Mirage Source

Free ORPG making software.
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 Forum: Show Off   Topic: New Source Release

 Post subject: Re: New Source Release
Posted: Tue May 13, 2008 8:37 pm 

Replies: 28
Views: 22305


WOOT! Though, can we just have a few hints at what features are in it? There seems to be quite a few little things saying tiny features in it, but no real list. Unless I am incompetent and can't use the search button, can you please provide some insight as to what is in this probably amazing source ...

 Forum: Show Off   Topic: New Source Release

 Post subject: Re: New Source Release
Posted: Tue May 13, 2008 7:46 pm 

Replies: 28
Views: 22305


I WANT TO MAKE A GAME!!!!!

LOL! I am so going to make a game with this. YAY! Thanks Robin!

 Forum: Resources   Topic: Npc Placement

 Post subject: Re: Npc Placement
Posted: Tue May 13, 2008 7:38 pm 

Replies: 18
Views: 6312


Nothing, but its more convenient to be able to place it right in the npc editor. I am not saying take it out of the map editor, I am saying make it both places.

 Forum: Resources   Topic: Npc Placement

 Post subject: Npc Placement
Posted: Tue May 13, 2008 7:05 pm 

Replies: 18
Views: 6312


I would do this myself, but I don't feel like programming. Anyway, its like in the npc editor, you have the option to place the npc on a certain map. It would come up with a list like the map report tutorial.

 Forum: Resources   Topic: /editmap command

 Post subject: Re: /editmap command
Posted: Thu May 08, 2008 7:29 pm 

Replies: 21
Views: 9583


I hate when this happens on the internet.... the sarcasm part, not the ... wait what parts weren't sarcastic???

 Forum: Related Products   Topic: Megaliths < First Page Updated!!

Posted: Wed May 07, 2008 11:31 pm 

Replies: 167
Views: 97218


The tiles look nice.. but the way you mapped them doesnt seem to fit with the rest of the tiles. It seems like those tiles should either be straight and perfect, or be VERY beaten up and wavy. The slight curves you put it look really bad...

 Forum: Resources   Topic: /editmap command

 Post subject: Re: /editmap command
Posted: Wed May 07, 2008 11:08 pm 

Replies: 21
Views: 9583


And you say americans cant detect sarcasm... unless you where also being sarcastic... damn I'm confused.

 Forum: Resources   Topic: /editmap command

 Post subject: Re: /editmap command
Posted: Wed May 07, 2008 7:02 pm 

Replies: 21
Views: 9583


Thank you for that great optimization! I am sure it will help people with slow computers!

 Forum: Resources   Topic: Speed Hack Time Check

 Post subject: Re: Speed Hack Time Check
Posted: Tue May 06, 2008 11:23 pm 

Replies: 38
Views: 14511


Also the packet lag will cause people to get booted for speed hacking :roll:


No seriously though thats a good idea, but the best idea is to stop sending "I moved here" packets and start sending "I pressed this" packets.

 Forum: Resources   Topic: /editmap command

 Post subject: Re: /editmap command
Posted: Tue May 06, 2008 7:41 pm 

Replies: 21
Views: 9583


Your welcome ;)

 Forum: Help Wanted   Topic: Convert Mirage Source to Delphi 7

Posted: Mon May 05, 2008 7:26 pm 

Replies: 28
Views: 14922


why?

 Forum: Resources   Topic: Easy Warping

 Post subject: Re: Easy Warping
Posted: Tue Apr 29, 2008 11:22 pm 

Replies: 25
Views: 10466


lol

 Forum: Resources   Topic: Easy Warping

 Post subject: Re: Easy Warping
Posted: Tue Apr 29, 2008 10:30 pm 

Replies: 25
Views: 10466


Fox wrote:
just get it to check on /warp if :

/warp text here is > 0 and <= max_maps then warp to a map, else try and warp to a player



Um... I am not sure if you have been following, and this is an optimization.. or if you just read the post above you. This tutorial does that...

 Forum: Resources   Topic: Easy Warping

 Post subject: Re: Easy Warping
Posted: Mon Apr 28, 2008 9:56 pm 

Replies: 25
Views: 10466


I meant that having all of those warping commands makes it confusing. Why should warpto warp me to a map, and warpmeto warp me to a player? An engine with 3 warp commands needs some work. I am going to make an admin panel next.

 Forum: Resources   Topic: Ranged weapons.

 Post subject: Re: Ranged weapons.
Posted: Mon Apr 28, 2008 7:34 pm 

Replies: 26
Views: 10725


Robin wrote:
Dave wrote:
You could split them by element
Fire, Water, Earth, Ice, Light, Dark, etc


Since when were Light and Dark elements?



Have you never seen the Fantasy Periodic Table of elements.

<a picture would be here but I'm not nerdy enough>

 Forum: Resources   Topic: Easy Warping

 Post subject: Re: Easy Warping
Posted: Mon Apr 28, 2008 7:23 pm 

Replies: 25
Views: 10466


Clever and handy, but i don't think it takes care of /warptome Of course it doesnt take care of /warptome... how the hell would you know if you wanted to warp to the person or warp them to you. :roll: And no don't say put a 0 or a 1 at the end, I think two warping commands is easy enough to remembe...

 Forum: Resources   Topic: Speed Hack Time Check

 Post subject: Re: Speed Hack Time Check
Posted: Sun Apr 27, 2008 11:33 pm 

Replies: 38
Views: 14511


I will test it for you, but using mse2, i cannot seem to find
Code:
If Player(index).GettingMap = NO Then

If you can tell me where this was or what sub it was in or where in the sub it was in, i could help you test this...

 Forum: Resources   Topic: Easy Warping

 Post subject: Easy Warping
Posted: Sun Apr 27, 2008 10:58 pm 

Replies: 25
Views: 10466


Again, this is mainly a tutorial for people coming from Elysium, though it does make using mirage much easier. It adds in an option to just type "/warp" instead of "/warptome" and "/warpmeto" and "/warpto" which can get really confusing and annoying. Just type...

 Forum: Resources   Topic: /editmap command

 Post subject: /editmap command
Posted: Sun Apr 27, 2008 4:36 pm 

Replies: 21
Views: 9583


I know this is pretty simple, but people coming from elysium may find it really annoying to type "/editmap" and have nothing happen, and then realize that they have to type "/mapeditor" also it is really counter-intuitive to have every other editor be "/editX" expect fo...

 Forum: Resources   Topic: Ranged weapons.

 Post subject: Re: Ranged weapons.
Posted: Sun Apr 27, 2008 2:12 pm 

Replies: 26
Views: 10725


Well he copied the two-handed weapon tutorial, and changed all of the "two-handed" to "range". Only thing is range doesn't do anything... at all

 Forum: Resources   Topic: Ranged weapons.

 Post subject: Re: Ranged weapons.
Posted: Sun Apr 27, 2008 1:01 pm 

Replies: 26
Views: 10725


Quote:
Untested



Yea... um...

 Forum: Resources   Topic: Adding SadScript Support

Posted: Thu Apr 24, 2008 2:44 pm 

Replies: 100
Views: 61924


Just another option for people. I believe you can change '/////////////////////////////\/\/\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Private Sub Class_Initialize() '/////////////////////////////\/\/\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Set SControl = New ScriptControl SControl.Language = "vbScript" End Su...
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