Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Eclipse

Posted: Tue Jan 09, 2007 2:41 pm 

Replies: 1103
Views: 48620


No

 Forum: General   Topic: I'm back! Tacos.

Posted: Tue Jan 09, 2007 2:16 pm 

Replies: 714
Views: 45123


welcome back :)


its always good to see old members comming back ^^, even though you prolly dont remember me :)

 Forum: General   Topic: Stuck on sending data

 Post subject: Re: Stuck on sending data
Posted: Sun Jan 07, 2007 4:42 pm 

Replies: 1137
Views: 43169


hmm...seems totally ok to me, when did you encounter this problem?

 Forum: Show Off   Topic: Just Chars.. and Tileset

Posted: Sun Jan 07, 2007 2:44 pm 

Replies: 50
Views: 33732


I think they're good. At least the colors really do match the tiles good, yeah the legs could need some more work, but overall I think I would give it a 9/10. Though I would rotate both feet a little bit , so it would look like: http://img214.imageshack.us/img214/6421/444ny4.png I would give it a 1...

 Forum: General   Topic: Blitting Vis Inv?

Posted: Sat Jan 06, 2007 9:35 am 

Replies: 1291
Views: 52764


Kuja wrote:
didn't someone see the guy saying "I EAT SHIT" T___T

with the big o avatar... ? And someone deleted his post making all think I'm name calling myself? okay.


ok...who is it then ??

 Forum: General   Topic: Blitting Vis Inv?

Posted: Fri Jan 05, 2007 12:36 pm 

Replies: 1291
Views: 52764


Kuja wrote:
Ahh sorry, thanks Gilgamesch :]



well, its ok ^^

 Forum: General   Topic: Blitting Vis Inv?

Posted: Fri Jan 05, 2007 11:16 am 

Replies: 1291
Views: 52764


Nvm. This isn't what I actually needed to know. But I thought about it and Kite told me a way he did it. Yes Kite<3. yeah, well then next time you should think about the question twice before you ask it: --->blitting vis inv to the screen<----. Guidance basically. and thats what i tried to do -_-

 Forum: General   Topic: Blitting Vis Inv?

Posted: Fri Jan 05, 2007 10:10 am 

Replies: 1291
Views: 52764


Doesn't matter to me :] Sooner or later I'll grasp my needs concerning none of your help. wtf is going on here guys? are you doing that because you are friends or dont you like each other?..anyway so, the current code tells the vis inv to blit into the differnt icon boxes, you need to make a variab...

 Forum: General   Topic: I am back!

Posted: Thu Jan 04, 2007 8:44 pm 

Replies: 1168
Views: 55541


Sonire wrote:
Unfortunately, those were my thoughts too. Over-active imagination? Maybe, but he was pretty active and just up-and-left without notice of any sort.



i remember there was a guy on the forum working with him...who was that? mabe he can tell us what happend

 Forum: General   Topic: How this updater work ?

Posted: Wed Jan 03, 2007 10:59 pm 

Replies: 824
Views: 46231


Quote:
Warning: Invalid input paramater.




telling me that when i clikc on the link o_O

 Forum: Resources   Topic: Binary Accounts... The Easy Way

Posted: Wed Jan 03, 2007 10:56 pm 

Replies: 21
Views: 12024


sry for bumping this post up, but, did anyone find a way for a editor he wants to share? ^^

 Forum: General   Topic: picScreen or map question

Posted: Wed Jan 03, 2007 10:54 pm 

Replies: 1152
Views: 50774


put something in the gameloop so its being refreshed all the time

it somehow safes whats behin dit the first time its being shown, so it needs to be refreshed

 Forum: General   Topic: picScreen or map question

Posted: Wed Jan 03, 2007 7:30 pm 

Replies: 1152
Views: 50774


Grr dunno 0.0.. My alpha blending is almost working. It blends but it shows for only 1 millisecond. Waiting for someones help T.T SAVE ME Glimpse of the blending http://i136.photobucket.com/albums/q171/PandoGFX/AlphaGlimpse.png :: Pando did you put the code in the gameloop?

 Forum: General   Topic: I am back!

 Post subject: Re: I am back!
Posted: Wed Jan 03, 2007 6:54 pm 

Replies: 1168
Views: 55541


Trekz wrote:
Hey guys, i desided to come back to mirage AGAIN this is what 3rd time i come back. But this time im going to stay, wounder if any one remebers me here. You will be seein me around alot now :D


omg! finally you are back :D,

i ll talk to you in msn :D!

 Forum: Show Off   Topic: Just Chars.. and Tileset

Posted: Tue Jan 02, 2007 11:17 pm 

Replies: 50
Views: 33732


halla wrote:
you mean pointing outwards? but who stands like that?


kind of i mean...in an angle of 45° from where they are now ^^

 Forum: Show Off   Topic: Just Chars.. and Tileset

Posted: Tue Jan 02, 2007 11:56 am 

Replies: 50
Views: 33732


GameBoy wrote:
I made the tiniest edit to the feet:

Image



they are still strange...i think it would look better if they were like:


--l l---l l
<_l---l_>


i hope you know what i mean ^^, other then that, i like em :)

 Forum: Show Off   Topic: ><;; A signature

Posted: Mon Jan 01, 2007 10:09 pm 

Replies: 58
Views: 28349


Misunderstood wrote:
Vans wrote:
Im homofobic.... and nazi :twisted:

I bet you're best friends with gay jews!


rofl! :D that made my day XD

 Forum: General   Topic: packet size..

Posted: Sun Dec 31, 2006 7:15 pm 

Replies: 926
Views: 39396


Dave wrote:
String Packets?

LenB(Packet)



yup string packets

damn..i frogot something ^^, i mean the size in bytes :)

(is lenb(packet) for the size in bytes too?)


thanks!

 Forum: General   Topic: packet size..

 Post subject: packet size..
Posted: Sun Dec 31, 2006 11:37 am 

Replies: 926
Views: 39396


hey,

can anybody tell me how i cancheck how big a packet will be when its send?



thanks!

 Forum: General   Topic: Mis's Seemless Stuff... kinda...

Posted: Sun Dec 31, 2006 11:27 am 

Replies: 150
Views: 23939


I really don't think its much that you have to change :\ hey, but the seamless map systems always needs "XOffset" and "YOffset", which are updated all the time since they are in the gameloop, and as far as i know, the optimized surface tut wih bltmap will be called one time, and...

 Forum: Resources   Topic: Loading player data

Posted: Sat Dec 30, 2006 3:50 pm 

Replies: 21
Views: 11752


man...dont you remember me? xD, i am sure you have me in your msn its:


mailto:Gilgam3sch@hotmail.com

 Forum: Resources   Topic: Loading player data

Posted: Sat Dec 30, 2006 11:52 am 

Replies: 21
Views: 11752


Isn't this just sending packets? Then when it recieves just do gettingmap = true and canmove = false or something then Player(index).variable = trim(parse(2)). Thats how I'm thinking of it.. But who knows? I only started programming about 4 weeks ago 0___0 :: Pando wtf o.O xD, i dont really get wha...

 Forum: General   Topic: IOCP -____-"

Posted: Thu Dec 14, 2006 2:11 pm 

Replies: 272
Views: 28411


nope but, what kind of error is it? it would help a lot solving this problem ;)

 Forum: Show Off   Topic: K2h - Menu Style

Posted: Wed Nov 29, 2006 6:25 pm 

Replies: 35
Views: 21052


Kite wrote:
I actually prefer the second one...


yup..same here

 Forum: Show Off   Topic: Benign Online Art.

Posted: Sat Nov 25, 2006 9:50 pm 

Replies: 44
Views: 34954


William wrote:
Do you have any screenshots of the game?



lol? the first picture :S
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