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| [Feature] HP Bars for NPC http://miragesource.net/forums/viewtopic.php?f=183&t=5462 |
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| Author: | Labmonkey [ Sat Apr 11, 2009 1:30 am ] |
| Post subject: | [Feature] HP Bars for NPC |
[SERVERSIDE] First we have to add a new packet In mod Enumerations under Code: SCastSpell put Code: SUpdateNpcHP Now let us make the sub to send the packet AT the bottom of modServerTcp put Code: Public Sub SendNpcHp(ByVal Map As Long, ByVal Index As Byte) 'check if the npc is dead If MapNpc(Map, Index).Vital(Vitals.HP) = 0 Then Call SendDataToMap(Map, SUpdateNpcHP & SEP_CHAR & Index & SEP_CHAR & 0 & SEP_CHAR & 0 & END_CHAR) Else Call SendDataToMap(Map, SUpdateNpcHP & SEP_CHAR & Index & SEP_CHAR & MapNpc(Map, Index).Vital(Vitals.HP) & SEP_CHAR & Npc(MapNpc(Map, Index).Num).Stat(Stats.Strength) * Npc(MapNpc(Map, Index).Num).Stat(Stats.Defense) & END_CHAR) End If End Sub Now lets send the packet. In the attacknpc sub, under Code: ' Reduce durability of weapon Call DamageEquipment(Attacker, Weapon) put Code: 'Lets update the hp of the npc incase it got hurt Call SendNpcHp(GetPlayerMap(Attacker), MapNpcNum) [CLIENTSIDE] We have to add the new packet to the client too. In mod Enumerations under Code: SCastSpell put Code: SUpdateNpcHP We have to add a value to MapNpcRec called MaxHp Find Code: Private Type MapNpcRec under Code: AttackTimer As Long put Code: MaxHp As Long Now lets actually change the hp when we get the packet. in modHandleData under Code: HandleSpellCast Parse put Code: Case SUpdateNpcHP HandleUpdateNpcHP Parse now at the bottom of modHandleData put this sub Code: ' :::::::::::::::::::::::::: ' :: Update Npc Hp packet :: ' :::::::::::::::::::::::::: Private Sub HandleUpdateNpcHP(ByRef Parse() As String) MapNpc(CByte(Parse(1))).Vital(Vitals.HP) = CLng(Parse(2)) End Sub Now the last step, draw the hp bar. In sub BltNpc at the bottom put Code: If MapNpc(MapNpcNum).Vital(Vitals.HP) = 0 Then Exit Sub
Call DDS_BackBuffer.SetFillColor(RGB(255, 0, 0)) Call DDS_BackBuffer.DrawBox(X, Y + 32, X + 32, Y + 36) Call DDS_BackBuffer.SetFillColor(RGB(0, 255, 0)) Call DDS_BackBuffer.DrawBox(X, Y + 32, X + ((MapNpc(MapNpcNum).Vital(Vitals.HP) / 100) / (MapNpc(MapNpcNum).MaxHp / 100) * 32), Y + 36) |
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| Author: | Clu [ Sun Jun 28, 2009 7:50 pm ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
I having a little trouble getting this over to MS4, solely because ive been programming for over 12 hours on it lol, can anyone give me a hand by letting me know how i can get an NPC max health, on the client side? or do I have to make another packet? any help would be absolutely fantastic. |
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| Author: | Labmonkey [ Sat Jul 25, 2009 3:04 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
What do you mean it sends the packet at the wrong time? And the tutorial was written for an earlier version of ms, and i can guarantee for that version it worked fine. |
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| Author: | ShadowMaster [ Sun Aug 09, 2009 2:10 pm ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
All is needed is MP and SP bars. |
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| Author: | wanai [ Tue Jan 04, 2022 3:04 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Econ |
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| Author: | wanai [ Tue Jan 04, 2022 3:05 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
92.6 |
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| Author: | wanai [ Tue Jan 04, 2022 3:06 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Bett |
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| Author: | wanai [ Tue Jan 04, 2022 3:07 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Bett |
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| Author: | wanai [ Tue Jan 04, 2022 3:08 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Greg |
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| Author: | wanai [ Tue Jan 04, 2022 3:10 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Jewe |
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| Author: | wanai [ Tue Jan 04, 2022 3:11 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
West |
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| Author: | wanai [ Tue Jan 04, 2022 3:12 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Dant |
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| Author: | wanai [ Tue Jan 04, 2022 3:13 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
XVII |
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| Author: | wanai [ Tue Jan 04, 2022 3:14 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Mich |
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| Author: | wanai [ Tue Jan 04, 2022 3:15 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
What |
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| Author: | wanai [ Tue Jan 04, 2022 3:16 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Samb |
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| Author: | wanai [ Tue Jan 04, 2022 3:17 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Appl |
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| Author: | wanai [ Tue Jan 04, 2022 3:18 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Colu |
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| Author: | wanai [ Tue Jan 04, 2022 3:20 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
John |
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| Author: | wanai [ Tue Jan 04, 2022 3:21 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Else |
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| Author: | wanai [ Tue Jan 04, 2022 3:22 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Mega |
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| Author: | wanai [ Tue Jan 04, 2022 3:23 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Chin |
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| Author: | wanai [ Tue Jan 04, 2022 3:24 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Hone |
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| Author: | wanai [ Tue Jan 04, 2022 3:25 am ] |
| Post subject: | Re: [Feature] HP Bars for NPC |
Unde |
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