Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Have a simple Question... Well may be.

Posted: Fri Jan 09, 2009 11:51 pm 

Replies: 14
Views: 3813


you can run the server on your very own machine.

Just double click the EXE.

 Forum: Unrelated Products   Topic: TheMovingBOX -Updated 01/09/09-

Posted: Fri Jan 09, 2009 11:49 pm 

Replies: 44
Views: 27744


my enter button doesn't work or something

but it does in here.

 Forum: Tutorials   Topic: Bounty System (2/5) C & P

Posted: Fri Jan 09, 2009 4:20 am 

Replies: 1975
Views: 67471


I say anyone can create a bounty on anyone. Doesn't mean players can legally kill them.

 Forum: Resources   Topic: FMOD Sound Replacement

 Post subject: Re: FMOD Sound Replacement
Posted: Mon Jan 05, 2009 12:44 am 

Replies: 49
Views: 19699


Who says I have one? lol, I'm not working on a mirage project

 Forum: General   Topic: Custom Map Sizes.

 Post subject: Re: Custom Map Sizes.
Posted: Sun Jan 04, 2009 3:18 pm 

Replies: 25
Views: 11273


You need to include the mapx and mapy sizes in the packets. Then you need to redim the map array to that size, and change all map processing code to handle different size maps (it might mostly be ok already)

And of course, a way to display them and a way to edit them ;)

 Forum: General   Topic: GIF Problem

 Post subject: Re: GIF Problem
Posted: Sun Jan 04, 2009 3:15 pm 

Replies: 19
Views: 4570


Use a bitmap BMP as matt said.

 Forum: Resources   Topic: FMOD Sound Replacement

 Post subject: Re: FMOD Sound Replacement
Posted: Sun Jan 04, 2009 3:12 pm 

Replies: 49
Views: 19699


FmodEx API is a bit different, but it's more powerful. Try to use it if you can. Just read the documentation and see what the function's name's have been changed to.

 Forum: Help Wanted   Topic: Saving an Arraylist

 Post subject: Re: Saving an Arraylist
Posted: Sat Jan 03, 2009 1:30 pm 

Replies: 15
Views: 5168


VB.Net has built in serialization features, just like I suspected because VB.Net is like java.

http://www.devcity.net/Articles/113/1/d ... ation.aspx

 Forum: General   Topic: Elysium Mail System

 Post subject: Re: Elysium Mail System
Posted: Sat Jan 03, 2009 6:05 am 

Replies: 22
Views: 7109


><

 Forum: General   Topic: Elysium Mail System

 Post subject: Re: Elysium Mail System
Posted: Sat Jan 03, 2009 2:51 am 

Replies: 22
Views: 7109


huh

 Forum: Resources   Topic: FMOD Sound Replacement

 Post subject: Re: FMOD Sound Replacement
Posted: Fri Jan 02, 2009 6:17 pm 

Replies: 49
Views: 19699


you can also set the IDE up to save automatically :)

 Forum: Resources   Topic: FMOD Sound Replacement

 Post subject: Re: FMOD Sound Replacement
Posted: Thu Jan 01, 2009 10:17 pm 

Replies: 49
Views: 19699


go to fmod.org download the API and use that module instead.

 Forum: Mirage Source 3.x.x, MSx   Topic: Need Just A Little Help

 Post subject: Re: Need Just A Little Help
Posted: Wed Dec 31, 2008 10:40 pm 

Replies: 1
Views: 4511


VB6 is a software owned by microsoft and is not obtainable, legally, for free.

The more resourceful of you should be able to find a "free" version, but it is not legal.

The icing on the cake is that the software is no longer for sale, either :)

 Forum: General   Topic: VB6 Byte question

 Post subject: Re: VB6 Byte question
Posted: Mon Dec 29, 2008 11:48 pm 

Replies: 18
Views: 5511


http://en.wikipedia.org/wiki/Two%27s_complement

I don't think VB has signed bytes, though. C/Java and such have both signed and unsigned chars, though.

 Forum: General   Topic: VB6 Byte question

 Post subject: Re: VB6 Byte question
Posted: Mon Dec 29, 2008 2:54 am 

Replies: 18
Views: 5511


signed byte is -128 to 127

unsigned byte is 0-255

 Forum: Tutorials   Topic: [Feature] Display Sprite on Character Creation

Posted: Sun Dec 28, 2008 11:50 pm 

Replies: 1689
Views: 134628


What's probably happening is this: When you log out to main menu, the directdraw surfaces are being killed when you go back into the sprite create screen, it's trying to pull from a surface that was just killed. Edit the log out code so it doesn't kill the DD surfaces, and make sure the surfaces are...

 Forum: General   Topic: Jobs and Boosters

 Post subject: Jobs and Boosters
Posted: Sun Dec 28, 2008 9:16 am 

Replies: 13
Views: 2708


Here's the code I developed for Jobs and boosters. Currently the boosters are implemented, and players can get jobs... I think. One thing that is left undone is the interface for changing jobs. We had plans for a method, but I will leave that up to your imagination. CODE IS INTENDED TO BE USED AS AN...

 Forum: Tutorials   Topic: [Feature] Display Sprite on Character Creation

Posted: Sat Dec 27, 2008 4:48 am 

Replies: 1689
Views: 134628


Mouse over the three arguements to the call, and let me know which one is goofing up. Is it the picture box? the hDC of the picturebox?

 Forum: Tutorials   Topic: [Feature] Display Sprite on Character Creation

Posted: Fri Dec 26, 2008 7:04 pm 

Replies: 1689
Views: 134628


Thanks for the update, they must have changed that surface name in one of the revisions.

 Forum: Tutorials   Topic: [Feature] Display Sprite on Character Creation

Posted: Mon Dec 22, 2008 6:14 pm 

Replies: 1689
Views: 134628


my server's down for maintenance. Relax and I'll get it back up when I feel like it :D

 Forum: General   Topic: Lock lock lock lock.

 Post subject: Re: Lock lock lock lock.
Posted: Fri Dec 19, 2008 12:08 am 

Replies: 283
Views: 29278


wewt

 Forum: Show Off   Topic: A little help?

 Post subject: Re: A little help?
Posted: Wed Dec 17, 2008 7:43 pm 

Replies: 20
Views: 8394


Almost exactly the same, I didn't have whitespace between them lol

 Forum: Show Off   Topic: A little help?

 Post subject: Re: A little help?
Posted: Wed Dec 17, 2008 6:55 pm 

Replies: 20
Views: 8394


too late, I supplied those already :P

 Forum: General   Topic: Lock lock lock lock.

Posted: Sun Dec 14, 2008 4:51 am 

Replies: 283
Views: 29278


why?

Compile for fast code, always.
Don't favor pentium pro.
Check the appropriate/fun advanced options.

 Forum: General   Topic: Lock lock lock lock.

Posted: Sun Dec 14, 2008 4:04 am 

Replies: 283
Views: 29278


Advanced optimizations?
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