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Forum: General Topic: Eclipse |
Gilgamesch |
Posted: Tue Jan 09, 2007 2:41 pm
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Replies: 1103 Views: 48620
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Forum: General Topic: I'm back! Tacos. |
Gilgamesch |
Posted: Tue Jan 09, 2007 2:16 pm
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Replies: 714 Views: 45123
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welcome back
its always good to see old members comming back ^^, even though you prolly dont remember me |
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Forum: General Topic: Stuck on sending data |
Gilgamesch |
Posted: Sun Jan 07, 2007 4:42 pm
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Replies: 1137 Views: 43169
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hmm...seems totally ok to me, when did you encounter this problem? |
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Forum: Show Off Topic: Just Chars.. and Tileset |
Gilgamesch |
Posted: Sun Jan 07, 2007 2:44 pm
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Replies: 50 Views: 33732
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I think they're good. At least the colors really do match the tiles good, yeah the legs could need some more work, but overall I think I would give it a 9/10. Though I would rotate both feet a little bit , so it would look like: http://img214.imageshack.us/img214/6421/444ny4.png I would give it a 1... |
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Forum: General Topic: Blitting Vis Inv? |
Gilgamesch |
Posted: Sat Jan 06, 2007 9:35 am
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Replies: 1291 Views: 52764
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Kuja wrote: didn't someone see the guy saying "I EAT SHIT" T___T
with the big o avatar... ? And someone deleted his post making all think I'm name calling myself? okay.
ok...who is it then ?? |
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Forum: General Topic: Blitting Vis Inv? |
Gilgamesch |
Posted: Fri Jan 05, 2007 12:36 pm
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Replies: 1291 Views: 52764
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Kuja wrote: Ahh sorry, thanks Gilgamesch :]
well, its ok ^^ |
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Forum: General Topic: Blitting Vis Inv? |
Gilgamesch |
Posted: Fri Jan 05, 2007 11:16 am
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Replies: 1291 Views: 52764
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Nvm. This isn't what I actually needed to know. But I thought about it and Kite told me a way he did it. Yes Kite<3. yeah, well then next time you should think about the question twice before you ask it: --->blitting vis inv to the screen<----. Guidance basically. and thats what i tried to do -_- |
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Forum: General Topic: Blitting Vis Inv? |
Gilgamesch |
Posted: Fri Jan 05, 2007 10:10 am
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Replies: 1291 Views: 52764
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Doesn't matter to me :] Sooner or later I'll grasp my needs concerning none of your help. wtf is going on here guys? are you doing that because you are friends or dont you like each other?..anyway so, the current code tells the vis inv to blit into the differnt icon boxes, you need to make a variab... |
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Forum: General Topic: I am back! |
Gilgamesch |
Posted: Thu Jan 04, 2007 8:44 pm
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Replies: 1168 Views: 55541
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Sonire wrote: Unfortunately, those were my thoughts too. Over-active imagination? Maybe, but he was pretty active and just up-and-left without notice of any sort.
i remember there was a guy on the forum working with him...who was that? mabe he can tell us what happend |
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Forum: General Topic: How this updater work ? |
Gilgamesch |
Posted: Wed Jan 03, 2007 10:59 pm
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Replies: 824 Views: 46231
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Quote: Warning: Invalid input paramater.
telling me that when i clikc on the link o_O |
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Forum: Resources Topic: Binary Accounts... The Easy Way |
Gilgamesch |
Posted: Wed Jan 03, 2007 10:56 pm
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Replies: 21 Views: 12024
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sry for bumping this post up, but, did anyone find a way for a editor he wants to share? ^^ |
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Forum: General Topic: picScreen or map question |
Gilgamesch |
Posted: Wed Jan 03, 2007 10:54 pm
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Replies: 1152 Views: 50774
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put something in the gameloop so its being refreshed all the time
it somehow safes whats behin dit the first time its being shown, so it needs to be refreshed |
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Forum: General Topic: picScreen or map question |
Gilgamesch |
Posted: Wed Jan 03, 2007 7:30 pm
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Replies: 1152 Views: 50774
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Grr dunno 0.0.. My alpha blending is almost working. It blends but it shows for only 1 millisecond. Waiting for someones help T.T SAVE ME Glimpse of the blending http://i136.photobucket.com/albums/q171/PandoGFX/AlphaGlimpse.png :: Pando did you put the code in the gameloop? |
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Forum: General Topic: I am back! |
Gilgamesch |
Posted: Wed Jan 03, 2007 6:54 pm
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Replies: 1168 Views: 55541
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Trekz wrote: Hey guys, i desided to come back to mirage AGAIN this is what 3rd time i come back. But this time im going to stay, wounder if any one remebers me here. You will be seein me around alot now
omg! finally you are back ,
i ll talk to you in msn ! |
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Forum: Show Off Topic: Just Chars.. and Tileset |
Gilgamesch |
Posted: Tue Jan 02, 2007 11:17 pm
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Replies: 50 Views: 33732
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halla wrote: you mean pointing outwards? but who stands like that?
kind of i mean...in an angle of 45° from where they are now ^^ |
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Forum: Show Off Topic: Just Chars.. and Tileset |
Gilgamesch |
Posted: Tue Jan 02, 2007 11:56 am
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Replies: 50 Views: 33732
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GameBoy wrote: I made the tiniest edit to the feet:
they are still strange...i think it would look better if they were like:
--l l---l l
<_l---l_>
i hope you know what i mean ^^, other then that, i like em |
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Forum: Show Off Topic: ><;; A signature |
Gilgamesch |
Posted: Mon Jan 01, 2007 10:09 pm
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Replies: 58 Views: 28349
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Misunderstood wrote: Vans wrote: Im homofobic.... and nazi I bet you're best friends with gay jews!
rofl! that made my day XD |
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Forum: General Topic: packet size.. |
Gilgamesch |
Posted: Sun Dec 31, 2006 7:15 pm
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Replies: 926 Views: 39396
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Dave wrote: String Packets?
LenB(Packet)
yup string packets
damn..i frogot something ^^, i mean the size in bytes
(is lenb(packet) for the size in bytes too?)
thanks! |
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Forum: General Topic: packet size.. |
Gilgamesch |
Posted: Sun Dec 31, 2006 11:37 am
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Replies: 926 Views: 39396
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hey,
can anybody tell me how i cancheck how big a packet will be when its send?
thanks! |
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Forum: General Topic: Mis's Seemless Stuff... kinda... |
Gilgamesch |
Posted: Sun Dec 31, 2006 11:27 am
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Replies: 150 Views: 23939
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I really don't think its much that you have to change :\ hey, but the seamless map systems always needs "XOffset" and "YOffset", which are updated all the time since they are in the gameloop, and as far as i know, the optimized surface tut wih bltmap will be called one time, and... |
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Forum: Resources Topic: Loading player data |
Gilgamesch |
Posted: Sat Dec 30, 2006 3:50 pm
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Replies: 21 Views: 11752
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Forum: Resources Topic: Loading player data |
Gilgamesch |
Posted: Sat Dec 30, 2006 11:52 am
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Replies: 21 Views: 11752
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Isn't this just sending packets? Then when it recieves just do gettingmap = true and canmove = false or something then Player(index).variable = trim(parse(2)). Thats how I'm thinking of it.. But who knows? I only started programming about 4 weeks ago 0___0 :: Pando wtf o.O xD, i dont really get wha... |
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Forum: General Topic: IOCP -____-" |
Gilgamesch |
Posted: Thu Dec 14, 2006 2:11 pm
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Replies: 272 Views: 28411
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nope but, what kind of error is it? it would help a lot solving this problem |
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Forum: Show Off Topic: K2h - Menu Style |
Gilgamesch |
Posted: Wed Nov 29, 2006 6:25 pm
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Replies: 35 Views: 21052
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Kite wrote: I actually prefer the second one...
yup..same here |
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Forum: Show Off Topic: Benign Online Art. |
Gilgamesch |
Posted: Sat Nov 25, 2006 9:50 pm
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Replies: 44 Views: 34954
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William wrote: Do you have any screenshots of the game?
lol? the first picture :S |
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