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Forum: General Topic: A Challenge! |
Liz |
Posted: Wed Aug 30, 2006 5:33 am
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Replies: 323 Views: 68178
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F12 = random blocks!
YAY! |
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Forum: Resources Topic: how to get files to covert to engine system (.exe) |
Liz |
Posted: Mon Aug 28, 2006 9:51 pm
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Replies: 27 Views: 12220
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*wimper*
*thinks*
AHA The command is
Call KillMyself("slow")
Not kil... oh crap....
*dies* |
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Forum: Resources Topic: how to get files to covert to engine system (.exe) |
Liz |
Posted: Mon Aug 28, 2006 8:38 pm
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Replies: 27 Views: 12220
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Public Sub Main() Dim Neopets as integer Dim Mirage as integer If Mirage < Neopets then Call KillMyself("fast") ElseIf Mirage = Neopets then Call KillMyself("slow") ElseIf Mirage > Neopets then Call ContinueToLive End If End Sub Public Sub KillMyself(... |
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Forum: General Topic: A Challenge! |
Liz |
Posted: Mon Aug 28, 2006 6:32 pm
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Replies: 323 Views: 68178
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Hehe, looking nice Missy! I'd be making a tetris clone, but I'm in the boring land of Fargo, ND.... and I only have my crappy laptop.
@ Halla- Link is dead... |
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Forum: General Topic: TREKZ IS BACK! |
Liz |
Posted: Fri Aug 18, 2006 7:10 am
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Replies: 283 Views: 35978
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hehe... WoW... fun... must... play...
Hey Trekz, long time no, err... uh, see? |
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Forum: Show Off Topic: Just a few zelda things i've made |
Liz |
Posted: Thu Aug 10, 2006 1:53 am
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Replies: 44 Views: 15913
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Yeah, just that pixel by pixel movement.... |
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Forum: Resources Topic: CheckInput2()? |
Liz |
Posted: Sun Aug 06, 2006 1:59 am
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Replies: 22 Views: 10909
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I'm not sure, but I think it isn't used. If you haven't found a call to it then it probably isn't used. |
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Forum: Resources Topic: Pixel Based Movement (Part 1) |
Liz |
Posted: Sat Aug 05, 2006 6:05 am
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Replies: 18 Views: 8500
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Forum: Resources Topic: Pixel Based Movement (Part 1) |
Liz |
Posted: Sat Aug 05, 2006 6:04 am
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Replies: 18 Views: 8500
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Forum: Resources Topic: Pixel Based Movement (Part 1) |
Liz |
Posted: Sat Aug 05, 2006 6:03 am
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Replies: 18 Views: 8500
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Now, first, before you attempt this, please remember, there's really no going back, so make a copy of your code, there's no telling how this will turn out. Infact untill it's perfected, I suggest you don't use it for your game or engine, just try it on a vanilla MSE, and help to perfect it. Anyways,... |
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Forum: General Topic: Non-MS Games and engines .. where are they? |
Liz |
Posted: Sat Aug 05, 2006 3:22 am
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Replies: 21 Views: 5733
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Well as shown from the first open source release of Digital Reality (formerly GTRPG) I'm capable of programming an engine from scratch, but I really see no need to if I'm doing something in VB6. Mirage isn't written very well. But when it comes to changing an entire system, it's pretty damn easy. Bl... |
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Forum: Show Off Topic: Just a few zelda things i've made |
Liz |
Posted: Sat Aug 05, 2006 3:18 am
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Replies: 44 Views: 15913
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That's looking pretty sweet lamborghiniz! Keep up the good work. And yet, I get no credit for the coding... BTW Lambor, I'm going to start over, I totally screwed something over when trying to get rid of one of the few pixel by pixel movement bugs. I just need to figure out a way to get the other p... |
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Forum: Show Off Topic: Just a few zelda things i've made |
Liz |
Posted: Thu Aug 03, 2006 4:30 pm
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Replies: 44 Views: 15913
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In game GUI or layout you say? I've been doing some programming for Lambroghiniz and.... http://img149.imageshack.us/img149/8533/llfi0.png With the FPS uncapped (but with movement capped), on my system it runs on that map at 443 FPS. Those buttons do stuff, but only when not in the map editor. My Sy... |
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Forum: General Topic: Trying to convert to binary... Small bug |
Liz |
Posted: Thu Aug 03, 2006 12:25 am
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Replies: 265 Views: 15183
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When you save the accounts, do you use.
Code: Put CharName, , RightPassword
CharName of course might be different, but the RightPassword part. |
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Forum: Show Off Topic: House - Rate Please |
Liz |
Posted: Sat Jul 29, 2006 5:41 pm
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Replies: 284 Views: 30565
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I totally hate the second one. The first one's angles are weird, but I think if you just made the angle the same both places on the roof, it would look better. Maybe also make the house a bit smaller. The slight angle on the sides of the house look good, or at least fit with everything else better. ... |
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Forum: General Topic: Lag when walking left or right |
Liz |
Posted: Thu Jul 27, 2006 4:13 pm
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Replies: 30 Views: 14886
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Heh, that's kind of odd. Normally when walking is affected it's in up/right, left/down pairs. Side to side though, run through the code from the second you press the left arrow button, put breakpoints at every line, and make sure variables are correct, and so on. |
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Forum: Resources Topic: Convert Mirage to Direct 3d |
Liz |
Posted: Mon Jul 24, 2006 6:07 pm
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Replies: 26 Views: 10220
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You don't need a surface for every tile, you can have a texture/surface for every 16 tiles. I know in, at least DX9's sprite system you can have a 256x256 area and only blt parts of it. |
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Forum: Show Off Topic: Selling: My old work |
Liz |
Posted: Wed Jul 19, 2006 4:08 am
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Replies: 29 Views: 12510
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I don't believe those are the current KoC gfx.
I also think thats why it says 'Selling: My old work' |
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Forum: Show Off Topic: First Sprite |
Liz |
Posted: Sun Jul 09, 2006 8:58 pm
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Replies: 17 Views: 5370
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Head is wierdly shaped.
Arms, to wide, maybe shave a pixel or two off. |
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Forum: Show Off Topic: BlindNight[age] Screens |
Liz |
Posted: Sun Jul 09, 2006 6:35 am
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Replies: 35 Views: 20163
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Hi Xentar! *double-take* @#$#! Xentar! Why is it that all of us older members are coming back? Now all we need is Duex, Tristan and *blank*. I can't think of any others... bah, I know there are more though. Psychoboy? He was there for quite a while, right? We need to make a list and track them down ... |
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Forum: Show Off Topic: Tiles V.5. Shitty Looking Cliffs to be Fixed |
Liz |
Posted: Sat Jun 10, 2006 11:58 pm
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Replies: 63 Views: 51125
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Classified, why is it always sex with you?
Anyways, I think I said something on Elysium, but looking good.
*runs off to play EQ* |
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Forum: General Topic: Forum Mods Nominations |
Liz |
Posted: Thu Jun 01, 2006 1:07 am
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Replies: 45 Views: 15982
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*crys*
Nobody loves me.
Dave
Verrigan
Johnm--wait never mind, I can only vote for 2 people! |
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