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Fishing http://miragesource.net/forums/viewtopic.php?f=183&t=5050 |
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Author: | Doomy [ Sat Mar 28, 2009 5:54 pm ] |
Post subject: | Re: Fishing |
Code: ' Used for map key open editor Public KeyOpenEditorX As Long Public KeyOpenEditorY As Long There is no longer that in ms4 so he never put this in the right place Code: 'Used for the fish editor Public FishNumber As Long Public ToolNumber As Long Public BaitNumber As Long that might be his case idk didnt really look |
Author: | Rian [ Sat Mar 28, 2009 7:32 pm ] |
Post subject: | Re: Fishing |
Code: Public KeyOpenEditorX As Long That's in my MS4. I'm using version 3.74 though. You should be able to find it in ModGlobals. |
Author: | Doomy [ Sat Mar 28, 2009 8:14 pm ] |
Post subject: | Re: Fishing |
your going to think im crazy but it wasnt there the first time |
Author: | Anthony [ Sat Mar 28, 2009 8:54 pm ] |
Post subject: | Re: Fishing |
In 3.77 all those variables have been replaced with EditorTileX and EditorTileY. It shouldn't really matter where they are placed, just that they are in there somewhere. |
Author: | kasuko [ Sun Mar 29, 2009 12:11 am ] |
Post subject: | Re: Fishing |
Haha... I did the tutorial over again one last time and it worked like a charm... there is one fishy thing though (no pun intended), When I tested it I never caught anything all it said was, "Your attempt at catching a fish, has failed." (lol what's up with that comma there xD) Any way thanks for all your help! I get much more help from you guys then I do from the egotistical people over at Elysium -points at Robin- haha just kidding, I having nothing against him. |
Author: | Pix€l [ Sun Mar 29, 2009 8:38 pm ] |
Post subject: | Re: Fishing |
I've a problem in this line to the ModPlayer to the serveur: Code: Function GetPlayerInvItemNum(ByVal Index As Long, ByVal InvSlot As Long) As Long GetPlayerInvItemNum = Player(Index).Char(TempPlayer(Index).CharNum).Inv(InvSlot).Num End Function This bug that occurs when the player does not have the objects to fish, and the server crash which is very annoying! Please help me THX |
Author: | Pix€l [ Mon Mar 30, 2009 3:12 pm ] |
Post subject: | Re: Fishing |
Up , pls ! |
Author: | Tony [ Tue Mar 31, 2009 4:19 am ] |
Post subject: | Re: Fishing |
What's the error? Try this Matt wrote: Bug, seems small, but it's a big thing with this system.
Find: Code: If GetPlayerEquipmentSlot(Index, Weapon) = FishRod Then Replace with: Code: If GetPlayerInvItemNum(Index, GetPlayerEquipmentSlot(Index, Weapon)) = FishRod Then |
Author: | Pix€l [ Tue Mar 31, 2009 3:33 pm ] |
Post subject: | Re: Fishing |
This line of code and already included in my source code is and always! The code is now I think, when the attacking player melee (unarmed) or when he can not lure ... |
Author: | Nean [ Wed Apr 01, 2009 1:32 am ] |
Post subject: | Re: Fishing |
No, we want the specific RTE number. Tell us what it actually says, such as: "Runtime Error 9: Subscript out of Range", or some BS, or "Run Time Error 13: Type Mismatch", etc, etc. |
Author: | Pix€l [ Wed Apr 01, 2009 5:34 am ] |
Post subject: | Re: Fishing |
"Runtime Error 9: Subscript out of Range" |
Author: | Pix€l [ Fri Apr 03, 2009 12:11 pm ] |
Post subject: | Re: Fishing |
Up pls ! |
Author: | Pix€l [ Fri Apr 03, 2009 9:50 pm ] |
Post subject: | Re: Fishing |
Up! Pls help me , my game is bugged ... A Error 9 is present ... |
Author: | Acruno [ Sat Apr 04, 2009 9:03 am ] |
Post subject: | Re: Fishing |
What line is highlighted in the IDE? |
Author: | Pix€l [ Sat Apr 04, 2009 9:10 am ] |
Post subject: | Re: Fishing |
This line Code: GetPlayerInvItemNum = Player(Index).Char(TempPlayer(Index).CharNum).Inv(InvSlot).Num
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Author: | Nean [ Sat Apr 04, 2009 1:54 pm ] |
Post subject: | Re: Fishing |
Add something like: If FishRod > 0 Then Above the If FishBait <> 0 |
Author: | Pix€l [ Sun Apr 05, 2009 3:29 pm ] |
Post subject: | Re: Fishing |
A Error 9 is present ... Help me pls |
Author: | Pbcrazy [ Sun Apr 05, 2009 3:32 pm ] |
Post subject: | Re: Fishing |
you really need to post the line of code it highlights. else we can't help you to well... |
Author: | Nean [ Sun Apr 05, 2009 3:38 pm ] |
Post subject: | Re: Fishing |
Nean wrote: Add something like: If FishRod > 0 Then
Above the If FishBait <> 0 |
Author: | Pix€l [ Sun Apr 05, 2009 8:01 pm ] |
Post subject: | Re: Fishing |
in this line to the ModPlayer to the serveur : Code: GetPlayerInvItemNum = Player(Index).Char(TempPlayer(Index).CharNum).Inv(InvSlot).Num
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Author: | Nean [ Sun Apr 05, 2009 8:15 pm ] |
Post subject: | Re: Fishing |
Nean wrote: Nean wrote: Add something like: If FishRod > 0 Then Above the If FishBait <> 0 |
Author: | Matt [ Sun Apr 05, 2009 9:18 pm ] |
Post subject: | Re: Fishing |
Nean wrote: Nean wrote: Nean wrote: Add something like: If FishRod > 0 Then Above the If FishBait <> 0 Give up, Nean. He's not taking the hint. At all.. |
Author: | Nean [ Sun Apr 05, 2009 9:28 pm ] |
Post subject: | Re: Fishing |
Matt wrote: Nean wrote: Nean wrote: Nean wrote: Add something like: If FishRod > 0 Then Above the If FishBait <> 0 Give up, Nean. He's not taking the hint. At all.. Yeah. If he's too stupid to take the hint, than he doesn't deserve the help. |
Author: | Nean [ Sat Apr 11, 2009 7:31 am ] |
Post subject: | Re: Fishing |
Hmmm, I went through and added all of this to the newest Mirage, and found a few errors. For starters: Code: If GetPlayerInvItemNum(Index, GetPlayerEquipmentSlot(Index, Weapon)) = FishRod Then is causing a packet malfunction (Hack attempt), if you don't have it equipped. If I just do it: Code: If GetPlayerEquipmentSlot(Index, Weapon) = FishRod Then Than it works just fine. Someone know what's going on?
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Author: | Matt [ Sat Apr 11, 2009 3:46 pm ] |
Post subject: | Re: Fishing |
No, see.. You have to check the inventory, to find the slot that the rod is equipped in.. |
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