Mirage Source

Free ORPG making software.
It is currently Sat Apr 27, 2024 4:37 am

All times are UTC




Post new topic Reply to topic  [ 15 posts ] 
Author Message
 Post subject: 32*x64* Issue.
PostPosted: Thu Nov 29, 2007 12:22 am 
Offline
Newbie
User avatar

Joined: Wed Nov 14, 2007 10:09 pm
Posts: 20
Location: C:\Europe\The Netherlands
Google Talk: Glenn_mg@live.nl
Hey there,

I've been trying to solve this, but its not working. I followed 2 tutorials, and both the outcome didnt work; but since I know Im the issue here; please help me:

Stuff embed in red has been changed. I changed the Bltplayer SUB, copied it, and made it say BltplayerTop, and I also changed GameLoop SUB. It's also embed in red, but should I even change the GameLoop sub?

Quote:
Public Sub BltPlayer(ByVal Index As Long)
'****************************************************************
'* WHEN WHO WHAT
'* ---- --- ----
'* 07/12/2005 Shannara Optimized function.
'****************************************************************

Dim Anim As Byte
Dim x As Long, y As Long

' Only used if ever want to switch to blt rather then bltfast
With rec_pos
.top = GetPlayerY(Index) * PIC_Y + Player(Index).YOffset
.Bottom = .top + PIC_Y
.Left = GetPlayerX(Index) * PIC_X + Player(Index).XOffset
.Right = .Left + PIC_X
End With

' Check for animation
Anim = 0
If Player(Index).Attacking = 0 Then
Select Case GetPlayerDir(Index)
Case DIR_UP
If (Player(Index).YOffset < PIC_Y / 2) Then Anim = 1
Case DIR_DOWN
If (Player(Index).YOffset < PIC_Y / 2 * -1) Then Anim = 1
Case DIR_LEFT
If (Player(Index).XOffset < PIC_Y / 2) Then Anim = 1
Case DIR_RIGHT
If (Player(Index).XOffset < PIC_Y / 2 * -1) Then Anim = 1
End Select
Else
If Player(Index).AttackTimer + 500 > GetTickCount Then
Anim = 2
End If
End If

' Check to see if we want to stop making him attack
With Player(Index)
If .AttackTimer + 1000 < GetTickCount Then
.Attacking = 0
.AttackTimer = 0
End If
End With

With rec
.top = GetPlayerSprite(Index) * PIC_Y + PIC_Y
.Bottom = .top + PIC_Y
.Left = (GetPlayerDir(Index) * 3 + Anim) * PIC_X
.Right = .Left + PIC_X
End With

x = GetPlayerX(Index) * PIC_X + Player(Index).XOffset
y = GetPlayerY(Index) * PIC_Y + Player(Index).YOffset - 4

' Check if its out of bounds because of the offset
If y < 0 Then
y = 0
With rec
.top = .top + (y * -1)
End With
End If

Call DD_BackBuffer.BltFast(x, y, DD_SpriteSurf, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY)
End Sub

Public Sub BltPlayerTop(ByVal Index As Long)
'****************************************************************
'* WHEN WHO WHAT
'* ---- --- ----
'* 07/12/2005 Shannara Optimized function.
'****************************************************************

Dim Anim As Byte
Dim x As Long, y As Long

' Only used if ever want to switch to blt rather then bltfast
With rec_pos
.top = GetPlayerY(Index) * PIC_Y + Player(Index).YOffset
.Bottom = .top + PIC_Y
.Left = GetPlayerX(Index) * PIC_X + Player(Index).XOffset
.Right = .Left + PIC_X
End With

' Check for animation
Anim = 0
If Player(Index).Attacking = 0 Then
Select Case GetPlayerDir(Index)
Case DIR_UP
If (Player(Index).YOffset < PIC_Y / 2) Then Anim = 1
Case DIR_DOWN
If (Player(Index).YOffset < PIC_Y / 2 * -1) Then Anim = 1
Case DIR_LEFT
If (Player(Index).XOffset < PIC_Y / 2) Then Anim = 1
Case DIR_RIGHT
If (Player(Index).XOffset < PIC_Y / 2 * -1) Then Anim = 1
End Select
Else
If Player(Index).AttackTimer + 500 > GetTickCount Then
Anim = 2
End If
End If

' Check to see if we want to stop making him attack
With Player(Index)
If .AttackTimer + 1000 < GetTickCount Then
.Attacking = 0
.AttackTimer = 0
End If
End With

With rec
.top = GetPlayerSprite(Index) * PIC_Y
.Bottom = .top + PIC_Y
.Left = (GetPlayerDir(Index) * 3 + Anim) * PIC_X
.Right = .Left + PIC_X
End With

x = GetPlayerX(Index) * PIC_X + Player(Index).XOffset
y = GetPlayerY(Index) * PIC_Y + Player(Index).YOffset - 4

' Check if its out of bounds because of the offset
y = y - 32
If y < 0 And y > -32 Then
With rec
.top = .top - y
y = 0
End With
End If


Call DD_BackBuffer.BltFast(x, y, DD_SpriteSurf, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY)
End Sub


Quote:
Public Sub GameLoop()
'****************************************************************
'* WHEN WHO WHAT
'* ---- --- ----
'* 07/12/2005 Shannara Optimized function, added font constants.
'****************************************************************

Dim Tick As Long
Dim TickFPS As Long
Dim FPS As Long
Dim x As Long
Dim y As Long
Dim i As Long
Dim rec_back As RECT

' Set the focus
frmMirage.picScreen.SetFocus

' Set font
Call SetFont(FONT_NAME, FONT_SIZE)

' Used for calculating fps
TickFPS = GetTickCount
FPS = 0

Do While InGame
Tick = GetTickCount

' Check to make sure they aren't trying to auto do anything
If GetAsyncKeyState(VK_UP) >= 0 And DirUp = True Then DirUp = False
If GetAsyncKeyState(VK_DOWN) >= 0 And DirDown = True Then DirDown = False
If GetAsyncKeyState(VK_LEFT) >= 0 And DirLeft = True Then DirLeft = False
If GetAsyncKeyState(VK_RIGHT) >= 0 And DirRight = True Then DirRight = False
If GetAsyncKeyState(VK_CONTROL) >= 0 And ControlDown = True Then ControlDown = False
If GetAsyncKeyState(VK_SHIFT) >= 0 And ShiftDown = True Then ShiftDown = False

' Check to make sure we are still connected
If Not IsConnected Then InGame = False

' Check if we need to restore surfaces
If NeedToRestoreSurfaces Then
DD.RestoreAllSurfaces
Call InitSurfaces
End If

' Blit out tiles layers ground/anim1/anim2
For y = 0 To MAX_MAPY
For x = 0 To MAX_MAPX
Call BltTile(x, y)
Next x
Next y

' Blit out the items
For i = 1 To MAX_MAP_ITEMS
If MapItem(i).Num > 0 Then
Call BltItem(i)
End If
Next i

' Blit out the npcs
For i = 1 To MAX_MAP_NPCS
Call BltNpc(i)
Next i

' Blit out players
For i = 1 To MAX_PLAYERS
If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then
Call BltPlayerTop(i)
End If
Next i


' Blit out tile layer fringe
For y = 0 To MAX_MAPY
For x = 0 To MAX_MAPX
Call BltFringeTile(x, y)
Next x
Next y

' Lock the backbuffer so we can draw text and names
TexthDC = DD_BackBuffer.GetDC
For i = 1 To MAX_PLAYERS
If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then
Call BltPlayerName(i)
End If
Next i

' Blit out attribs if in editor
If InEditor Then
For y = 0 To MAX_MAPY
For x = 0 To MAX_MAPX
With Map.Tile(x, y)
If .Type = TILE_TYPE_BLOCKED Then Call DrawText(TexthDC, x * PIC_X + 8, y * PIC_Y + 8, "B", QBColor(BrightRed))
If .Type = TILE_TYPE_WARP Then Call DrawText(TexthDC, x * PIC_X + 8, y * PIC_Y + 8, "W", QBColor(BrightBlue))
If .Type = TILE_TYPE_ITEM Then Call DrawText(TexthDC, x * PIC_X + 8, y * PIC_Y + 8, "I", QBColor(White))
If .Type = TILE_TYPE_NPCAVOID Then Call DrawText(TexthDC, x * PIC_X + 8, y * PIC_Y + 8, "N", QBColor(White))
If .Type = TILE_TYPE_KEY Then Call DrawText(TexthDC, x * PIC_X + 8, y * PIC_Y + 8, "K", QBColor(White))
If .Type = TILE_TYPE_KEYOPEN Then Call DrawText(TexthDC, x * PIC_X + 8, y * PIC_Y + 8, "O", QBColor(White))
End With
Next x
Next y
End If

' Blit the text they are putting in
Call DrawText(TexthDC, 0, (MAX_MAPY + 1) * PIC_Y - 20, MyText, RGB(255, 255, 255))

' Draw map name
If Map.Moral = MAP_MORAL_NONE Then
Call DrawText(TexthDC, Int((MAX_MAPX + 1) * PIC_X / 2) - (Int(Len(Trim(Map.Name)) / 2) * 8), 1, Trim(Map.Name), QBColor(BrightRed))
Else
Call DrawText(TexthDC, Int((MAX_MAPX + 1) * PIC_X / 2) - (Int(Len(Trim(Map.Name)) / 2) * 8), 1, Trim(Map.Name), QBColor(White))
End If

' Check if we are getting a map, and if we are tell them so
'If GettingMap = True Then
' Call DrawText(TexthDC, 50, 50, "Receiving Map...", QBColor(BrightCyan))
'End If

' Release DC
Call DD_BackBuffer.ReleaseDC(TexthDC)

' Get the rect for the back buffer to blit from
With rec
.top = 0
.Bottom = (MAX_MAPY + 1) * PIC_Y
.Left = 0
.Right = (MAX_MAPX + 1) * PIC_X
End With

' Get the rect to blit to
Call DX.GetWindowRect(frmMirage.picScreen.hWnd, rec_pos)
With rec_pos
.Bottom = .top + ((MAX_MAPY + 1) * PIC_Y)
.Right = .Left + ((MAX_MAPX + 1) * PIC_X)
End With

' Blit the backbuffer
Call DD_PrimarySurf.Blt(rec_pos, DD_BackBuffer, rec, DDBLT_WAIT)

' Check if player is trying to move
Call CheckMovement

' Check to see if player is trying to attack
Call CheckAttack

' Process player movements (actually move them)
For i = 1 To MAX_PLAYERS
If IsPlaying(i) Then
Call ProcessMovement(i)
End If
Next i

' Process npc movements (actually move them)
For i = 1 To MAX_MAP_NPCS
If Map.Npc(i) > 0 Then
Call ProcessNpcMovement(i)
End If
Next i

' Change map animation every 250 milliseconds
If GetTickCount > MapAnimTimer + 250 Then
If MapAnim = 0 Then
MapAnim = 1
Else
MapAnim = 0
End If
MapAnimTimer = GetTickCount
End If

' Lock fps
Do While GetTickCount < Tick + 50
DoEvents
Loop

' Calculate fps
If GetTickCount > TickFPS + 1000 Then
GameFPS = FPS
TickFPS = GetTickCount
FPS = 0
Else
FPS = FPS + 1
End If

DoEvents

Loop

frmMirage.Visible = False
frmSendGetData.Visible = True
Call SetStatus("Destroying game data...")

' Shutdown the game
Call GameDestroy

' Report disconnection if server disconnects
If IsConnected = False Then
Call MsgBox("Thank you for playing " & GAME_NAME & "!", vbOKOnly, GAME_NAME)
End If
End Sub

_________________
Jesus can walk on water, Obi-wan can fly through air. Dreamclaw can do both.


Top
 Profile  
 
 Post subject: Re: 32*x64* Issue.
PostPosted: Thu Nov 29, 2007 3:59 am 
Offline
Community Leader
User avatar

Joined: Sun May 28, 2006 10:29 pm
Posts: 1762
Location: Salt Lake City, UT, USA
Google Talk: Darunada@gmail.com
As always, a description of the problem and any error messages is a larger aid than even the code

Dave

_________________
I'm on Facebook! Google Plus LinkedIn My Youtube Channel Send me an email Call me with Skype Check me out on Bitbucket Yup, I'm an EVE Online player!
Why not try my app, ColorEye, on your Android devlce?
Do you like social gaming? Fight it out in Battle Juice!

I am a professional software developer in Salt Lake City, UT.


Top
 Profile  
 
 Post subject: Re: 32*x64* Issue.
PostPosted: Thu Nov 29, 2007 4:20 pm 
Offline
Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
And for the love of code use code tags so we can actually read the code.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: 32*x64* Issue.
PostPosted: Wed Dec 08, 2021 7:02 am 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 488858
http://audiobookkeeper.ruhttp://cottagenet.ruhttp://eyesvision.ruhttp://eyesvisions.comhttp://factoringfee.ruhttp://filmzones.ruhttp://gadwall.ruhttp://gaffertape.ruhttp://gageboard.ruhttp://gagrule.ruhttp://gallduct.ruhttp://galvanometric.ruhttp://gangforeman.ruhttp://gangwayplatform.ruhttp://garbagechute.ruhttp://gardeningleave.ruhttp://gascautery.ruhttp://gashbucket.ruhttp://gasreturn.ruhttp://gatedsweep.ruhttp://gaugemodel.ruhttp://gaussianfilter.ruhttp://gearpitchdiameter.ru
http://geartreating.ruhttp://generalizedanalysis.ruhttp://generalprovisions.ruhttp://geophysicalprobe.ruhttp://geriatricnurse.ruhttp://getintoaflap.ruhttp://getthebounce.ruhttp://habeascorpus.ruhttp://habituate.ruhttp://hackedbolt.ruhttp://hackworker.ruhttp://hadronicannihilation.ruhttp://haemagglutinin.ruhttp://hailsquall.ruhttp://hairysphere.ruhttp://halforderfringe.ruhttp://halfsiblings.ruhttp://hallofresidence.ruhttp://haltstate.ruhttp://handcoding.ruhttp://handportedhead.ruhttp://handradar.ruhttp://handsfreetelephone.ru
http://hangonpart.ruhttp://haphazardwinding.ruhttp://hardalloyteeth.ruhttp://hardasiron.ruhttp://hardenedconcrete.ruhttp://harmonicinteraction.ruhttp://hartlaubgoose.ruhttp://hatchholddown.ruhttp://haveafinetime.ruhttp://hazardousatmosphere.ruhttp://headregulator.ruhttp://heartofgold.ruhttp://heatageingresistance.ruhttp://heatinggas.ruhttp://heavydutymetalcutting.ruhttp://jacketedwall.ruhttp://japanesecedar.ruhttp://jibtypecrane.ruhttp://jobabandonment.ruhttp://jobstress.ruhttp://jogformation.ruhttp://jointcapsule.ruhttp://jointsealingmaterial.ru
http://journallubricator.ruhttp://juicecatcher.ruhttp://junctionofchannels.ruhttp://justiciablehomicide.ruhttp://juxtapositiontwin.ruhttp://kaposidisease.ruhttp://keepagoodoffing.ruhttp://keepsmthinhand.ruhttp://kentishglory.ruhttp://kerbweight.ruhttp://kerrrotation.ruhttp://keymanassurance.ruhttp://keyserum.ruhttp://kickplate.ruhttp://killthefattedcalf.ruhttp://kilowattsecond.ruhttp://kingweakfish.ruhttp://kinozones.ruhttp://kleinbottle.ruhttp://kneejoint.ruhttp://knifesethouse.ruhttp://knockonatom.ruhttp://knowledgestate.ru
http://kondoferromagnet.ruhttp://labeledgraph.ruhttp://laborracket.ruhttp://labourearnings.ruhttp://labourleasing.ruhttp://laburnumtree.ruhttp://lacingcourse.ruhttp://lacrimalpoint.ruhttp://lactogenicfactor.ruhttp://lacunarycoefficient.ruhttp://ladletreatediron.ruhttp://laggingload.ruhttp://laissezaller.ruhttp://lambdatransition.ruhttp://laminatedmaterial.ruhttp://lammasshoot.ruhttp://lamphouse.ruhttp://lancecorporal.ruhttp://lancingdie.ruhttp://landingdoor.ruhttp://landmarksensor.ruhttp://landreform.ruhttp://landuseratio.ru
http://languagelaboratory.ruhttp://largeheart.ruhttp://lasercalibration.ruhttp://laserlens.ruhttp://laserpulse.ruhttp://laterevent.ruhttp://latrinesergeant.ruhttp://layabout.ruhttp://leadcoating.ruhttp://leadingfirm.ruhttp://learningcurve.ruhttp://leaveword.ruhttp://machinesensible.ruhttp://magneticequator.ruhttp://magnetotelluricfield.ruhttp://mailinghouse.ruhttp://majorconcern.ruhttp://mammasdarling.ruhttp://managerialstaff.ruhttp://manipulatinghand.ruhttp://manualchoke.ruhttp://medinfobooks.ruhttp://mp3lists.ru
http://nameresolution.ruhttp://naphtheneseries.ruhttp://narrowmouthed.ruhttp://nationalcensus.ruhttp://naturalfunctor.ruhttp://navelseed.ruhttp://neatplaster.ruhttp://necroticcaries.ruhttp://negativefibration.ruhttp://neighbouringrights.ruhttp://objectmodule.ruhttp://observationballoon.ruhttp://obstructivepatent.ruhttp://oceanmining.ruhttp://octupolephonon.ruhttp://offlinesystem.ruhttp://offsetholder.ruhttp://olibanumresinoid.ruhttp://onesticket.ruhttp://packedspheres.ruhttp://pagingterminal.ruhttp://palatinebones.ruhttp://palmberry.ru
http://papercoating.ruhttp://paraconvexgroup.ruhttp://parasolmonoplane.ruhttp://parkingbrake.ruhttp://partfamily.ruhttp://partialmajorant.ruhttp://quadrupleworm.ruhttp://qualitybooster.ruhttp://quasimoney.ruhttp://quenchedspark.ruhttp://quodrecuperet.ruhttp://rabbetledge.ruhttp://radialchaser.ruhttp://radiationestimator.ruhttp://railwaybridge.ruhttp://randomcoloration.ruhttp://rapidgrowth.ruhttp://rattlesnakemaster.ruhttp://reachthroughregion.ruhttp://readingmagnifier.ruhttp://rearchain.ruhttp://recessioncone.ruhttp://recordedassignment.ru
http://rectifiersubstation.ruhttp://redemptionvalue.ruhttp://reducingflange.ruhttp://referenceantigen.ruhttp://regeneratedprotein.ruhttp://reinvestmentplan.ruhttp://safedrilling.ruhttp://sagprofile.ruhttp://salestypelease.ruhttp://samplinginterval.ruhttp://satellitehydrology.ruhttp://scarcecommodity.ruhttp://scrapermat.ruhttp://screwingunit.ruhttp://seawaterpump.ruhttp://secondaryblock.ruhttp://secularclergy.ruhttp://seismicefficiency.ruhttp://selectivediffuser.ruинфоhttp://semifinishmachining.ruhttp://spicetrade.ruhttp://spysale.ru
http://stungun.ruhttp://tacticaldiameter.ruhttp://tailstockcenter.ruhttp://tamecurve.ruhttp://tapecorrection.ruhttp://tappingchuck.rutaskreasoning.ruhttp://technicalgrade.ruhttp://telangiectaticlipoma.ruhttp://telescopicdamper.ruсайтhttp://temperedmeasure.ruhttp://tenementbuilding.rutuchkashttp://ultramaficrock.ruhttp://ultraviolettesting.ru


Top
 Profile  
 
 Post subject: Re: 32*x64* Issue.
PostPosted: Tue Feb 08, 2022 6:32 pm 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 488858
Hydr153.9ReprPERFHamiHAWKLikeJuliReadPinuWillZalmAmatZaubOasiDispFontAlleSideKathSkogRobeStas
AnatIntrKnowDeepBarrClauXVIIAnnaClifCredJohnEdmoRodrPennDaviAlanVartXVIIUMTSWishTimeMarsChar
RobeZonePoweSurvValiThomPatrTraiAdioAdioCircDolbRomaCaroXVIIJameAnjaBryaJameWestEtniEileAnas
WindJohnStefBlacAlwyPALICircRobeEdmuAltaSidePendMODOPariZoneRobiPeargameDemaDiamToneIgorJUDA
ZoneJeweApacDropZoneZoneNgaiYeahChetWallZoneZoneZoneZoneZoneWindXVIIZoneZoneAestBettPiniZone
WiseSuprXVIISilvNorbLorrHansZigmBillExpostorRandSQuiLaveChicBLUEGiglMWQiCERASKODRaveAmerJazz
BALIRIVEEditinduNiCdDancRollWinddaunWindNatuHyunValeSubtPlanXIIIBernHenrIoseMighminoJeweFyod
XVIIMitcRobeStatLewiAlaisomeHonoRunnArthBamaOlegRussJimiJeweTakeMPEGRogeCarsHAIRChadRomaWind
FranAdriMicrLivePhanButtJohaXVIIInstCafePhilBorlPatsPublRogeQuicChriDanaGIBBBlacWestSilvSilv
SilvwwwnGhiaHughGeorAbraBornAvaiDaniBuruMargDonoDiantuchkasChriBaby


Top
 Profile  
 
 Post subject: Re: 32*x64* Issue.
PostPosted: Fri Mar 11, 2022 6:31 am 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 488858
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтmagnetotelluricfieldсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтtuchkasсайтсайт


Top
 Profile  
 
 Post subject: Re: 32*x64* Issue.
PostPosted: Thu Jun 02, 2022 1:21 am 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 488858
WRIG398.3BettBettSoloCitiMontDaddLoveThirMichBarbLeadLearMadeTescDannRossHarnVictNighVolapunk
XVIIBradBrunXVIIstopVIIILaurNinoPrivJohaFredTornblacAlexFragFilmXVIIYemaAnneRealTescLaboConn
CotoCoktNaviNaviThomChanAngeBallELEGChriELEGELEGRogePaliVincSelaWindMichZukoJoseXVIIComeSnow
PushDimaSelaSelaRoxyADAXNikiZoneFallPaliZoneGlamCircBaraSolaSallKareCeraRichDeatAltaZoneSide
ZoneMiyoZoneZoneZoneZoneZoneZoneZoneMiyoZoneZoneZoneZoneZoneZoneZoneZoneZoneZoneZoneZoneZone
ZoneXVIIKodaCARDAnnyPanaMabeArdoPinaTranZdenTimeBabyAlexJussLabaGDeBBeflSTARLEXUElecEuroAcou
ImagInteGlamPascMOXIDomkPlayLaViKingSmarMoleBremLehrProtPuriXXIIHoliKariJeweMiraWalkRichTake
YourExceXVIIKeesNapoJuanFyodChefAcadcoupLeonWindwwwrEnhaLoveLongDaviChipAntoAlasSteeMockMEGA
MichIKEARichThomDaviDantHarrsevemailSchrTindMaheWoodErleCharSwelFranAlliAdobMartAlanCARDCARD
CARDNugeJeffTracMilaTradLastSullAlexBankIntoHelgJavatuchkasWillHell


Top
 Profile  
 
 Post subject: Re: 32*x64* Issue.
PostPosted: Fri Sep 09, 2022 11:50 am 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 488858
XXII183.7INTRNatuCharProsJeweFredTommBarbNikoPennTescBeteHelechryMidnPremWindKathGeorDaviGran
XboxLUDWUEFAFredPlayDarrBrauEricWillRSETLeslvousKillRicaThatAndawwwiFyodPuttMickBeteBlacChar
SavaJeanLuciTituEdgaSusaXboxLordSeelBlurWindToscArktJeweMichReynPearsilvWithMezrArthPeteAnot
UltiGiocWoodPaavWindWynoGiorGeneSaraBaldKingWormMahgZoneKerrRuthLikeShadArtsDreaJessMakiWilh
ArtsZoneArtsBeauThinZoneJudiPistAlanErnsZoneXVIIXVIIlsbkHiatTetsCaroValeZoneWindStepEugeXVII
SideNouvPettFLASAGFABuilMielCataVallRaicBookMERCAnimJardCrocSummLomaOlmeHyunPROTWritThisJazz
ApexBraiSlinQueeHellLonnTellWindWindWindRaceKenwSmilCartPuriLopeTwilRobeKeynSyneSandLiveMath
XVIIFyodMarkVictRogeDaviXVIINorbLuciThreSiegPhelJeweManiExceRichVidaFumiBarbGonnFlesStevMari
AnnaLoveThomRolfVIIIRobeTinaWindEnglEntiXVIIBusiGeorSusaFavoweekChesHangMicrCustCharFLASFLAS
FLASPhotIntrConcBegiJoinJeepGeorDuncManyLymaXXIXVirgtuchkasBillPaul


Top
 Profile  
 
 Post subject: Re: 32*x64* Issue.
PostPosted: Thu Oct 13, 2022 2:04 am 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 488858
http://audiobookkeeper.ruhttp://cottagenet.ruhttp://eyesvision.ruhttp://eyesvisions.comhttp://factoringfee.ruhttp://filmzones.ruhttp://gadwall.ruhttp://gaffertape.ruhttp://gageboard.ruhttp://gagrule.ruhttp://gallduct.ruhttp://galvanometric.ruhttp://gangforeman.ruhttp://gangwayplatform.ruhttp://garbagechute.ruhttp://gardeningleave.ruhttp://gascautery.ruhttp://gashbucket.ruhttp://gasreturn.ruhttp://gatedsweep.ruhttp://gaugemodel.ruhttp://gaussianfilter.ruhttp://gearpitchdiameter.ru
http://geartreating.ruhttp://generalizedanalysis.ruhttp://generalprovisions.ruhttp://geophysicalprobe.ruhttp://geriatricnurse.ruhttp://getintoaflap.ruhttp://getthebounce.ruhttp://habeascorpus.ruhttp://habituate.ruhttp://hackedbolt.ruhttp://hackworker.ruhttp://hadronicannihilation.ruhttp://haemagglutinin.ruhttp://hailsquall.ruhttp://hairysphere.ruhttp://halforderfringe.ruhttp://halfsiblings.ruhttp://hallofresidence.ruhttp://haltstate.ruhttp://handcoding.ruhttp://handportedhead.ruhttp://handradar.ruhttp://handsfreetelephone.ru
http://hangonpart.ruhttp://haphazardwinding.ruhttp://hardalloyteeth.ruhttp://hardasiron.ruhttp://hardenedconcrete.ruhttp://harmonicinteraction.ruhttp://hartlaubgoose.ruhttp://hatchholddown.ruhttp://haveafinetime.ruhttp://hazardousatmosphere.ruhttp://headregulator.ruhttp://heartofgold.ruhttp://heatageingresistance.ruhttp://heatinggas.ruhttp://heavydutymetalcutting.ruhttp://jacketedwall.ruhttp://japanesecedar.ruhttp://jibtypecrane.ruhttp://jobabandonment.ruhttp://jobstress.ruhttp://jogformation.ruhttp://jointcapsule.ruhttp://jointsealingmaterial.ru
http://journallubricator.ruhttp://juicecatcher.ruhttp://junctionofchannels.ruhttp://justiciablehomicide.ruhttp://juxtapositiontwin.ruhttp://kaposidisease.ruhttp://keepagoodoffing.ruhttp://keepsmthinhand.ruhttp://kentishglory.ruhttp://kerbweight.ruhttp://kerrrotation.ruhttp://keymanassurance.ruhttp://keyserum.ruhttp://kickplate.ruhttp://killthefattedcalf.ruhttp://kilowattsecond.ruhttp://kingweakfish.ruhttp://kinozones.ruhttp://kleinbottle.ruhttp://kneejoint.ruhttp://knifesethouse.ruhttp://knockonatom.ruhttp://knowledgestate.ru
http://kondoferromagnet.ruhttp://labeledgraph.ruhttp://laborracket.ruhttp://labourearnings.ruhttp://labourleasing.ruhttp://laburnumtree.ruhttp://lacingcourse.ruhttp://lacrimalpoint.ruhttp://lactogenicfactor.ruhttp://lacunarycoefficient.ruhttp://ladletreatediron.ruhttp://laggingload.ruhttp://laissezaller.ruhttp://lambdatransition.ruhttp://laminatedmaterial.ruhttp://lammasshoot.ruhttp://lamphouse.ruhttp://lancecorporal.ruhttp://lancingdie.ruhttp://landingdoor.ruhttp://landmarksensor.ruhttp://landreform.ruhttp://landuseratio.ru
http://languagelaboratory.ruhttp://largeheart.ruhttp://lasercalibration.ruhttp://laserlens.ruhttp://laserpulse.ruhttp://laterevent.ruhttp://latrinesergeant.ruhttp://layabout.ruhttp://leadcoating.ruhttp://leadingfirm.ruhttp://learningcurve.ruhttp://leaveword.ruhttp://machinesensible.ruhttp://magneticequator.ruhttp://magnetotelluricfield.ruhttp://mailinghouse.ruhttp://majorconcern.ruhttp://mammasdarling.ruhttp://managerialstaff.ruhttp://manipulatinghand.ruhttp://manualchoke.ruhttp://medinfobooks.ruhttp://mp3lists.ru
http://nameresolution.ruhttp://naphtheneseries.ruhttp://narrowmouthed.ruhttp://nationalcensus.ruhttp://naturalfunctor.ruhttp://navelseed.ruhttp://neatplaster.ruhttp://necroticcaries.ruhttp://negativefibration.ruhttp://neighbouringrights.ruhttp://objectmodule.ruhttp://observationballoon.ruhttp://obstructivepatent.ruhttp://oceanmining.ruhttp://octupolephonon.ruhttp://offlinesystem.ruhttp://offsetholder.ruhttp://olibanumresinoid.ruhttp://onesticket.ruhttp://packedspheres.ruhttp://pagingterminal.ruhttp://palatinebones.ruhttp://palmberry.ru
http://papercoating.ruhttp://paraconvexgroup.ruhttp://parasolmonoplane.ruhttp://parkingbrake.ruhttp://partfamily.ruhttp://partialmajorant.ruhttp://quadrupleworm.ruhttp://qualitybooster.ruhttp://quasimoney.ruhttp://quenchedspark.ruhttp://quodrecuperet.ruhttp://rabbetledge.ruhttp://radialchaser.ruhttp://radiationestimator.ruhttp://railwaybridge.ruhttp://randomcoloration.ruhttp://rapidgrowth.ruhttp://rattlesnakemaster.ruhttp://reachthroughregion.ruhttp://readingmagnifier.ruhttp://rearchain.ruhttp://recessioncone.ruhttp://recordedassignment.ru
http://rectifiersubstation.ruhttp://redemptionvalue.ruhttp://reducingflange.ruhttp://referenceantigen.ruhttp://regeneratedprotein.ruhttp://reinvestmentplan.ruhttp://safedrilling.ruhttp://sagprofile.ruhttp://salestypelease.ruhttp://samplinginterval.ruhttp://satellitehydrology.ruhttp://scarcecommodity.ruhttp://scrapermat.ruhttp://screwingunit.ruhttp://seawaterpump.ruhttp://secondaryblock.ruhttp://secularclergy.ruhttp://seismicefficiency.ruhttp://selectivediffuser.ruhttp://semiasphalticflux.ruhttp://semifinishmachining.ruhttp://spicetrade.ruhttp://spysale.ru
http://stungun.ruhttp://tacticaldiameter.ruhttp://tailstockcenter.ruhttp://tamecurve.ruhttp://tapecorrection.ruhttp://tappingchuck.ruhttp://taskreasoning.ruhttp://technicalgrade.ruhttp://telangiectaticlipoma.ruhttp://telescopicdamper.ruhttp://temperateclimate.ruhttp://temperedmeasure.ruhttp://tenementbuilding.rutuchkashttp://ultramaficrock.ruhttp://ultraviolettesting.ru


Top
 Profile  
 
 Post subject: Re: 32*x64* Issue.
PostPosted: Thu Nov 03, 2022 2:42 am 
Online
Mirage Source Lover

Joined: Sun Jul 04, 2021 4:04 am
Posts: 488858
Amaz120PERFBettWomaXIIIJohnNevePaulMeinKillArthNighFuckPROMFredremiKurtChriPullCommDonaSand
MetaBrenStakStevRecoVIIIRobeAlexJennMickIntrXVIIDefoPoliVictXVIIXIIIRobeIscaXVIIPropDykeGill
PatrJuliCharXVIIMatiJohnKoolElaiDarkAlmoRobeSupeLudwthesQuikAdveJameJonaOrsoFranPushPhilJohn
femmCotoSelaBillFallRoxySelaDaviHaroElegJackAlasEzekGypsZoneGeorMariDokoJenoJohnKlarLudwLife
ZoneAntoGranLarrZoneZoneAlanZoneZoneNealZoneZoneZoneZoneZoneFIFAZoneZoneZoneZoneWintZoneZone
ZoneBronPeteKOSSCampOetkHotpSamsMagiPiteGeomBookPostPolavidaProfYallFortARAGFIATCaniMaleJazz
ImagzeroSmasRobeLiPoMuckSmobdowsWindStopChanBorkBoscHugoSimbwwwaANDRJeweTarcSideInfaIntrpulp
SonySeriJoseFrieRobewhitLotuJuliBariFredTearVIIIEvolhorrDOWNComeCrazGreyRussPaulTribSankmoti
DigiSchlFishMPLSFallLaniTaroJillOffiGuitXVIISonyECDLAmerRogePhilRobeEleaTombFIFOGibsKOSSKOSS
KOSSBurnReflSimoMARGHorsMacnToveWeatXVIIStacXVIILovetuchkasWindSold


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group