Author |
Message |
Forum: Show Off Topic: PB's Random Bits of Art |
Matt |
Posted: Thu Jul 09, 2009 1:20 pm
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Replies: 105 Views: 76804
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Beres wrote: Idk if its just me but the black text on that dark image is kinda hard to read.
Mhm. |
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Forum: Help Wanted Topic: Game Logo |
Matt |
Posted: Wed Jul 08, 2009 9:52 pm
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Replies: 18 Views: 11079
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Pbcrazy wrote: Sure, how's this? Also, PM me if you'd like the PSD
I like it. I won't need the PSD though. I can alter it the way I need to without that. I don't use Photoshop.
Thanks. |
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Forum: Help Wanted Topic: Game Logo |
Matt |
Posted: Wed Jul 08, 2009 8:22 pm
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Replies: 18 Views: 11079
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I actually really like that, but I need text too. Lol.
Think you could try that? |
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Forum: Help Wanted Topic: Game Logo |
Matt |
Posted: Wed Jul 08, 2009 4:02 pm
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Replies: 18 Views: 11079
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Can someone that's good with all this kinda stuff make me a game logo?
The game name is Sword of the Seeker and it's a fantasy type game. Thanks. |
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Forum: Help Wanted Topic: Please Look. |
Matt |
Posted: Wed Jul 08, 2009 2:06 am
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Replies: 274 Views: 41965
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I have no protection on my computer at all. Spybot is there to scan here and there when someone else uses my computer, but that's really it. I haven't had an actual virus in years. |
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Forum: Show Off Topic: Free Tileset |
Matt |
Posted: Tue Jul 07, 2009 1:47 pm
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Replies: 16 Views: 7397
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The roof is the wrong angle. It's top down, where as the rest isn't.
You don't have to change it, as you gave it away for free, just pointing it out. |
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Forum: Help Wanted Topic: Please Look. |
Matt |
Posted: Tue Jul 07, 2009 1:01 pm
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Replies: 274 Views: 41965
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Have you tried Spybot Search & Destroy? How about Ad-Aware? Ha...those pieces of crap Robin gave me? It blocked em. Blocked CD's. Blocks EVERYTHING. Just because you fucked up and got a virus that blocks programs, doesn't mean those two programs are worthless like you think. They're the best wh... |
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Forum: Help Wanted Topic: Please Look. |
Matt |
Posted: Tue Jul 07, 2009 2:24 am
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Replies: 274 Views: 41965
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Have you tried Spybot Search & Destroy?
How about Ad-Aware? |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 |
Matt |
Posted: Mon Jul 06, 2009 10:13 pm
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Replies: 68 Views: 46953
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ExoShox wrote: Matt wrote: It's not a bug, it's because the handle movement code and what not was moved outside of the form. Really bad on DFA's part, imo. It's still a bug. Maybe not with the program but with DFA 's logic for moving it, right? XD
No, not a bug. Beres is right. |
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Forum: Bugs Reports Topic: Visual Spells - Error |
Matt |
Posted: Mon Jul 06, 2009 3:42 pm
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Replies: 1738 Views: 70139
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Why are you subtracting 1 from i at the start of it, but not anywhere else? That makes no sense.. |
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Forum: Bugs Reports Topic: Visual Spells - Error |
Matt |
Posted: Mon Jul 06, 2009 1:05 am
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Replies: 1738 Views: 70139
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Possibly not setting the scrlframe value to whatever the value you saved to the item, properly. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 |
Matt |
Posted: Mon Jul 06, 2009 1:04 am
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Replies: 68 Views: 46953
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It's not a bug, it's because the handle movement code and what not was moved outside of the form. Really bad on DFA's part, imo. |
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Forum: Bugs Reports Topic: Visual Spells - Error |
Matt |
Posted: Sun Jul 05, 2009 9:18 pm
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Replies: 1738 Views: 70139
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Is this the byte array packets version or the original method?
Either way, you have to send in the exact same order and when it comes to the byte array method, if you write a long, you have to read a long. |
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Forum: Bugs Reports Topic: Visual Spells - Error |
Matt |
Posted: Sun Jul 05, 2009 3:48 pm
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Replies: 1738 Views: 70139
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Follow your save and edit spell packets. |
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Forum: Related Products Topic: Mirage Realms going Open Source [Merged] |
Matt |
Posted: Fri Jul 03, 2009 8:05 pm
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Replies: 282 Views: 50763
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Wouldn't that more belong in the gallery section instead of your MR thread? |
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Forum: Game Design Topic: Protip: Game Design |
Matt |
Posted: Wed Jul 01, 2009 11:03 pm
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Replies: 26 Views: 17620
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Joost wrote: If you want to make a game, make a GDD.
A what? |
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Forum: Game Design Topic: Protip: Game Design |
Matt |
Posted: Wed Jul 01, 2009 10:57 pm
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Replies: 26 Views: 17620
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Post tips for beginning Game developers on how to design a game Well. Protip: Do not make Yet another MMORPG about the Bullshits of the Fantasy-thing kingdom with elves and magic and shite. Be original. or if you Have to make it like that, atleast think of a good plot. Your a pro? Humm wow didn't k... |
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Forum: Unrelated Products Topic: [Game] Maifa! |
Matt |
Posted: Wed Jul 01, 2009 6:53 pm
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Replies: 22 Views: 13242
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Forum: Game Design Topic: Protip: Game Design |
Matt |
Posted: Wed Jul 01, 2009 6:52 pm
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Replies: 26 Views: 17620
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Post tips for beginning Game developers on how to design a game Well. Protip: Do not make Yet another MMORPG about the Bullshits of the Fantasy-thing kingdom with elves and magic and shite. Be original. or if you Have to make it like that, atleast think of a good plot. Best tip ever: Don't tell peo... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Need an Opinion on Tiles |
Matt |
Posted: Wed Jul 01, 2009 6:42 pm
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Replies: 10 Views: 8468
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It wouldn't use much memory to just preload them all on start. I'd just go that route. Most games use massive amounts of memory for maps and stuff. MS, loading all tilesets at once, barely uses any memory. I'd worry about this once the game was taking 100+MB of memory to load and what not. |
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