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Forum: Show Off Topic: New Source Release |
Labmonkey |
Posted: Tue May 13, 2008 8:37 pm
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Replies: 28 Views: 22305
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WOOT! Though, can we just have a few hints at what features are in it? There seems to be quite a few little things saying tiny features in it, but no real list. Unless I am incompetent and can't use the search button, can you please provide some insight as to what is in this probably amazing source ... |
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Forum: Show Off Topic: New Source Release |
Labmonkey |
Posted: Tue May 13, 2008 7:46 pm
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Replies: 28 Views: 22305
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I WANT TO MAKE A GAME!!!!!
LOL! I am so going to make a game with this. YAY! Thanks Robin! |
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Forum: Resources Topic: Npc Placement |
Labmonkey |
Posted: Tue May 13, 2008 7:38 pm
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Replies: 18 Views: 6312
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Nothing, but its more convenient to be able to place it right in the npc editor. I am not saying take it out of the map editor, I am saying make it both places. |
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Forum: Resources Topic: Npc Placement |
Labmonkey |
Posted: Tue May 13, 2008 7:05 pm
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Replies: 18 Views: 6312
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I would do this myself, but I don't feel like programming. Anyway, its like in the npc editor, you have the option to place the npc on a certain map. It would come up with a list like the map report tutorial. |
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Forum: Resources Topic: /editmap command |
Labmonkey |
Posted: Thu May 08, 2008 7:29 pm
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Replies: 21 Views: 9583
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I hate when this happens on the internet.... the sarcasm part, not the ... wait what parts weren't sarcastic??? |
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Forum: Related Products Topic: Megaliths < First Page Updated!! |
Labmonkey |
Posted: Wed May 07, 2008 11:31 pm
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Replies: 167 Views: 97218
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The tiles look nice.. but the way you mapped them doesnt seem to fit with the rest of the tiles. It seems like those tiles should either be straight and perfect, or be VERY beaten up and wavy. The slight curves you put it look really bad... |
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Forum: Resources Topic: /editmap command |
Labmonkey |
Posted: Wed May 07, 2008 11:08 pm
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Replies: 21 Views: 9583
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And you say americans cant detect sarcasm... unless you where also being sarcastic... damn I'm confused. |
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Forum: Resources Topic: /editmap command |
Labmonkey |
Posted: Wed May 07, 2008 7:02 pm
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Replies: 21 Views: 9583
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Thank you for that great optimization! I am sure it will help people with slow computers! |
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Forum: Resources Topic: Speed Hack Time Check |
Labmonkey |
Posted: Tue May 06, 2008 11:23 pm
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Replies: 38 Views: 14511
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Also the packet lag will cause people to get booted for speed hacking
No seriously though thats a good idea, but the best idea is to stop sending "I moved here" packets and start sending "I pressed this" packets. |
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Forum: Resources Topic: /editmap command |
Labmonkey |
Posted: Tue May 06, 2008 7:41 pm
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Replies: 21 Views: 9583
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Your welcome |
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Forum: Help Wanted Topic: Convert Mirage Source to Delphi 7 |
Labmonkey |
Posted: Mon May 05, 2008 7:26 pm
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Replies: 28 Views: 14922
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Forum: Resources Topic: Easy Warping |
Labmonkey |
Posted: Tue Apr 29, 2008 11:22 pm
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Replies: 25 Views: 10466
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Forum: Resources Topic: Easy Warping |
Labmonkey |
Posted: Tue Apr 29, 2008 10:30 pm
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Replies: 25 Views: 10466
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Fox wrote: just get it to check on /warp if :
/warp text here is > 0 and <= max_maps then warp to a map, else try and warp to a player
Um... I am not sure if you have been following, and this is an optimization.. or if you just read the post above you. This tutorial does that... |
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Forum: Resources Topic: Easy Warping |
Labmonkey |
Posted: Mon Apr 28, 2008 9:56 pm
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Replies: 25 Views: 10466
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I meant that having all of those warping commands makes it confusing. Why should warpto warp me to a map, and warpmeto warp me to a player? An engine with 3 warp commands needs some work. I am going to make an admin panel next. |
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Forum: Resources Topic: Ranged weapons. |
Labmonkey |
Posted: Mon Apr 28, 2008 7:34 pm
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Replies: 26 Views: 10725
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Robin wrote: Dave wrote: You could split them by element Fire, Water, Earth, Ice, Light, Dark, etc Since when were Light and Dark elements?
Have you never seen the Fantasy Periodic Table of elements.
<a picture would be here but I'm not nerdy enough> |
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Forum: Resources Topic: Easy Warping |
Labmonkey |
Posted: Mon Apr 28, 2008 7:23 pm
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Replies: 25 Views: 10466
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Clever and handy, but i don't think it takes care of /warptome Of course it doesnt take care of /warptome... how the hell would you know if you wanted to warp to the person or warp them to you. :roll: And no don't say put a 0 or a 1 at the end, I think two warping commands is easy enough to remembe... |
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Forum: Resources Topic: Speed Hack Time Check |
Labmonkey |
Posted: Sun Apr 27, 2008 11:33 pm
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Replies: 38 Views: 14511
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I will test it for you, but using mse2, i cannot seem to find
Code: If Player(index).GettingMap = NO Then If you can tell me where this was or what sub it was in or where in the sub it was in, i could help you test this... |
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Forum: Resources Topic: Easy Warping |
Labmonkey |
Posted: Sun Apr 27, 2008 10:58 pm
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Replies: 25 Views: 10466
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Again, this is mainly a tutorial for people coming from Elysium, though it does make using mirage much easier. It adds in an option to just type "/warp" instead of "/warptome" and "/warpmeto" and "/warpto" which can get really confusing and annoying. Just type... |
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Forum: Resources Topic: /editmap command |
Labmonkey |
Posted: Sun Apr 27, 2008 4:36 pm
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Replies: 21 Views: 9583
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I know this is pretty simple, but people coming from elysium may find it really annoying to type "/editmap" and have nothing happen, and then realize that they have to type "/mapeditor" also it is really counter-intuitive to have every other editor be "/editX" expect fo... |
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Forum: Resources Topic: Ranged weapons. |
Labmonkey |
Posted: Sun Apr 27, 2008 2:12 pm
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Replies: 26 Views: 10725
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Well he copied the two-handed weapon tutorial, and changed all of the "two-handed" to "range". Only thing is range doesn't do anything... at all |
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Forum: Resources Topic: Ranged weapons. |
Labmonkey |
Posted: Sun Apr 27, 2008 1:01 pm
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Replies: 26 Views: 10725
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Quote: Untested
Yea... um... |
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Forum: Resources Topic: Adding SadScript Support |
Labmonkey |
Posted: Thu Apr 24, 2008 2:44 pm
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Replies: 100 Views: 61924
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Just another option for people. I believe you can change '/////////////////////////////\/\/\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Private Sub Class_Initialize() '/////////////////////////////\/\/\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Set SControl = New ScriptControl SControl.Language = "vbScript" End Su... |
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