Mirage Source

Free ORPG making software.
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 Forum: General   Topic: phpBB update?

Posted: Tue Jan 23, 2007 7:43 pm 

Replies: 729
Views: 52702


There is also a newer version that is not in beta ... But yeah, it does contain some security fixes.

 Forum: General   Topic: aLen use?

Posted: Sun Jan 14, 2007 8:28 pm 

Replies: 976
Views: 40718


Im shifting through the Kingdom of Cryshall code as well as the VBGore code :) To answer your question, I'm using Socket Tools for my project, and figured i'd try out the byte based networking route for this bugger. I'm create a few classed for use with Socket Tools and the networking. Once I am fin...

 Forum: General   Topic: aLen use?

Posted: Sun Jan 14, 2007 8:00 pm 

Replies: 976
Views: 40718


Perfect, thanks

 Forum: General   Topic: aLen use?

 Post subject: aLen use?
Posted: Sun Jan 14, 2007 7:42 pm 

Replies: 976
Views: 40718


Been looking through some sources, alen is being a pos, even though instructions followed .. bah ... Public Function aLen(ByRef dBytes() As Byte) As Long On Error Resume Next aLen = (UBound(dBytes) - LBound(dBytes)) + 1 If Err.Number <> 0 Then aLen = 0 Err.Cle...

 Forum: Resources   Topic: A complete/working byte based networking tut.

Posted: Fri Jan 12, 2007 7:50 pm 

Replies: 18
Views: 5894


I was thinking more along the lines of the basics for client and server. Such as the needed classes/modules, and the method of converting a few commands on both client and server to use this. Explaining how it is done with these commands and things to watch out for ... a tutorial, not a complete cod...

 Forum: Resources   Topic: A complete/working byte based networking tut.

Posted: Fri Jan 12, 2007 7:09 pm 

Replies: 18
Views: 5894


Not really. There are some partial and non working tutorials out there. It looks to be part of the next MSE version. But nobody took the time to actually complete a working tutorial yet :D

This is for the community, not me, as I don't use it for VB.

 Forum: Resources   Topic: A complete/working byte based networking tut.

Posted: Fri Jan 12, 2007 6:38 pm 

Replies: 18
Views: 5894


Ok, as everybody in the community knows, there are NO complete/working byte based tutorial for MSE. None. There are a few partial tutorials, but nothing decent.

So this is my request. A real, complete, and working byte based networking tutorial.

 Forum: General   Topic: New Type of Map System...

Posted: Wed Jan 10, 2007 11:18 pm 

Replies: 914
Views: 34411


The amount of graphics in RAM does not effect CPU usage :) They are two separate things.

The main thing that effect CPU usage are loops, and npc processing. Thus, graphic loops on client side, and npc, item, movement loops on server side are the main culprits.

 Forum: General   Topic: Secrets of Mirage

Posted: Wed Jan 10, 2007 12:11 am 

Replies: 1146
Views: 45423


Ref: http://www.secretsofmirage.com/phpbb/index.php

Hmm, could be you? It shows up when I check the bugger.

 Forum: General   Topic: Question about Creation of MS

Posted: Mon Jan 08, 2007 11:34 pm 

Replies: 1324
Views: 43759


For some funnies, 6th post down ...

http://agelessanime.com/aaforums/index. ... 494&st=280

 Forum: General   Topic: Question about Creation of MS

Posted: Mon Jan 08, 2007 11:28 pm 

Replies: 1324
Views: 43759


Consty created most of the source. And released as a game, Mirage Online. A month after he ran the game, he sold the game to me. This was in 2001. In 2002, I forked the code, created PW, and sold PW to Kael. In late 2002, Ryan Samans (the criminal known as "PC") received the source. At fir...

 Forum: Mirage Source 3.x.x, MSx   Topic: New Interface

Posted: Mon Jan 08, 2007 8:47 pm 

Replies: 30
Views: 19507


A new gui, no matter how bland, I think would be wonderful. I can't tell you how many people I run into thinking Mirage Source is Mirage because of the GUI. Especially many people reference them as one and the same .. ergh. What's on the GUI graphics really shouldnt matter much, as that should be on...

 Forum: General   Topic: Secrets of Mirage

Posted: Mon Jan 08, 2007 8:43 pm 

Replies: 1146
Views: 45423


Hmm, that could be it. The last update announcement was from 3/22/05. But if he's made updates since then ... :) Hmm.

 Forum: General   Topic: Secrets of Mirage

 Post subject: Secrets of Mirage
Posted: Mon Jan 08, 2007 7:34 pm 

Replies: 1146
Views: 45423


This is another MSE based game that's been around since the PW times (2002, I believe). I've been visiting there every so often. One thing that stuck me was that it have not been updated for almost two years. Last update was march 22, 2005. I looks like it's about as far as it can get, development w...

 Forum: General   Topic: Anyone Remember....

Posted: Thu Jan 04, 2007 10:42 pm 

Replies: 311
Views: 19239


Yeah, hes not on any of the mods or community leader lists since MS started 3 years ago ... maybe he's thinking of a different community or was under a different name?

 Forum: Resources   Topic: Achieve uber-speed! Convert to binary fil

Posted: Tue Jan 02, 2007 11:12 pm 

Replies: 13
Views: 4792


I have to respond .... .... there is a much quicker way to do this ... Put #nFileNum, , Player(index) That will save the whole player. No need to save each member individually. :) Same with items, npcs, shops, spells, etc. Can load them pretty much the same ... Get #nFileNum, , Player(in...

 Forum: Mirage Source 3.x.x, MSx   Topic: idea's for mse build 2

Posted: Tue Jan 02, 2007 11:05 pm 

Replies: 39
Views: 27354


http://www.planet-source-code.com/vb/sc ... 7&lngWId=1

Someone on this forum mentioned that it also spits out lots of comments .. since the source is available, just remove that functionality :)

 Forum: Mirage Source 3.x.x, MSx   Topic: idea's for mse build 2

Posted: Tue Jan 02, 2007 10:48 pm 

Replies: 39
Views: 27354


If anything, fix the bugs :) There are numerous and some serious bugs in the MSE Base. To back up my claim, checkout the bug tracker of my PW successor: http://www.orpgmaker.com/bt/ Under Product/Version, look for all listings that have "MSE Base". Those are bugs that I have found or fixed...

 Forum: Resources   Topic: Code Fixer

Posted: Mon Jan 01, 2007 11:40 pm 

Replies: 12
Views: 5467


modify the source :)

 Forum: Mirage Source 3.x.x, MSx   Topic: Development Log

Posted: Fri Dec 22, 2006 9:53 pm 

Replies: 130
Views: 108478


Either or, SC granted the rights for MS to use use the GUI, but people who uses MS cannot use the GUI in their games (during testing or final version). If the GUI were replaced, then there would be nothing to worry about ;)

 Forum: General   Topic: Any info on this game?

Posted: Fri Dec 15, 2006 6:05 pm 

Replies: 20
Views: 12050


I dunno about jerks. The owner actually came onto the old Jerrath forums to dispell any rumors that XR officially had anything to do with the crashing of J's server.

However, they do not give credit to Mirage Source for using it's engine. It's like they are ashamed of using MSE.

 Forum: General   Topic: Any info on this game?

Posted: Thu Dec 14, 2006 9:48 pm 

Replies: 20
Views: 12050


Thanks for the info.

 Forum: General   Topic: Any info on this game?

Posted: Thu Dec 14, 2006 8:53 pm 

Replies: 20
Views: 12050


Did a google for the old Jerrath resurrection. There was a site that was trying to resurrect it under the name of Delphi Online (from what I can recall), looks like they changed their name and heading a different direction.

 Forum: General   Topic: Any info on this game?

 Post subject: Any info on this game?
Posted: Thu Dec 14, 2006 8:23 pm 

Replies: 20
Views: 12050


Ref: http://cold-boy.com/forum/viewtopic.php?t=175

Any info on this game?

I know it uses XRealms, which means it is a MS game. But other then that?

 Forum: General   Topic: Shape up.

Posted: Tue Dec 12, 2006 10:05 pm 

Replies: 22
Views: 7875


... And to make this extremely simple. Any referred bans by community leaders will be auto-ban, no questions asked.
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