprites

Posted: Tue Aug 14, 2007 11:46 am 

Replies: 27
Views: 12668


Nicely done.

 Forum: Resources   Topic: Constantly Animated Sprites

Posted: Tue Aug 14, 2007 11:22 am 

Replies: 27
Views: 12668


I should have thought of that... Well, you might want to post that somewhere, so people don't get confuzled.

 Forum: Resources   Topic: Gravity Tiles

 Post subject: Re: Gravity Tiles
Posted: Tue Aug 14, 2007 2:06 am 

Replies: 22
Views: 8583


Right now I'm trying to make the item slide down gradually, instead of just jumping to the bottom, I will post when ever I get it figure out, (or someone can figure it out before me and post it.)

 Forum: Resources   Topic: Constantly Animated Sprites

Posted: Tue Aug 14, 2007 1:33 am 

Replies: 27
Views: 12668


Last time I checked, I thought that you needed to dim a variable before you used it. I do believe that you did not dim animtimer and animtype. Also, you need to add a end select to the function. EDIT: I tried this tutorial out, and I had to completely revamp it to get the 1st sprite to anim, and non...

 Forum: Resources   Topic: Item Animations

 Post subject: Re: Item Animations
Posted: Tue Aug 14, 2007 1:08 am 

Replies: 18
Views: 5471


If you want to animate seamlessly, without a blank space between frames, change ItemAnim = ItemAnim + 1 If ItemAnim = 3 Then ItemAnim = 0 End If To: ItemAnim = ItemAnim + 1 If ItemAnim = 2 Then ItemAnim = 0 End If Thought that might be helpful.

 Forum: Resources   Topic: 64x64 Sprites and NPCs

 Post subject: Re: 64x64 Sprites and NPCs
Posted: Sun Aug 12, 2007 7:01 pm 

Replies: 18
Views: 7237


Actually, i searched for 32*64 and 32x64, when it actually was 32/64. :P

Like your Avvy and sig, Rez.

 Forum: Resources   Topic: 64x64 Sprites and NPCs

 Post subject: Re: 64x64 Sprites and NPCs
Posted: Sun Aug 12, 2007 3:44 pm 

Replies: 18
Views: 7237


Might you tell me what I am missing? Please?


EDIT:
For anyone else who is completely blind, like I am, you can find the tutorial for the 32/64 sprites here.

Thanks Robin. :)

 Forum: Resources   Topic: 64x64 Sprites and NPCs

 Post subject: Re: 64x64 Sprites and NPCs
Posted: Sun Aug 12, 2007 3:33 pm 

Replies: 18
Views: 7237


I searched for a 32x64 tut, but I couldn't find one.
Am i missing something?

 Forum: Resources   Topic: 64x64 Sprites and NPCs

 Post subject: 64x64 Sprites and NPCs
Posted: Sun Aug 12, 2007 11:41 am 

Replies: 18
Views: 7237


I looked around and I could not find the tutorial that had these, i was wondering if anyone had these on their comp, or if someone would be willing to post these here?


~Braydok

 Forum: Resources   Topic: picInventory fix

 Post subject: picInventory fix
Posted: Mon May 28, 2007 3:11 pm 

Replies: 16
Views: 4998


Well, I noticed that in the unedited MS, when you use/drop an item using the picInventory, it always goes back to the beginning. That can be very annoying if you have a very full inventory. So, I made a little fix: In modGameLogic, find: Public Sub UpdateInventory() Then, under Dim i as long...

 Forum: Resources   Topic: Player/Friend list

Posted: Thu May 24, 2007 11:05 am 

Replies: 20
Views: 8566


Indeed, I was wondering if there was one on here, but hadn't really looked. I'll have to include this in my client.

 Forum: Resources   Topic: Transparent Rich Text Box

Posted: Wed May 23, 2007 8:49 pm 

Replies: 67
Views: 38407


That explains my problem.
How would one go about blitting this to the screen?

 Forum: Show Off   Topic: Wakfu Iop Drawing

Posted: Sun May 20, 2007 5:46 pm 

Replies: 26
Views: 10188


*Picks up the telephone and calls the military.*

On Topic:
He looks good.
Like advocate said, erase the shading and go over him in photoshop, he would look really nice.

 Forum: General   Topic: Files & Variables

Posted: Thu May 10, 2007 11:10 am 

Replies: 16
Views: 4703


This might sound silly, but if I ever get SadScript to work, then I want the admins to be able to say /script and then a little thinge comes up with the main.ls and they can edit it client side.

 Forum: General   Topic: Files & Variables

Posted: Thu May 10, 2007 12:47 am 

Replies: 16
Views: 4703


Could you help me on this?

 Forum: General   Topic: Files & Variables

 Post subject: Files & Variables
Posted: Wed May 09, 2007 12:10 pm 

Replies: 16
Views: 4703


Is it possible to put an entire text document onto a variable and then send it from client to server, or vice a versa?

 Forum: Show Off   Topic: Pixel Art

Posted: Mon May 07, 2007 4:22 pm 

Replies: 276
Views: 29507


not what I meant.

 Forum: Resources   Topic: Admin Block

Posted: Sun May 06, 2007 9:44 pm 

Replies: 26
Views: 11578


the server doesn't have a canmove.

 Forum: Resources   Topic: Admin Block

Posted: Fri May 04, 2007 9:14 pm 

Replies: 26
Views: 11578


Well, if I could figure out how to make it so that in the playermove sub, it doesn't let you move, I could probably make this work, but I can't figure it out... it keeps booting me for the position mod, (I know why it does this, but I'm just trying to make it so that a person can't move...

~Braydok

 Forum: Resources   Topic: Getting MS to work on Vista

Posted: Thu May 03, 2007 2:59 pm 

Replies: 39
Views: 25124


No, but I really don't need it to work on Vista, seeing s i have a comp that has Xp on it. Thats where I work on MS.

 Forum: Resources   Topic: Getting MS to work on Vista

Posted: Thu May 03, 2007 11:02 am 

Replies: 39
Views: 25124


I have admin, but when I tried to run the client, it threw me an error about the dd = whatever.

 Forum: Resources   Topic: Getting MS to work on Vista

Posted: Wed May 02, 2007 10:47 pm 

Replies: 39
Views: 25124


No.

 Forum: Resources   Topic: Getting MS to work on Vista

Posted: Wed May 02, 2007 6:58 pm 

Replies: 39
Views: 25124


Thanks, I hope this works on my machine.


EDIT:

Fixed.

 Forum: Show Off   Topic: Pixel Art

Posted: Wed May 02, 2007 6:05 pm 

Replies: 276
Views: 29507


http://www.key2heaven.net/ms/forums/viewtopic.php?t=524

 Forum: Resources   Topic: Adding SadScript Support

Posted: Wed May 02, 2007 5:35 pm 

Replies: 100
Views: 61858


Xero, have you finished with the source yet? Because I'd like to start adding more things to it...
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