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problem With critical Hits http://miragesource.net/forums/viewtopic.php?f=142&t=6367 |
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Author: | jsventor [ Fri Oct 30, 2009 1:05 am ] |
Post subject: | problem With critical Hits |
Code: If CanPlayerCriticalHit(Index) = False Then Damage = GetPlayerDamage(Index) - Int(Npc(MapNpc(GetPlayerMap(Index), i).num).DEF / 2) + (Rnd * 5) - 2 'Call SendDataToMap(GetPlayerMap(Index), SOUND_CHAR & SEP_CHAR & "Blow" & Int(Rnd * 7) + 1 & END_CHAR) Call SendSound(Index, ATTACK_SOUND, SDTM) Else Agi = GetPlayerAgil(Index) Spd = GetPlayerSPEED(Index) lvl = GetPlayerLevel(Index) STR = GetPlayerSTR(Index) Num1 = (500 + lvl) / (Agi + Spd) + (lvl / 90) Rand = Random(1, Num1 + (Num1 * 2)) N = GetPlayerDamage(Index) 'Damage = N + (Random((str + ((str / 2) + Num1)), ((str + ((str / 2) + Num1))) * 2)) - Int(Npc(MapNpc(GetPlayerMap(index), i).num).DEF / 2) + (Rnd * 5) - 2 Damage = N + (Random((STR + ((STR / 2) + Num1)), ((STR + ((STR / 2) + Num1))) * 2)) Call BattleMsg(Index, "You feel a surge of energy upon swinging!", BrightCyan, 0) The CanPlayerCriticalHit Function is Code: Function CanPlayerCriticalHit(ByVal Index As Long) As Boolean Dim i As Long, N As Long Dim Num1 As Long Dim Agi As Long Dim Spd As Long Dim lvl As Long Dim STR As Long Dim Rand As Long CanPlayerCriticalHit = False Agi = GetPlayerAgil(Index) Spd = GetPlayerSPEED(Index) lvl = GetPlayerLevel(Index) STR = GetPlayerSTR(Index) Num1 = (500 + lvl) / (Agi + Spd) + (lvl / 90) Rand = Random(1, Num1 + (Num1 * 2)) If GetPlayerWeaponSlot(Index) > 0 Then N = Rand If N > 6 Then CanPlayerCriticalHit = False If N <= 6 Then CanPlayerCriticalHit = True End If End If Call PlayerMsg(Index, N, White) End If End Function I made it send a message in the function to see what the number was I was getting. They were all less then 6 which is what it takes for Can Player critical hit = True, but it never critical hits and I dont know why. |
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