Mirage Source

Free ORPG making software.
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 Forum: Show Off   Topic: Pixel Art

Posted: Sat May 12, 2007 9:42 am 

Replies: 277
Views: 30939


PNG is loseless, the only thing is different programs render their gamma differently for some reason. Something to do with their rendering engines or something silly that shouldn't be different but it is! :D

 Forum: Resources   Topic: 2 Spell Additions

Posted: Sun Apr 22, 2007 11:02 pm 

Replies: 25
Views: 12683


Oh, it's spelt Sacrifice btw.

 Forum: General   Topic: Sakume's Introduction

Posted: Wed Apr 18, 2007 4:24 am 

Replies: 29
Views: 13443


SSSSSAAAAAAAKKKKKKUUUUUUUUUMMMMMMEEEEEEEEEEE

Hi

 Forum: Resources   Topic: Making Sprites 32/64

Posted: Sun Apr 15, 2007 10:49 pm 

Replies: 50
Views: 36054


kakashi wrote:
is this server side or client side? (i came from elysium so i am not as technicly minded as all of you)

Client-side; if it has to do with purely graphics and nothing else it's usually client side :)

 Forum: Resources   Topic: Dawn Time

Posted: Fri Apr 13, 2007 2:24 am 

Replies: 28
Views: 11392


Boo wrote:
lol ya it does rofl.

And im not emo xD

Haha, no. I just wanted to diffuse the situation with laughter.

 Forum: Resources   Topic: SOX instead of Winsock

Posted: Thu Apr 12, 2007 4:42 am 

Replies: 39
Views: 20139


Kuja wrote:
Why did you name your engine vbgore?

Isn't gore an object and action as well?

It stands for something :)

Visual Basic Graphical(?) Online RPG Engine

 Forum: Resources   Topic: Dawn Time

Posted: Thu Apr 12, 2007 4:16 am 

Replies: 28
Views: 11392


Boo wrote:
wow i get pissed on for saying "fade".... Robin calm down

Image
Hahaha. Just joking.
I think he was just pointing it out rather than pissing on you :)

 Forum: Show Off   Topic: william sites new look.

Posted: Tue Jan 30, 2007 4:48 am 

Replies: 275
Views: 28988


Renegade wrote:
Portals as in CMS? heh no way xD. Just save it as .php tags and it helps a wee bit. HTML is good but obsolete.


HTML is in no way obsolete. All php outputs is HTML most of the time. :0
I could try my hand at a simple MS site when I'm not feeling sick! :)

 Forum: General   Topic: *

Posted: Sat Nov 04, 2006 11:34 pm 

Replies: 18
Views: 7454


Mine also did -. -
I submitted it for analysis but I doubt it's a virus, probably just the way the client is coded.

 Forum: Show Off   Topic: Benign Online Art.

Posted: Thu Nov 02, 2006 3:47 am 

Replies: 45
Views: 36489


Graphics look good, but why are you putting in LUA scripting?

 Forum: General   Topic: Genders

Posted: Tue Oct 24, 2006 3:12 am 

Replies: 21
Views: 8779


Or you may be selecting the wrong sprite number ;)

 Forum: General   Topic: Promotion?

Posted: Mon Oct 16, 2006 11:57 am 

Replies: 23
Views: 10181


Advocate I think you're wrong, if your server is up for long enough stabily you will get players. No matter how incredibly bad your game is... There are games which are absolutely terrible yet have 30 people online even offpeak. But yeah, introduce people to your game slowly and as simple as you can...

 Forum: Show Off   Topic: New Babe

Posted: Fri Sep 22, 2006 11:45 pm 

Replies: 24
Views: 11146


Good pixeling except the face looks rushed...oh and her neck looks like a penis..haha.
Anyways it's really good mith, keep on keeping on ;)

 Forum: General   Topic: Who is Actually Making a Game?

Posted: Tue Sep 12, 2006 3:09 am 

Replies: 53
Views: 24964


pingu wrote:
Spodi wrote:
I plan to make a game... some day... still trying to finish the damn engine first. :roll: :wink:


Good luck. Isn't it like version 0.0.2 or something? You've got some work to do...


0.1.0 ;)
And it it depends how much each feature / bug etc takes to track down / add / fix.

 Forum: Show Off   Topic: A bit

Posted: Mon Sep 11, 2006 12:20 am 

Replies: 26
Views: 12846


Pretty alright.
Tell that guy to lay off the crack though.

 Forum: Show Off   Topic: Rogue Female

Posted: Mon Sep 04, 2006 8:11 am 

Replies: 266
Views: 23888


Pretty greasy pixeling mith ;P

 Forum: Resources   Topic: Walking/ animation alterations

Posted: Thu Aug 24, 2006 6:44 pm 

Replies: 33
Views: 14866


Try and run in mirage with this code ;)

 Forum: Show Off   Topic: Rogue Female

Posted: Wed Aug 23, 2006 7:59 am 

Replies: 266
Views: 23888


It looks good, but her face looks manly. Good pixeling though ;) Try to dither a bit more as well. Nah, anime sprites looks alot better without dithering. I was gonna shade the outlines but eh i got lazy.. and tired since i worken on her pretty long anyhow. Change the jawline to be a bit more femin...

 Forum: Show Off   Topic: Rogue Female

Posted: Wed Aug 23, 2006 5:50 am 

Replies: 266
Views: 23888


It looks good, but her face looks manly. Good pixeling though ;)
Try to dither a bit more as well.

 Forum: Show Off   Topic: Experimenting with Gui [ingame screenshot added]

Posted: Sun Aug 20, 2006 12:36 am 

Replies: 258
Views: 20535


Looks really nice man, I really like the homely kinda old school feel to it ;)

 Forum: General   Topic: TREKZ IS BACK!

Posted: Sat Aug 19, 2006 5:01 am 

Replies: 284
Views: 37264


I'll just say hello as I'm fairly new ;)

 Forum: Show Off   Topic: Some tree's i made

Posted: Tue Aug 15, 2006 7:16 am 

Replies: 24
Views: 10659


Shadows are never just the exact same image rotated... o___O..they're usually either stretched or compacted and usually a fuzzy shape..
But the trees are pretty good, I think the 2nd tile out of the 4 looks the best.

 Forum: Show Off   Topic: House - Rate Please

Posted: Mon Aug 07, 2006 1:29 pm 

Replies: 285
Views: 31732


The first one is really good Mith, except for one thing.
You need to make the roof lines straight, you know those ones on the left and right that go
/ and \
If they were straight the house would kick some ass =]

 Forum: Show Off   Topic: What do you think? GUI + Map

Posted: Sun Jul 30, 2006 12:21 am 

Replies: 49
Views: 20649


I don't think anyone would be stupid enough to sit there and stare at a gui instead of playing the game, lol.

 Forum: Show Off   Topic: House - Rate Please

Posted: Sun Jul 30, 2006 12:19 am 

Replies: 285
Views: 31732


Well the fact that the tiles are just brushed with no outlines or anything and the sprites are all pixeled with outlines probably contributes the most to the unmatchyness (that word is totally real, I swear)
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