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PostPosted: Wed Oct 22, 2008 12:36 am 
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Okay, so I took two screenshots to show what I mean, because I don't know how well I'll be able to explain this. I have the first tileset, and then I fill the whole map with grass, all is well. Than I click over, to go to the next tile sheet, and then all the grass tiles, switch to the first tile of the second tilesheet instead.

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So, in short: You can only map with one tileset per map....

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PostPosted: Wed Oct 22, 2008 12:45 am 
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I have yet to look at MS4 but my guessing that it isn't a bug, it's the way the feature was created. You only use a certain one tileset per map, and don't mix em. Correct me if I'm wrong

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PostPosted: Wed Oct 22, 2008 12:55 am 
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Forte wrote:
I have yet to look at MS4 but my guessing that it isn't a bug, it's the way the feature was created. You only use a certain one tileset per map, and don't mix em. Correct me if I'm wrong


Hmmm, yeah, I guess that makes sense. Hmmm.... You're probably right. That's why I put the question mark, I wasn't sure.

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PostPosted: Wed Oct 22, 2008 1:04 am 
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this was intentional

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PostPosted: Wed Oct 22, 2008 1:40 am 
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Is the tileset number a property from the Map or from the Tile?

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PostPosted: Wed Oct 22, 2008 2:22 am 
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map

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PostPosted: Wed Oct 22, 2008 11:52 am 
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Weirdo... Just make a tile prop and it would be just like the old multiple tilesets tutorial xD
I know it makes the packets larger, but the result owns.

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PostPosted: Wed Mar 11, 2009 1:18 am 
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Whats the easiest way to explain how to allow it to support 10 or more tilesets?
Im new at visual basic, so thats why I want to please know the simplest way, if there is one.


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